ActionScript 3.0 :: Custom EventDispatcher Between Fla And As

Nov 6, 2010

How to dispatch events from a class (.as) to a document (.fla) ? In my example there's no compiling error but nothing displayed by trace(). What's wrong and how to do to make it works? example.fla

[Code]...

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I have a sprite A which has a child, sprite B.Sprite B has a variable, instance of class C which only extends EventDispatcherIn class C, I dispatch a custom Event. The eventlistener in sprite B reacts on the event.The same eventlistener in class A doesn't respond.If I dispatch the same custom event in the eventhandler in class / sprite B, this event is seen in class / sprite A.Is there a difference in events going through the displaylist and those who are from an EventDispatcher?

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I am currently reading the Actionscript 3 Bible and the author shows an example in which a custom eventDispatcher class is created. When the class is later used in the code it's called as such:

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Actionscript 3 :: Custom Events With Singleton EventDispatcher Using GetDefinition From Child?

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EDIT: For whatever reason, it works in the browser but not when compiled/debugged within the IDE.I can't get my external SWFs to pick up on dispatches from my singleton event manager (EventDispatcher). Here are the particulars:

I add children from an external SWF using the getDefinition method to my main SWF.I'm using a singleton EventDispatcher that is in charge of listeners and dispatching.Using a custom event class.In this code, I am trying to get a mute button to tell the main SWF that the mute icon has been clicked (SoundClipEvent.MUTE_CLICK). After the sound has been muted, it should dispatch the event (SoundClipEvent.STATE) and confirm to the muteIcon the state. Currently, the mute icon successfully dispatches the MUTE_CLICK event and the main SWF document class is able to pick it up. MuteIcon (child SWF MC) hears nothing from the singleton.

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import flash.events.Event;
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[code]....

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I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen.Logically,I know how to do it:

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Code:
package
{
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[Code]...

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[Code]...

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