ActionScript 3.0 :: Use Same Mask On Multiple Sprites?
Jan 21, 2009
im trying to use a mask on multiple sprites:[code]But the mask seems only to affect the last object, that i added to mask (righttxt). Is there a way to use the same mask for multiple sprites?
View 1 Replies
Similar Posts:
Nov 26, 2009
I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that
View 2 Replies
Sep 28, 2010
I have a function that adds a player to a sprite containerwhen that player is clicked a hit test is done on the tiles surrounding that player that it can move to and put into an array.all that works fine.my problem is after I add more than one player to the stage I can only move the latest addition when I use MapInfo.player.x = (hexagon_width * .25) + hexagon_x_position-90;I thought if I used getChildByName I might get around making a custom event.but I get an Error #1009: Cannot access a property or method of a null object reference. when I use the code below
trace(MapInfo.getPlayer);// =MapInfo.player.name
var targetisplayObject = MapInfo.player.getChildByName(MapInfo.getPlayer);
target.x = (hexagon_width * .25) + hexagon_x_position-90;
[code].....
View 1 Replies
Sep 14, 2010
I found out this will not work:
Code:
var Slice1:Sprite = new Sprite();
Slice1.addChild(evt.target.loader);
var Slice2:Sprite = new Sprite();
Slice2.addChild(evt.target.loader);
I found out the hard way what happens when you and the same object to multiple parents (it packs up, and moves out).So what is the work around for this, besides multiple loaders? LoaderMax? My evt.target.loader is an image. So maybe bitmap data?
View 2 Replies
Apr 7, 2010
I have a timmer on the Main Stage, I want to Call Multiple Sprites to stage, in order, one after the other, and remove them when the Tweens Inside them are complete. The the first two Sprite's containing sample text do display, yet the third does not.
I need to call many sprites to the stage. But I need them to display and then remove from stage.
function Main() {
var newBordText:GoldBordText0 = new GoldBordText0();
addChild(newBordText);
[Code]....
View 9 Replies
Aug 15, 2010
I would like to create multiple sprites with a checkbox to remove all items from that sprite without removing the sprite itself. I would rather not create a script for each individual sprite. I would prefer creating one function that creates all the sprites ... If you see below, I would like the function (CreateSprite(10,20)) to include one on the sprites I created in the first line i.e.: CreateSprite(10,20,s1); rather than create 3 CreateSprite functions. I would also like to avoid creating multiple boxClick functions for each sprite.
var obj:Sprite;
var s1:Sprite, s2:Sprite, s3:Sprite
function CreateSprite(xx:int,yy:int):void{
obj = rectSprite();
obj.x = xx;obj.y = yy;
[Code] .....
View 0 Replies
Dec 2, 2009
when creating a tile style gameboard in flash before i did the following:[code]when i wanted to delete tile-instances, i could reference them like [code]
View 7 Replies
Nov 17, 2009
I'm relatively new to AS3. There's one thing that I don't quite understand about Sprites. I'm making a tile based game, and all the tile graphics for a level are inside one movie clip in each frame. Would I be able to go about creating multiple sprites based on the frames in said movieclip's timeline I would I have to go through and make a separate library graphic for each.
View 2 Replies
Jul 27, 2011
I have a mask and I want to take 12 images and put the same mask to it and then loop them.I can apply the mask to one image but would this be easier to do in actionscript or am I completely off base here?
View 21 Replies
May 18, 2011
I'm trying to mask multiple shape tweens for a slideshow animation I'm working on. (the transition would look just like the main animation on this page url...)
Everything works fine when I'm only masking/tweening one shape. But as soon as I add a few more dquares to the mix everything goes to hell. Can someone tell me the most efficient way to have multiple shapes tweening, while masking an image underneath them?
View 2 Replies
Jun 20, 2009
is there a way to apply the mask to multiple objects in as3.0 ? one i try to do it using the .mask = it can only effect one object at a time ...
View 2 Replies
Aug 6, 2011
I have two MovieClips onscreen, and I want to apply the same mask to both. I set the the masks using
mc1.mask = mymask;
mc2.mask = mymask;
Only mc2 receives the mask. How can I set the same mask for two different MovieClips without having to resort to putting them both in a single MovieClip?
View 2 Replies
Oct 4, 2010
can I mask multiple object through a loop
should be the question
ActionScript Code:
for (var m = 0; m < mylooper; m++ ) {
MovieClip(holdbox.getChildByName("mytxt" + [m] )).mask = mymask
}
it seems to only mask the last object not all of them
View 3 Replies
Oct 17, 2009
i'm trying to add movieclips to a single mask. but i cant seem to get it to work.
is there a easy way to do this? or do i have to remove the mask-child and add a new one again?
View 2 Replies
May 31, 2011
I am using Flash MX2004(AS 2.0), I need to mask the attached movieclip, totally I attached 3 movieclip (all are same one), I need to display first movieclip by using mask. One more thing is moving that mask by press button, when I press the button the mask will show the second movie clip and so on.
This is my code: I have to mask box1_mc
function cardcolor() {
var color:Color = new Color(_root["box_mc1"+i].box1_mc);
var t:Number = 0x00FF00;
_root["box_mc1"+i].onPress = function():Void {
[Code] .....
View 2 Replies
Aug 24, 2004
I am doing a multiple mask where an image is being masked by multiple little squares that drop down.I created 2 layers, mask and masked for each square and image.That part works fine, however, I wanted to load a different image everytime when the page loads, I used the example on this site:
choice = Math.round(Math.random()*6);
switch (choice) {
case 0 :[code]...
Now, every little square load a random image instead of all loading the same image. Is it possible to ask all other masked layer to call on that one random image? What should I do?
View 8 Replies
Nov 12, 2010
I have a logo that I'd like to animate for a class presentation. The logo can be seen here: [URL]. I would like only the word LEAF to fade in, and then the blue portion to wind its way around (Starting at the gap at the top, going clockwise and finishing by revealing to two shorter lines in the center). At first I tried to mask the blue portion in segments, but couldn't figure out how to link multiple symbols together to mask the same image.
View 1 Replies
Jan 31, 2012
I have make many thumbnails(t1,t2,t3....) on homepage of my website now i req. to mask all thmbnails by one movieclip(mskMC)
View 2 Replies
Mar 15, 2012
i am trying to mask 3 thumbnails from 1 movieclips
mc.samsungchamp.mask=mc.msk
mc.samsungduos.mask=mc.msk
mc.samsungace.mask=mc.msk
but these thumbs are is not showing masked.
View 3 Replies
May 7, 2011
I am writing an application that looks into an XML file and pulls out the images within. I would like to pull out the raw images and apply a mask to them dynamically.As you can see below i create a blank movie clip and put the images into it.. At this point i want to create the mask.
var thumbLdr:Loader = new Loader();
var thumbURLReq:URLRequest = new URLRequest(galleryDir + thumb);
thumbLdr.load(thumbURLReq);
[code].....
View 3 Replies
Jan 2, 2006
I am attaching six movies via the attachMovie method. I have put all six of these instances into an array and everything's going smoothly as all box's move around in random places and bounce around around a little. Only problem is I want to mask all 6 of these instances via setMask so they are restricted to one area but can't seem to figure out how to do that.If that's not possible I would also love to know if there is a way to do collision testing with them and then I could draw a border around the area I want them to stay in and have them bounce around that (I would actually prefer this)
View 1 Replies
Jul 26, 2004
I want to apply multiple mask in a single movieclip?? how do i do that i tried doesnt work with action script?
View 4 Replies
Nov 23, 2009
I have a series of images I'm adding to stage from the library. I need them in separate movie clips for tweening. If I create a new layer... add a shape to the layer... mask the layer... finally, add a layer below that layer (with nothing on it) then all of the images I've added from the library are masked. No matter what I try with code however, I can only get one image to be masked. must you create a new mask for each image you would like to mask? I thought maybe if I could do it all in one go on a layer, there must be some code that allows one shape/mc/object to mask several clips.
View 3 Replies
Sep 11, 2009
I'm having a really strange problem with movieclips that use a mask for reflection. On my main timeline I'm creating two instances of a movieclip named 'item'. In item.as I'm setting buttonmode and cacheAsBitmap to true, then setting a gradient movieclip as a mask. When I run the movie I am only getting the clickable hand icon when I hover over the first clip. However, if I comment out 'this.mask = mask_mc' then both clips are selectable.
Main Timeline
Code:
Select allvar item_mc = new item();
item_mc.x = 0;
item_mc.y = 100;
addChild(item_mc);
var item_mc2 = new item();
[Code] .....
View 5 Replies
Sep 10, 2010
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
[Code]...
View 2 Replies
Aug 19, 2003
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
View 4 Replies
Dec 4, 2009
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
View 3 Replies
Apr 8, 2010
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;
[Code].....
View 3 Replies
Apr 10, 2011
If I am to import an image and I wish to use it as a sprite or something like that; How do I remove the white areas? For example, if I was going to create a custom cursor or something like that, an I was to use this image: Image - how would I remove the white areas, so that they are transparent. I would also like to know if it is possible to set where the center of rotation in an image is?I do all my image work on Photoshop, if that is of any significance.
View 1 Replies
Oct 29, 2010
How do i add the same images to 2 sprites?The below code doesnt give an error but only adds the image to 1 sprite[code]...
View 2 Replies