I'm trying to accurately determine how many seconds of a video (NetStream) have been loaded so I can scrub/seek correctly. First I tried doing duration*(ns.bytesLoaded/ns.bytesTotal) but this is inaccurate by maybe 15%, ie if that calculation says 20 seconds is loaded and I scrub to 20 seconds ns.time will tell me it can't go past 17 seconds.
I think this is because the size of the file loaded doesn't map perfectly to the number of seconds loaded (obviously), ie as the video loads, some of the bytes loaded aren't the actual video but are overhead of the container/file the video is in. So to load 1% of video you have to actually load 1.15% of the file's size.
Say, I have an array of movie clips (dummies). Each dummy has an event listener and reacts to clicks. And when a dummy is clicked, I want to know the index of the clicked dummy.
I've only come up with this solution: run through the whole array of dummies and find out which dummy is the target, then exit the 'for' cycle and assign some global variable the value of counter variable, but this way the application I am building will demontsrate poor performance.
I have an array of movie clips (dummies). Each dummy has an event listener and reacts to clicks. And when a dummy is clicked, I want to know the index of the clicked dummy.I've only come up with this solution: run through the whole array of dummies and find out which dummy is the target, then exit the 'for' cycle and assign some global variable the value of counter variable, but this way the application I am building will demontsrate poor performance.
So, I'm creating a fairly basic overhead 2d game where users can "draw" a map. (Actually, they dont draw it, the manually input a list of x/y's, but the design aspect isnt important just now.) When a new tile is added, that tile goes into an array of all tiles ingame. The centrepoint is 0,0. Tiles can be added in all directions, so may be at 1,1 or 100,100 or -50,-50. Sometimes I want to determine what tile is at a location. One (imho bad) way of doing this would be to get the x/y and loop through all tiles and check if they are that location.
The way I'm currently doing it is to have a seperate 2d array of null elements, and when a tile is added, its set at that array. (ie tilemap[10][10] = tile[100]) Of course, because the values can go negative, tilemap [0][0] is actually the -1000/-1000 tile. (chosen as an arbitrary limit) Is there a better way of doing this? I feel like using a massive array of mostly empty objects could be more optimal.
Can anyone tell me why the following is taking 4 seconds for Flash to execute:
_moleHoles = new Array(); var countingMoleHoles:Boolean = true; var holeCount:int = 0;
[Code].....
There are 9 object on the stage (but this number could go up or down, that is why I'm dynamically grabbing these this way). So in my test case, this loop runs 10 times.
I have narrowed it down to something to do with the following line:
if (this['moleHole' + holeCount])
Is using dynamic (array syntax) object lookup that much of a performance hit?
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60; sprite.onEnterframe = function(){ time -=1; ( this counts faster than seconds) }
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
I am currently using the following code to display the secconds of a FLV being played: ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code: function strPad(str, places, pad, side) { while (length(str) < places) {
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.
I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.
I want to update a row in mysql when a user uses an application with flash. And when they exit that application, I want to change the row to reflect that the user has left. Is there a way to do this easily? Currently, I'm thinking of writing a connection manager with sockets.
i am trying to make a photo gallery so when people click on a thumbnail it expands to full screen, my problem is i have lots of pictures and i want to determine which one has been clicked. i thought i would use the e.target in a simple if statement like this:
[Code].....
in this picture one and two are both on the stage with instance names of picture and picture2.
We generate a LOT of swfs where I work. We've got a group of people managing putting the swfs into our asset management system. These people do NOT have flash or anything adobe. However, they need to be able to determine the AS setting on the swfs. Is there a tool (preferably cheap or even free) that can be used to determine the Actionscript level of a swf?
I need to know how to tell when I've reached the end of video. I seem to recall there's a command new to flash 10 that will let you know without having to track the total bytes used or time elapsed or anything complicated like that.
Is there any way via Actionscript that I can have a swf determine what URL it's hosted under? For instance, if I put my swf on this site, I want it to behave one way and on another behave completely differently. Make sense?
Is there an easy way to determine whether a swf is being tested in the IDE? Have a number of params that change whether I'm working in development or production .. it's getting tiresome changing them .. i'ld be nice if I could do it programatically ..
I'm trying to use NetStream events from an FMS 3.5.4 server but am having trouble. I'd like to simply know when a video is playing, buffering, or idle. I know about Play.Start and Play.Stop, but these can mean the video is playing, or the video is buffering. Buffer.Full and Buffer.Flush can occur when a video is paused, playing, stopped, seeking, etc. I'm scouring over every event I get, but I really see no good way to determine what the exact state of a NetStream is at a given time.