ActionScript 3.0 :: EventDispatcher And Inaccessible Variables?
Dec 10, 2010
I'll try to explain my problem as simple as possible So, I have class A (main class) and class B, and I need these to communicate with each other.
[Code]...
This gives me the error: Access of undefined property RNDMCOLOR... but, I made it public, so it should be accessible by other classes right? Apparently, no I have also tried to type the string "rndmColor" directly into the eventDispatcher and listener, and that gets rid of the error, but the chooseColor function is never called. So what the heck am I doing wrong? How do I make variables accessible from other classes if public doesn't do it?
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Feb 14, 2007
I would like to know if there is a way to watch / listen to variables or object properties using the eventDispatcher class ? I checked tutorials about this class and I understand basics but I really don't see how to do this..
I know the existence of the watch() function, but I heard its possible to use eventDispatcher instead...
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May 16, 2011
I have a preloader SWF that, depending on flashvars passed to it, will load an external SWF. The secondary SWF would load but wouldn't have any of the public functions available to the preloader. After extensive trouble shooting, I discovered that it was an issue with teh TLF text field I had created in the secondary SWF.
The secondary SWF will play perfectly as a stand alone with the TLF, and the secondary will load perfectly into the preloader SWF with all available public methods, but only after I change the TLF field to a classic text field.
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Mar 3, 2011
In Flash CS5 I'm getting 1195: Attempted access of inaccessible method testFunc through a reference with static type Doc. when compiling and can not understand the circumstances, which I have boiled down thoroughly.
MyDoc.as - My document class.
package {
import flash.display.MovieClip;
public class MyDoc extends MovieClip {
[code]....
I can get an error-free compile if I take the seemingly unrelated TLF text box out of the equation, either by changing it to a classic text box, deleting it, or unlinking its containing MC from MyClass.
I can also get rid of the error by removing myOtherFunc()'s definition or moving it below myFunc()'s, which I had to do a few times just to convince myself that it was true.
Update: I just confirmed the same behavior on a friend's version of CS5. He's using a Mac as opposed to my Windows setup, and he only has the CS5 version installed, whereas I have both CS5 and CS4.
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Jul 26, 2009
I've moved a movieclip which is a sort of popup with two buttons on it to the library of a fla. I also have created a custom class for the movieclip and can create an instance of it using var popup1:zeePopup = new zeePopup();
Now I want to access the close button (instance name "closeIt") via the custom class as file but the button seems to have been turned into a Shape after the move into the library of the new fla from the old fla...whatever the problem is, it is not working.[code]...Movieclip button inaccessible when movieclip in library
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Nov 25, 2009
1178: Attempted access of inaccessible property resetValue through a reference with static type Elements:GameIntro.Within my document class I am trying to access a variable which is in my GameIntro.as but it is throwing up the error above. The variable I am trying to access is called resetValue which is in my gameintro.as file.I have posted both my document and gameintro.as files below.[code]
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Jan 17, 2011
I am trying to write a simple code that makes a movieclip bounce around the stage, yet every time I test the movie it gives me this error: 1195: Attempted access of inaccessible method stageWidth through reference of static type flash.display:Stage. I have two classes, one called mover which looks like this:
package {
import flash.display.MovieClip;
import flash.events.Event;[code].....
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Nov 20, 2010
I have two classes that I am trying to get to intereact, main.as which is the class attached to the stage and then light_mc.as which is attached to a movieclip.
I have a function in main that I would like to access in light_mc. I have set it up so main stores "this" in a variable called instance so I can easily access the functions within main.
Here is the code the main.as
Code:
package
{
import flash.utils.Timer;
[Code].....
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Sep 14, 2011
i have this really basic class here .. and i want to use setter and getter functions but i cant access them here is my code
the class which is in a folder called classes and file name is ColorPicker.as
package classes {
import flash.display.*;
public class ColorPicker extends Sprite {
[Code]......
if i tried to access the function with out the get or the set i would have no problems .
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Apr 22, 2011
I'm trying to reference the document object from various classes in my class library. Everything seemed to be going peachy until I started getting this random, weird error. I thought maybe it was Flash acting up all of a sudden but I tried it on my Mac as well and I get the same error. Basically no matter WHAT I do, I am getting the error:
1195: Attempted access of inaccessible method getSessionHandler through a reference with static type pim:PClient
It's a lot of code, but here is the full code.
// PClient.as
package pim {
import flash.display.MovieClip;
import pim.gui.PGConsole;
import pim.loader.PCommandLoader;
[Code] .....
Alright so right now, I have sort of a singleton reference that I'm using so I can reference the document object from any class (without the need to pass the client object to each class that needs to use it). I'm pretty sure I've done this before and had it work, but obviously it is not. I've even tried passing the client object (this) to the PCommandLoader object and it still gives this really strange error (that is without the use of any static methods, etc.).
I've tried everything -- even a class that holds the PClient object reference, which was really messy -- and it still gives this really, really weird message. Even referencing the root property on movieclips gives me this error. The movie was working great and then magically it started doing this. I backed everything up and undid everything back to pretty much empty script files and it wouldn't let me compile since...
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Sep 6, 2011
I'm following a tutorial on creating text fields and I don't know why my code does not work.. I've googled around and it seems the problem is with something being private while overriding some classes. I'm not doing any of the complex stuff, just creating a text field and formatting it.
var newTextField:TextField = new TextField();
var newTextFormat:TextFormat = new TextFormat();
newTextFormat.size = 24;
newTextField.defaultTextFormat(newTextFormat); //<-- ERROR
object.addChild(newTextField);
where object is just a movieclip. The code is inside a function.
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Mar 12, 2009
This .as file was working fine yesterday and now Im getting this error.
[Code]...
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Jan 6, 2010
I am trying to override a parent class method. I successfully done so. But when I try to access a property. i get the following error 1178: Attempted access of inaccessible property left through a reference with static type This property is public and it is defined. below is my code
[Code]...
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Mar 25, 2010
I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen.Logically,I know how to do it:
if character.hp < 0
{
character.dead = true;
dispatchevent("death", event)
}
My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong).I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as.
In Character.as, I have declared the following variable:
var isDead:Boolean = false; //is character dead?
In HP.as, believe I should have the following:
if(currentHp<0)
{
currentHp = 0;
character.isDead = true; //declared as var `character:Object;`
EventDispatcher.dispatchEventListener("playerDead", playerDead);
}
And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file?
Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen?
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Aug 24, 2011
I have several classes with some eventListeners in my project that interfer with each other. I.e. i have a mouseclick event that is not triggered, when i have another class with init events running at the same time. when i remove that other class, the mouseclick event is triggered correctly.
now i am not 100% sure, but i think the solution to this has something to do with EventDispatcher.can anybody please tell me if that is correct and how i can add EventDispatcher to my code without recoding everything?
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Feb 10, 2012
For some while I am researching on dispatching Events on AS2 which can bubble as it happens in AS3. This is not the first time in this world and I hope you all know how to do it in AS2. My issue is not on addEventListener but the removeEventListener which is not removing that particular event from that object.Cause the handler argument in the mx.events.EventDispatcher is throwing undefined where that should be [type Function]. At the time of registering on addEventListener it is registering the handler as [type Function], but it throw undefined on removeEventListener method.
[Code]...
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Nov 6, 2009
I am trying to dispatch an event from one class to be received by another another class.The second class has a function that shoud trigger when the event is caught.When I compile I get this error:1067: Implicit coercion of a value of type flash.events:MouseEvent to an unrelated type String.
Here is the class that dispatches the event:
package{ import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.Event; import
[code].....
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Jul 12, 2010
I'm working on a an interactive map of the Lewis and Clark Expeditons' experiences along the Missouri River in Montana and I'm running into some difficulty using the EventDispatcher class.
I have a couple of classes that I am working through this issue with. Relevant code is bolded.The first is a Main class that I am using as my Document Class:
[code]....
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Aug 8, 2010
I was wondering when you guys extends EventDispatcher in your class. It seems to me that as long as we have import event package, we can dispatchEvent without problems....I saw sometime people extends EventDispatcher in their clas
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Sep 21, 2010
I have a question regarding the capabilities of the EventDispatcher. Is it possible for flash to dispatch an even and be able to push out information like an int or string?
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Nov 6, 2010
How to dispatch events from a class (.as) to a document (.fla) ? In my example there's no compiling error but nothing displayed by trace(). What's wrong and how to do to make it works? example.fla
[Code]...
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Dec 17, 2010
I just don't get it. I've studied a lot, looked, researched but I don't understand why this isn't working.
Code:
package
{
import flash.display.Sprite;
import flash.events.*;
[Code]...
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Jan 16, 2006
These days I'm learning the different usages of EventDispatcher class and understanding it's working.
[code]...
Considering the above code if for example I want to broadcast the event of onLoad of xml to different listeners objects with the scope of movieClip in which the xml object is declared, so that later mcs from the library can be attached dynamically.However this approach does not seem to work.
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Jun 15, 2006
Theory question, more than anything.
Code:
var page = _root["pageinstance"+num]; //num is a variable,
page_li:Object = new Object(); // page_listener object
page_li.onPageLoad = function() {
trace("hey, look, the page loaded");
page.display();
[Code] .....
The code is much more complex than this, but thats the skeleton of it. Anyone, my question to you is that I need to use this over and over again, for each time the user presses a button. My problem is that Flash seems to have trouble when I try visiting a page I've already been to, because the events don't properly execute. I've tried page.removeEventListener(); and delete page_li; but both seem to be ineffective. Basically, how can I whip the slate completely clean, so that the next time when Flash goes over this code, it executes properly?
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Apr 1, 2007
How to write as2.0 using class to respond a simple event handler for several mc's?[code]does anyone have some good examples of using eventDispatcher method in a class?
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Mar 12, 2009
This .as file was working fine yesterday and now Im getting this error.
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Jan 27, 2010
How should I dispatch Events in my objects without having to extend the EventDispatcher?
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Jun 20, 2009
i have a class called "RandomErrorClass" that extends Error:
Code:
public class RandomErrorClass extends Error {
public function RandomErrorClass() {
super("random error...");[code]....
my understanding is that the second class, the one that throws the error, will have to extend the EventDispatcher class. is that right? but it already has to extend the MovieClip class. my questions: Does the movieClip class already inherit from the EventDispatcher class? if so, i won't have to implement the IEventDispatcher interface, will I?
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Jul 30, 2009
On a recent discussion I had a problem accessing a function on my main timeline from an external SWF. Muzak gave me the answer using eventDispatcher from que external SWF. Ok everything works fine. But when I test my website on my localhost embedding my SWF using swfobject it stops working.
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Oct 6, 2010
In Flex, is it possible to listen to all event types of an object that's an IEventDispatcher? addEventListener's first parameter is the type, which is a string. In many cases the documentation is not clear what event type it fires. I'd like to attach a generic listener to inspect the events.
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