ActionScript 3.0 :: Display Bitmaps In Rapid Succession?
Feb 17, 2009
I have a bunch of bitmaps in sequence. Example: Bitmap_1, Bitmap_2, Bitmap_3, and so on. And I need to display them as a "movie" -- that is, to display each bitmap for a few microseconds and then display the next for a few microseconds, etc.
I am using setTimeout & something like below to accomplish this[code]...
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Mar 29, 2010
How do I display children in succession? By succession I mean 1,2,3,4, etc. Perhapse incrementing with a loop or using a timer is what I'm after.
Add, remove, appear, or disappear children, could all work. I want a simple way to display 1 child every second until I reach 10.
METHODS TRYED
addChild, removeChild, AddChildAt, getChildAt, setChildIndex
visible !visible
for loop
I don't see how this works with multiple children.
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Jul 31, 2009
I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.
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Aug 25, 2008
I want to rapidly load an image over and over again. Basically it's from a security camera that has a web server running. on it, and it stores the current image in a file called now.jpg. I can do this from AS2 fairly easily as I can just keep calling a loadMovie() on the image, replacing the old one. At one point, I had what looked like 15fps going with that. BUT, with AS3, I can't seem to get this going very fast at all. It takes at least a second to load each image. I am using the code attached to do this. It uses an interval to load, but could be done through other methods. I can run the video out of the security cam into a converter and bring it in USB with the Video() and Camera() classes, but that only gives me 640x480. The camera is actually able to generate 1280x1024 images, which is what I am loading with my AS2 code. So,any ideas as to rapidly load these images? The web server on the camera can display a live image by using javascript to keep loading the image. There must be a way to do it in AS3 if it can be done in AS2 and javascript.
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Aug 8, 2010
Recently, I uploaded the flashmo_212_mp3 player to my site in hopes to have a player. When I put the player into my timeline, for the specific keyframe I run into problems. When I go to publish my site (this is in flash cs4), the site flashes every single page rapidly.What do I need to do to fix this problem?
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Sep 25, 2011
I have a movieclip that shows the waterlevel rising in a glass. Frame 0 is named "empty", frame 20 is named "1/3", frame 40 is named "2/3" and frame 60 (the last frame) is named "full". Each of these keyframes contains the actionscript stop();
I have a variable in my main timeline, that contains a number ranging from 1-4. Depending on that number I want the glass to fill. e.g. var howFull:uint = 3 ---> the movieclip should playback from frame 0 to frame 20 AND THEN to frame 40. I've tried using nested if statements to make the mc segments play in the right order:
[Code]...
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Jan 14, 2012
why rapid clicking (moving to another part of the gallery) makes the loader loads the wrong picture?
Here is a simple example:
Code:
var req:URLRequest=new URLRequest("gallery.xml");
var xmlLoader:URLLoader=new URLLoader(req);
xmlLoader.addEventListener(Event.COMPLETE, xmlComplete);
[Code].....
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Sep 15, 2010
I found this code for loading external swfs and playing them in succession.
It works when I use the external swfs that come with the code, but not when I try to use any other external swfs.
I can't figure out why - does anything seem obvious (the clip swfs are here [URL]
// Array of external clips to use. Variable index refers to next clip to be displayed.var clips:Array = ["clip0.swf", "clip1.swf", "clip2.swf"];var index:int = 0;
// Stuff to load swf filesvar thisLoader:Loader = new Loader(); thisLoader.contentLoaderInfo.addEventListener(Event.INIT,
[Code].....
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Jun 10, 2011
I'm implementing AMF service methods for an flash front-end. Normally things work fine, but we've found that if two methods are called one right after the other, the second call returns null to the flash front-end even though the method actually completes successfully on the PHP end (to verify this, I dump the return data to a file right before I return it).
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Sep 15, 2010
I use Flash CS5+Action Script 2 and have a template where I can display several flv files in succession by pressing PREV and NEXT.But I wish to show jpg files in a similar manner, i.e. currently I have 6 flv files, 1-6, and wish to display 6 jpg files after them, i.e. 7-12
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Oct 15, 2009
I built a slideshow system a while back and have revisited the code. At the time I was getting an error so I just wrapped the function that was failing in a try and using brute force made it run the same function again and all worked but isn't very elegant. I click the next slide button in quick succession I get a #1009 error. Its as though the afterslideload function is firing even though there is properly loaded yet.This is actually a plug-in that hooks onto the back of the JW player. It picks up its xml from the players main playlist. So every item on the playlist has its on slideshow xml that contains all the info that the plugin uses to work. Every time the 'itemhandler' (clicking on an item on the playlist) is fired the xml is given to the plugin.The error is:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.mark::slideShowMP3/fadeSlideIn()
at com.mark::slideShowMP3/afterslideload()
[code].....
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Aug 5, 2011
Its stated in adobe site that the Flash Builder 4 compiler is indeed 25% more performing than the previous Flex Builder 3 compiler.
How can I confirm that?
For example if I make a simple application on Fx3 and the same on Fx4, then how would I compare the compiler performance using my project?
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Jan 15, 2009
I have a movie clip that I add Bitmaps by using addChild(). I was wonding how would I go about displaying the next image that I added because as of now it is stuck on the first image.
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May 6, 2010
I was wondering which method would be the most efficient (run faster)...Lets say I have multiple layering of animations, say a moving sky, then birds, then fireworks ordered respectively. Is better to have one bitmapdata (called BD) then do a copypixel of sky, then bird, then firework at every tick (I'm using a timer) and put it in one bitmap.
Or is it better to have 3 bitmaps (and put into 3 different sprites) with the animations separated, so when I update the birds I don't have to update the sky.share any knowledge on pros or cons of using multiple bitmaps vs using one bitmap in that situation. Aside for the increase of initial memory used.
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Nov 18, 2009
I'm loading some external images and trying to get them to smooth, but for some reason it's not happening. i've been trying everything i can find on the internet over the past 10 hours or so, and nothing's worked.The code on my movieclip (first frame) is:
[code]...
my images are very high-res, so i know it isn't a resolution issue. anyway, they look crappy when they're sized down too. also, i'm pretty sure smoothing is the issue, because i have a very similar image in the library (a detail from the same shot, and similar resolution, etc.), and it looks great when i allow smoothing in the bitmap properties panel.
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Dec 16, 2010
I want to know if there is a faster way to take several bitmaps and arrange them one after another in a single layer in a movie clip.
This is how I am doing it currently.
Stage 1: Import the bitmaps to the stage
Stage 2: Distribute the bitmaps to layers
Stage 3: Make the first bitmap a movie clip symbol and cut the other bitmaps' frames
Stage 4: Go into the symbol, create a new layer, and paste the frames.
Stage 5: Click and drag the other frames into one layer, one after the other.
I now have a single movie clip with all my bitmaps ordered one after the other in the timeline.
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Oct 28, 2011
I have a Bitmap where I can draw on. After some seconds I want to let the drawing fade away and blend over to the original picture/bitmap. Can I do this with the blend mode by drawing the original bitmap on it? I tried something like this and of course it isn't right. Just copying the alpha channel if I get the documentation right.
dstBitmapData.draw(srcBitmap,null,null,BlendMode.ALPHA,null)
dstBitmap = new Bitmap(dstBitmapData);
I want to put some percentage to the destination bitmap. So that after doing this some frames the original picture will be visible. As the user can interrupt this by start drawing again I want to use the BitmapData object dstBitmapData.
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Oct 20, 2009
I wish to add some 3D bitmaps to my 2D game. Everything is currently drawn via copypixels into the only movieclip and that is rendered. Am I correct in that I need to create (for example) a sprite, add a bitmap to it, perform all my 3d transformations and then simply .draw the result into my bitmap? If so are there any simple examples of doing so, also what about camera, focal length, perspective etc. etc. Are they taken into account before the .draw?
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Mar 17, 2012
I'm working on better performance on mobile device with gpu rendering set to on. I use only bitmaps for animations, but I have some doubts:
1. If my content is poor bitmap (jpg or png file) should I cache its container as bitmap?
2. Shoud I use cacheAsBitmapMatrix for my bitmaps to have smoother animations or poor bitmaps are already optimized?
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Feb 27, 2009
I have a jpeg that I have exported to actionscript via the library. The jpeg class is "adcouncil". If I want to add it to the stage I would use the following code:
Code:
var adcouncil = new adcouncil1(150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);
The problem is that I want to ad these Bitmaps to the stage dynamically. My first instinct is:
Code:
var adcouncil = new this["adcouncil1"](150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);
[Code].....
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Apr 18, 2009
Trying to add EventListeners to Bitmaps.Can I add an EventListener directly to a bitmap?If I load an image to a UILoader then addEventListener to the UILoader instance that works just fine, but if I use a Bitmap instead, nada...I could load the Bitmap into a Sprite and add the EventListener to that, but would prefer the direct method...
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Feb 25, 2011
Sometimes I have a problem publishing to an xfl file. The bitmaps in the library do not save with the xfl save to the LIBRARY folder. I've tried resaving as another .fla before re-exporting as an xfl. but I do not seem to find the proper way to overcome this?
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Jul 22, 2009
I'm having an issue where after 24 bitmaps are placed inside a sprite, the first bitmaps start to disappear. When the last added Bitmaps get removed from the display list, the older ones start to reappear. Go here and check it out: http:[url].... draw 24 dots or whatever with the pencil tool (the only one that draws to a bitmap). You should notice that the 24th dot will cause the 1st one to disappear. Undoing (which simple removes the top bitmap/sprite) causes the 24th one to be removed (which is correct) but the 1st one also reappears which means its still there just not visible .Here are the relevant methods:
Code:
private function nextShape() : void {
newShape = new Sprite();
newShape.mouseEnabled = false;[code].....
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Jan 20, 2012
I'm confused by a tip in Adobe's own documentation that says:Avoid using gradients, because they require many colors and calculations to be processed, which is more difficult for a computer processor to render.I understand how this would be true in a vector shape fill, but they aren't specifying vector. It seems to be implied they include bitmaps too, since the next couple tips are bitmap related.If they do in fact include bitmaps in this tip, can someone explain to me how this is possibly true? In a bitmap a pixel is a pixel. I don't see how it matter that the pixels form a gradiated color or not, the software still has to read and write each pixel regardless.
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Nov 13, 2007
I'm looking for a good method to resize bitmap images to fit within the constraints of a container object whose size will change based on the browser window dimensions, etc. Basically, it needs to scale to fit. I'm using the following for resizing by height. "largeImage is a bitmap object.
[Code]....
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Apr 24, 2009
I would like to have a SWC file with many bitmaps stored in it, which can the be called and loaded dynamically when they are needed.The SWC has been made, with the Bitmaps set to export.In my main class I am running into trouble trying to access these classes.Different sources are offering different advice, could someone advise the best way to gain access to these classes within the SWC, and the best way to access the SWC from within my file.URL]they offer a solution which involves having to statically name the classes at runtime (these arent exported bitmapdata classes but same idea)this second link is a person describing a solution to the problem described in the first link. His solution involves what appear to be either flex or command line compiler directives
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Jun 25, 2009
I'm working on a flash website that consists of 3 frames (1 = preloader, 2 = instances of symbols, 3 = the main page/view). I've gone through and optimized all my static bitmaps/movieClips and removed any symbol that I've exported for ActionScript from exporting in the first frame. Even after all these steps frame one is still the longest to load (797kb on a 32.6 kbps simulated download), only showing the preloader when the whole file is at 86% complete. Any further steps to take to get frame one's size down?
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Sep 22, 2009
I've imported 29 bitmaps into my library (gifs, each one 1728x1152, size ranges from 4-14kb, in each case the vast majority of the image is transparent). I add each one to the stage in the following manner:
var img1Data = new img1(1728,1152);
var img1Map = new Bitmap(img1Data);
containerMC.addChild(img1Map); // MovieClip to which all of the bitmaps are added
[code]......
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Oct 12, 2010
I has a series of bitmaps which have been broken apart in flash, I want to know if it is possible to go into these bitmaps using their bitmapdata and edit them based on information on the arrays that I get. I.E. I want to delete the transparent pixels each one has.
Obviously I can do this by hand in photoshop or just using the lasso tool, but I have several thousand bitmaps that I have to edit, so I'm hoping theres a way to do this through code.
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May 25, 2010
i've used a Loader and URLRequest to download a .png from the internet and add it to my display list. since it's already a bitmap, does it have built in bitmap data already? or do i have to create the bitmap data myself?also, why does the same trace statement return false in the mouseMoveHandler when it outputs true in the displayImage function?
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest("http://somewebsite.com/image.png"));
imageLoader.contentLoaderInfo.addEventListener
[code].....
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