ActionScript 3.0 :: Playing X Segments Of A Mc In Succession?
Sep 25, 2011
I have a movieclip that shows the waterlevel rising in a glass. Frame 0 is named "empty", frame 20 is named "1/3", frame 40 is named "2/3" and frame 60 (the last frame) is named "full". Each of these keyframes contains the actionscript stop();
I have a variable in my main timeline, that contains a number ranging from 1-4. Depending on that number I want the glass to fill. e.g. var howFull:uint = 3 ---> the movieclip should playback from frame 0 to frame 20 AND THEN to frame 40. I've tried using nested if statements to make the mc segments play in the right order:
[Code]...
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Sep 15, 2010
I found this code for loading external swfs and playing them in succession.
It works when I use the external swfs that come with the code, but not when I try to use any other external swfs.
I can't figure out why - does anything seem obvious (the clip swfs are here [URL]
// Array of external clips to use. Variable index refers to next clip to be displayed.var clips:Array = ["clip0.swf", "clip1.swf", "clip2.swf"];var index:int = 0;
// Stuff to load swf filesvar thisLoader:Loader = new Loader(); thisLoader.contentLoaderInfo.addEventListener(Event.INIT,
[Code].....
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Mar 29, 2010
How do I display children in succession? By succession I mean 1,2,3,4, etc. Perhapse incrementing with a loop or using a timer is what I'm after.
Add, remove, appear, or disappear children, could all work. I want a simple way to display 1 child every second until I reach 10.
METHODS TRYED
addChild, removeChild, AddChildAt, getChildAt, setChildIndex
visible !visible
for loop
I don't see how this works with multiple children.
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Feb 17, 2009
I have a bunch of bitmaps in sequence. Example: Bitmap_1, Bitmap_2, Bitmap_3, and so on. And I need to display them as a "movie" -- that is, to display each bitmap for a few microseconds and then display the next for a few microseconds, etc.
I am using setTimeout & something like below to accomplish this[code]...
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Jun 10, 2011
I'm implementing AMF service methods for an flash front-end. Normally things work fine, but we've found that if two methods are called one right after the other, the second call returns null to the flash front-end even though the method actually completes successfully on the PHP end (to verify this, I dump the return data to a file right before I return it).
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Sep 15, 2010
I use Flash CS5+Action Script 2 and have a template where I can display several flv files in succession by pressing PREV and NEXT.But I wish to show jpg files in a similar manner, i.e. currently I have 6 flv files, 1-6, and wish to display 6 jpg files after them, i.e. 7-12
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Oct 15, 2009
I built a slideshow system a while back and have revisited the code. At the time I was getting an error so I just wrapped the function that was failing in a try and using brute force made it run the same function again and all worked but isn't very elegant. I click the next slide button in quick succession I get a #1009 error. Its as though the afterslideload function is firing even though there is properly loaded yet.This is actually a plug-in that hooks onto the back of the JW player. It picks up its xml from the players main playlist. So every item on the playlist has its on slideshow xml that contains all the info that the plugin uses to work. Every time the 'itemhandler' (clicking on an item on the playlist) is fired the xml is given to the plugin.The error is:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.mark::slideShowMP3/fadeSlideIn()
at com.mark::slideShowMP3/afterslideload()
[code].....
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Oct 9, 2008
I have a site that is image heavy and right now I have it so everything loads at once with a preloader and once it is all loaded the the site starts. I know I can load images through XML but i never liked doing that since the images seem to load at different rates.
Is it possible to only have certain parts load? Say I want only the homepage content to load when a user hits the site. But if they go to another area then another preloader would show up and that would load.The one thought I had was to have different swfs for different segments, but I wonder how that would mess up the flow of the site.
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Jan 24, 2009
What is the equivalent of the following program in AS 2.0?
In other words, how can I trace segments = a line between 2 points defined with their coordinates (x1,y1) and (x2,y2) ?[code]...
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Jun 6, 2011
I have absolutely no knowledge in Regex whatsoever. Basically what I'm trying to do is have an error class that I can use to call errors (obviously) which looks like this:
package avian.framework.errors
{
public class AvError extends Object
{
[Code].....
The idea is to replace {0} with the first parameter parsed in ...params, {1} with the second, etc.
I've done a bit of research and I think I've worked out that I need to search using this pattern:
var pattern:RegExp = /{d}/;
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Oct 17, 2005
I have a MC named "preloader". Inside this MC got 10 frames and each of it represents a pencil. Frame 1 had 1 pencil, frame 2 had 2 pencils... and so on until frame 10(10 pencils ofcoz)After that I adding 3 frames on my root. Frame 1 is Actionscript as follow:
Code:
totalBytes = Math.round(getBytesTotal()/1024);
loadedBytes = Math.round(getBytesLoaded()/1024);
[code]......
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Nov 2, 2009
I'm trying to improve upon the hitTest() function.I have a game in development that involves square robots, rectangular wall shapes, and line segment shots rotating and moving around. Without the rotation, hitTest works fine, but with rotation, problems arise.Walls at rotation 0,and square robots work fine. There is a small amount of funkyness with a rotated robot by a wall corner, but it's not very noticable.The big issue is collision of two rotated square robots.
I can create a function to get the line segments that make up each robot, and the check to see if any intersect. This will mean finding the location of eight points (using height and width and some trig to deal with rotation), finding the slope of eight lines, and then testing lines for intersection up to 16 times. This would be needed to find the intersection of each pair of robots. Those are worst case numbers, some colisions can be detected or ruled out before getting that far in the algorithm, but this check would need to be run every frame against all robots and walls and shots (shots could be a single line segment, though)Right now I'm talking about 8 robots max, maybe 6-20 walls, maybe 5-80 shots on screen @ 30 frames a second.
This is easy enough to create, but before I spend a day coding it all, I'm wondering if the computation requirements are going to make it prohibitive.(If so, I'll probably have to switch to circular robots).I feel like there should be a simple formula to find if two rectangles on a cartesian plane intersect, but I can't find one.
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Feb 14, 2010
Closed path made with pen tool in Flash MX comprises of line segments & curved segments both.While adding anchor points on segments it is noticed that pen tool adds anchor points on curvaceous segments but not on line segments. Why is it so ? Is their any way to accomlish this task ?
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Oct 28, 2011
I have a really basic question using the pen tool in Flash. Is there a minimum amount of segments (or something that I'm not doing) that need to be drawn in order to close a polygon shape created with the pen tool. I've found in many instances I seem to be closing the polygon and yet when I go to fill the object it won't fill. I then discover that the beginning and end points are not "joined" together (as in Illustrator).
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Mar 13, 2012
I'd like to be able to manually extract the HDS fragments and segments from a .f4f file. I have the .f4m and .f4x as well. Once extracted, I'd like to be able to host the fragments and segments on a standard origin (web) server such as Amazon S3. Is there any way to do this? If not, does Adobe have any plans on releasing such a tool?
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Mar 19, 2010
I'm doing some line charts in my Flex application, and I need to draw segments of those line chart in different color. Does anyone have an idea how this could be achieved? For instance, if I have a code like this (actually, I have given this trivial example for simplicity (the problem is the same)):
[Code]...
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Jan 13, 2009
I am looking for a way to split a loaded mp3 Sound into small segments. I have googled around but cannot find anyth on the matter. I am begining to think it is impossible. My approach was to load the mp3, then use the extract function to extract all the bytes. now for every small section when the user wants to play it it is filled using SampleDataevent with some values from the array. At first i tried to do my idea by loading an mp3 into a bytes array then writing it to a new file and playing that file but it does not work:
Code:
var snd:Sound = new Sound();
snd.addEventListener("complete",loaded);
snd.load(new URLRequest("Burn.mp3"));
[Code]....
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Oct 23, 2009
I have an Mp3 which is approx 100mb on my server how can i load only small segments at a time so that when people listen to the mp3 it not downloading the full 100mb mp3 file all the time
i am using streaming mode, here some of my code i am using the loadsound command
[Code]...
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Dec 20, 2005
I am in the planning stage of an application. In fact, the application already exists but I am thinking about how to improve it. It's a sports event commentary viewer- it allows the user to view live commentary on soccer games, written by news scouters during the process of the game. Right now, it's all one big file, reading 7 different XML files on the fly, evaluating and processing them and displaying the data on screen.
It works well enough like this but now the whole thing is supposed to be expanded with live news feeds and a videoclip gallery, etc... and even though it would be possible to just keep expanding the file, I thought it would be cool to instead make several segments and put them in an HTML frameset. Now the question is: Is it even possible to pass values from one flash file that is running in one frame- to another one, running in another frame? Of course I will know the framename- so could use getURL with the framename as a target... but that would fully reload that frame and "cold-restart" the swf in that frame- I don't want that.
[Code]...
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Nov 19, 2009
I ran into a problem when attempting to draw long line segments - some lines will be poorly scaled and appear very thick. I ran into this issue when building a Google Maps Flex application and thought the problem resided there, but I then tested with a basic Flex application and duplicated the problem.
Here it is:
Code:
var _lineSprite:Sprite = new Sprite();
Application.application.rawChildren.addChild(_lineSprite);
_lineSprite.graphics.lineStyle(
6, // thickness
0xFF0000, //color
1.0, //opacity
true, //pixel hinting
LineScaleMode.NONE);
_lineSprite.graphics.moveTo(-70000,-20000);
_lineSprite.graphics.lineTo(400, 400);
The code above will draw a line segment that is much thicker than the desired 6 pixels. The problem can be seen here: [URL]. Once the page loads, click the "Show Custom Polyline" button, then the "Zoom to Problem Coordinates" button and you should see two line segments - one very thick and one thin. They should both be the same width as the thin line. Strangely, in the code sample I posted above, if the starting coordinates for the line are changed from -70000, -20000 to -70000, 20000 or to -140000, -40000 the line draws correctly. I'm using Flash Player 10.
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Oct 3, 2010
its a door make up of 8 segments, im trying to animate it by making it open and close equaly,each door segment. but my segment is distorting because im doing each one segment bt segmet.is there a way to achieve this in flash?
a):should i copy paste one of the segments into a seperate layer using that one animation i got for all 8 parts?
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Dec 5, 2009
I want to assign different formatting to different segments of text in a textfield. I tried assigning a format to a string and then concatinated it to the text and it was not accepted.How would I assign different formatting in the same textfield?
code follows:
format assigned to the textfield:
var sngTitle:TextField = new TextField(); sngTitle.text = 'Title: ';var sngTtlForm:TextFormat = new TextFormat(); sngTtlForm.font = "Stencil Std"; sngTtlForm.italic = true; sngTtlForm.color = 0xffcc00; sngTtlForm.size = 24; text I want to add to the above textfield:[code]................
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Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
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Dec 4, 2011
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
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Aug 7, 2009
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
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Oct 9, 2009
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
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Aug 31, 2009
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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Apr 13, 2010
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
[Code]...
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