ActionScript 3.0 :: Creating Multiple Sprites With Checkbox Using One Function
Aug 15, 2010
I would like to create multiple sprites with a checkbox to remove all items from that sprite without removing the sprite itself. I would rather not create a script for each individual sprite. I would prefer creating one function that creates all the sprites ... If you see below, I would like the function (CreateSprite(10,20)) to include one on the sprites I created in the first line i.e.: CreateSprite(10,20,s1); rather than create 3 CreateSprite functions. I would also like to avoid creating multiple boxClick functions for each sprite.
var obj:Sprite;
var s1:Sprite, s2:Sprite, s3:Sprite
function CreateSprite(xx:int,yy:int):void{
obj = rectSprite();
obj.x = xx;obj.y = yy;
[Code] .....
View 0 Replies
Similar Posts:
Nov 17, 2009
I'm relatively new to AS3. There's one thing that I don't quite understand about Sprites. I'm making a tile based game, and all the tile graphics for a level are inside one movie clip in each frame. Would I be able to go about creating multiple sprites based on the frames in said movieclip's timeline I would I have to go through and make a separate library graphic for each.
View 2 Replies
Sep 3, 2006
Code:
for (var i:Number = 0; i<12; i++) {
var myFunction_i:Function = function () {
trace("This is function "+i);
};
[code]....
I'm needing to create identical functions but different 'i' Number Variables so that I can call them as shown when I need to.
View 8 Replies
Feb 12, 2009
This PHP contact form works well and is very simple. I have one checkbox in the fla file. However, it keeps displaying 'No' in the email message field, whether the checkbox is selected or not. It should display 'Yes' if the checkbox is selected, and 'No' if the checkbox is unselected.Here is the PHP:
PHP Code:/DESTINATION--------------------------
$destination="***@***.com";
//-------------------------[code]....
View 4 Replies
Nov 6, 2010
In my project, there is a Movie Clip with the title 'box' For some reason, this is creating an infinite amout of children(b), instead of just one. This is my code:
[Code]...
View 1 Replies
Sep 12, 2011
I'm working on a mini-site in Flash CS3 AS2. I have an opening page with some info on it and I'm required to have a 'don't show this again' checkbox there. So far I have placed a checkbox from the components window onto the stage and have been able to change the default text 'checkbox' to 'don't show it again' in the component inspector's parameters but that's about all I've done. I can imagine that I'd need to convert the checkbox into a movie clip and create 2 labels on the timeline as 'checked' and 'unchecked'?
View 9 Replies
Sep 28, 2010
I have a function that adds a player to a sprite containerwhen that player is clicked a hit test is done on the tiles surrounding that player that it can move to and put into an array.all that works fine.my problem is after I add more than one player to the stage I can only move the latest addition when I use MapInfo.player.x = (hexagon_width * .25) + hexagon_x_position-90;I thought if I used getChildByName I might get around making a custom event.but I get an Error #1009: Cannot access a property or method of a null object reference. when I use the code below
trace(MapInfo.getPlayer);// =MapInfo.player.name
var targetisplayObject = MapInfo.player.getChildByName(MapInfo.getPlayer);
target.x = (hexagon_width * .25) + hexagon_x_position-90;
[code].....
View 1 Replies
Jan 21, 2009
im trying to use a mask on multiple sprites:[code]But the mask seems only to affect the last object, that i added to mask (righttxt). Is there a way to use the same mask for multiple sprites?
View 1 Replies
Dec 14, 2011
[code]the page does not display the CheckBox as expected, could someone point out where I have gone wrong. (Flash Builder lists my version of Flex as 4.1)
View 3 Replies
Feb 27, 2009
I've tried to make 2d Array. I need to make 2d array of objects(CheckBox). My code is:
Code:
Select allvar a:Array=new Array();
for (var i:uint=0;i<5;i++) {
for (var j:uint=0;i<5;i++) {
var b:Array=new Array();
var ch:CheckBox=new CheckBox();
[Code] .....
View 1 Replies
Sep 14, 2010
I found out this will not work:
Code:
var Slice1:Sprite = new Sprite();
Slice1.addChild(evt.target.loader);
var Slice2:Sprite = new Sprite();
Slice2.addChild(evt.target.loader);
I found out the hard way what happens when you and the same object to multiple parents (it packs up, and moves out).So what is the work around for this, besides multiple loaders? LoaderMax? My evt.target.loader is an image. So maybe bitmap data?
View 2 Replies
Apr 7, 2010
I have a timmer on the Main Stage, I want to Call Multiple Sprites to stage, in order, one after the other, and remove them when the Tweens Inside them are complete. The the first two Sprite's containing sample text do display, yet the third does not.
I need to call many sprites to the stage. But I need them to display and then remove from stage.
function Main() {
var newBordText:GoldBordText0 = new GoldBordText0();
addChild(newBordText);
[Code]....
View 9 Replies
Dec 2, 2009
when creating a tile style gameboard in flash before i did the following:[code]when i wanted to delete tile-instances, i could reference them like [code]
View 7 Replies
May 16, 2011
the user is able to mark 2 checkboxes out of #cb's.
how do i make sure he can mark EXACTLY 2 cb?
Code:
addfunction();
var total:int = 0;
var i:int;
[Code]....
View 2 Replies
Aug 17, 2007
I've added checkboxes to a list component using the cellrenderer however the behavior is different from what i expected. I'm only able to check one box in the list at a time. I need to be able to check mutiple boxes in the list.
I'm aware you could hold down the control key and select individual the checkboxes, but the application i'm developing is a touch screen aplication hence no keyboard, no control key. I've tried programmaticaly setting the selectedindicies but the checkboxes don't appear checked after the selectedindices have been set.
View 1 Replies
Dec 18, 2010
I have 2 checkbox repeaters: The first gets populated w/ an ArrayCollection & the second gets populated w/ the "Label" and "Data" fields selected from the first checkbox....how do I pass another item to the second checkbox? In the code below, I am currently only passing the "key" and "val" fields & would like to pass "another" field.[code]...
View 1 Replies
Nov 6, 2003
I have several cutomized checkbox that it can be selected or deselect and I have a button to determine which of the checkboxes is selected, and throught this button I passed the variable to loadVariablesNum corresponding to which of the checkboxes is selected
code in the button to determine which of the checkboxes is selected:
if (chk1.mark1._visible = true){ //trace("31"); loadVariablesNum("http://url?uid="+_root.uid+"&ans=31", 2); if
[code].....
View 3 Replies
Jun 29, 2009
I have a movie clip which has onRelease, onRollOver and on onRollOut functions associated with it. Within that movieclip I also have a checkbox, but the checkbox does not check when I click on it. When i disable the "on" functions, the checkbox is then working as normal.
Is there a way I could have the "on" functions and the checkbox working simultaniously?
View 1 Replies
Nov 18, 2009
I have several cutomized checkbox that it can be selected or deselect and I have a button to determine which of the checkboxes is selected, and throught this button I passed the variable to loadVariablesNum corresponding to which of the checkboxes is selected.
[Code]...
View 3 Replies
May 4, 2009
I am using datagrid and added 3 columns to it in flex project. Data is provided to each column by using itemrenderer. Itemrenderer is checkbox for each column. Name of columns are col1,col2,col3. I want to make the checkbox in col1 selected when i selects the checkbox in col2. But i am not able to do this.
View 1 Replies
Mar 19, 2012
I need a datagrid, which contains checkbox (4 no's) without multiple selection. And I also need a text area which should contain the selected checkbox's label/data. I tried using arraycollection but I am not getting.
View 2 Replies
Sep 6, 2011
I'm working on a mini-site and I have this welcome page at the beginning that allows you to continue to the homepage with a 'continue' button. I'd like to add a checkbox enabling a "don't show this again" option when checked. I have been trying to do it using the checkbox component but I'm not sure exactly how to go about it, only a vague idea. I've converted the checkbox component on the stage into a movieclip, with 2 keyframes in the timeline one labeled 'checked' and the other 'unchecked'. I have also set the movieclip so that it's exported for actionscript in the properties. What is the next step?
View 2 Replies
Nov 26, 2009
I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that
View 2 Replies
Sep 22, 2010
I have a fla file that has a hardcoded variable which is used to validate that a user has permission to run the swf.The variable hold the number of days from the start of the year. If the current date is later - the swf will not play.I need to generate mutliple swfs each with a different day-code (possibly 100s). Apart from editing the .fla and publishing each time,is there any other method of doing this. For example, the code being read form a file and built into to the swf when publishing.
View 1 Replies
Apr 11, 2009
My goal is to create multiple objects that fall downwards. The problem now is that the object stays in the left upper corner. I've linked the object to actionscript with the name "object". Can someone help me?
This is my code:
Code:
var namer:MovieClip = this.createEmptyMovieClip("objectHolder", 1);
for (i=0; i<=count; i++) {
var newName:String = "object"+(count);
[code]....
View 2 Replies
Oct 26, 2010
I have created 2 separate arrays. One that contains all of the "options" and the other which contains all of the "products". Since the products change depending on the options, this way I can just update the products array whenever the filtering options get changed.So far, everything is working as expected. I can change the filters whenever I want and tabbing works exactly as expected.The problem arises when I click on one of the products.This brings up an informational popup. When that happens, I loop through the products array and the options array and set tabEnabled to false on all of them so that you can't tab through to items in the background. This works great. When you close the popup, I once again loop through the products and options arrays and set tabEnabled to true, but this is where the weird happens.
What happens is that you can now tab through the options and it goes through them all just fine, but when it gets to the end of the options, where it would normally start tabbing through the products, it skips them and goes back to the beginning of the options. HOWEVER, if you shift-tab from the beginning of the options, it goes to the products and as long as you are shift-tabbing, it will cycle through only the products. If you release shift and tab normally, it will tab through the products and when it reaches the end, jumps over to the options and tabs through those, once again skipping the products unless you are shift-tabbing.
I have traced the tab indexes and they aren't changing. I have no focusManagers implemented in the entire project. All of the various items are added programatically and dynamically at runtime. I'm at a loss here, and haven't been able to find anyone else with a similar problem... Any thoughts? Most of the options items are components (radioButtons and Checkboxes) if that might make a difference.On a side note, it also seems like whenever I set tabEnabled to false, when I set it back to true, I have to set focusRect to true as well. It seems to automatically set focusRect to false when you set tabEnabled to false as well. Is that normal? Seems like those should be independent of each other
View 2 Replies
Mar 8, 2010
I am attempting to use multiple AS3 timers to run a short animation in flash but I'm having a problem with some of the instances running slowly or not being removed when they are supposed to. I found a way to make things work the way I want but in being new to AS3 I believe my runtime issues are due to jumbled code.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var playerFadeTween:Tween=new Tween(thewebs, "alpha", Strong.easeOut, 0, 1, 2, true);
var playerXTween:Tween=new Tween(thewebs, "x", Strong.easeOut, 292, 10, 2, true);
[Code].....
View 1 Replies
Jun 10, 2010
I have a problem creating multiple movieclips inside a container mc. The one created later always overwrited the one created immediately before it and ended up with only the last one left in the container mc. Below is the code:
[Code]...
View 2 Replies
Feb 12, 2009
I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?
View 1 Replies
Dec 17, 2011
I have a problem creating multiple mc's and adding multiple images inside each mc.This code will add all the images inside last movieclip.
Actionscript Code:
for (var i = 0; i<myXML.box.length(); i++) { var _box = new box(); _box.name = "box"+i.toString(); _box.y = _box.height *i + 200; mcArray[i] = _box;
[code]....
View 2 Replies