ActionScript 3.0 :: Displaying A For Loop Iteration Counter In A Dynamic Text Box?
Jan 26, 2012
I am just learning how to use Flash AS3. I have made a very basic animation that is a circle with a slice in it that grows larger over a couple of seconds until it is about a quarter of the size of the circle. It is designed for my research subjects to watch and follow for range of motion and speed as they complete a leg exercise task. I used a basic for loop in the animation to repeat it 10 times, then a frame appears that says "Set Complete." I would like to add a repetition counter to the screen so that subjects know which rep they are on throughout the animation. I know that I have to use a dynamic text box to do this, but I don't know where to put the script so that the new counter number will appear on the screen after each loop. Here is what I have so far for script:
Action Layer first frame of loop:
var count: Number=0;
Action Layer last frame of loop:
count++;
if(count<=9){
I'm working on a script and I've run into a coder's writing block so-to-speak. I have an array of twenty object (with attributes). I want to loop through the array and for each object, update some text fields, create a tween, pause, and create another tween (i.e. fade in / fade out). I tried working with the timer class but the for loop, as expected, keeps on rollin' after the function has been called by the listener.
I am wondering if anyone has experience this problem before:
[Code]...
I was experiencing some other "strange" behavior so I'm wondering if my code is getting too long. Maybe I'm running into some kind of limit. Has this happened to anyone else? Anyone know of some fixes? The loop is in a _global function, could that be causing a problem? other than that, the code is on line 4420 of the actionscript coding interface.
I'm trying to create a "counter" element that uses a formatted dynamic text box to count up in .1 increments 3 times a second, starting from a specified value (so viewer would see 3.1, then 3.2...etc.)
Here's the code so far:
var counter:Number; counter = 3.0 counterText.text=(String(counter)); var timer:Timer = new Timer(300);
[Code]....
What I can't figure out is what should go in the function area, to add .1 seconds each time the timer cycles.
I'm in the process of trying to work out how a scoring system will work in the game that I'm developing.I've added Code:var counter:int = 0; at the beginning of my code, and when the player mouses over objects to destroy them the killObject function includes the line Code:counter ++;The bit I'm struggling with is displaying this number in a dynamic text box.I've had a search around but can't seem to find what I'm looking for.All of the gameplay code is written in one frame of the main timeline and it begins after a short introduction animation. When the gameplay is over the AS3 code will instruct the movie to move on to the next frame of the timeline so that an outro animation can be played. The player's final score will be displayed at this point.
There's a movieclip, lets call it myMovieClip. Inside this movieclip there is a dynamic text box, lets call this one myText. Now to change the text within this text box that is embedded in a movieclip, it's simply:
[Code]....
However, what if there is a variable, called myVariable that stores the instance name of the text box. With only one text box I know it's pointless, but for the sake of example, lets leave it simple. So, suddenly the code looks like:
So, I have some basic actionscript code. It's a legacy site, so I'm using AS2. The line of code simply does this:
myField.text = "some text"
So, I select the text field on the stage, then ensure the font is embedded. All the glyphs I want are checked, but then when I compile and test, the fonts don't show up when the code is executed. Instead, the textfield is blank! What happened?! Where did the text go?
I should mention that the .swf which I compile is loaded into another parent .swf during runtime. If that parent .swf does not contain embedded fonts, is that why it's broken?
I am working in Flash CS5 and I have placed a text field (dynamic, classic text) on the stage. I am accessing it through Actionscript on the same frame like this:
var ct:TextField = TextField(getChildByName("Temperature")); ct.text = "Hello world";
What ACTUALLY appears is this: So... The H, Ls, and D are gone. Mysteriously. Without warning. I am sitting here utterly confused. Is this just me?
PS. The text field is set to Myriad Pro Bold, a font on my computer, so it isn't like it's a font problem.
This should be basic enough but I'm having trouble troubleshooting it
var instrument:MovieClip=banjo; instrument_txt.text="The " + String(instrument)+ " has been selected!";
I wanted this to result in dynamic text field displaying
"The banjo has been selected!" but it results in "The [Object MovieClip] has been selected!".
Is String(var) wrong command to use? The only reason I could think why it's not working is, that the variable has been stated as 'MovieClip' instead of Number or Text. What can be done in the case of MovieClip if this is correct?
P.S I'm wondering if there're rules on asking questions on this board... I've asked two for today already and they would be considered pretty 'basic' ones to professionals / experienced users on this board >_<
I have a dynamic text block (with text in it), which is on a button. This button is within a movie clip. This has created a "slide-in" / "slide-out" illusion when clicked on it.
My problem : The dynamic text does not display at all. If I change the text to Static, it displays.
Am I missing something, or why is this not displaying??
when i run movie i can not see text in my dynamic text box though i am able to select it and if "ctrl + A" it and paste it in my actions panel i can see it contains the text i intend.....
also if i just comment the line from my code -- preloader_txt.text = int(pcent)+" || 1mb"; then the dynamic text box is showing the default text i put there which means there is no formatting problem...
i defined a global array in the first frame.When the user clicks on a button a value is inputted into the array, and they can click on several so all the different values are stored in an array.I want to display the last value of the array, so the last button they clicked on, on a separate frame.so i define my array like:
_global.purchases = new Array();
and the code on my button is:
on (release){ _global.purchases="awhite"; _root.gotoAndPlay("checkout_page"); }
and the code on the frame with the text box is:
var arrayCount = purchases.length; var latestValue = arrayCount-1; if (purchases[latestValue]=="awhite"){ imagename_txt = "A White"; }
However, the text doesnt display at all. If I trace my array then I get "awhite". If i trace arrayCount I get "6" and "5" for latestValue. But if i try and trace purchases[0] then I get "undefined".
i defined a global array in the first frame.When the user clicks on a button a value is inputted into the array, and they can click on several so all the different values are stored in an array.I want to display the last value of the array, so the last button they clicked on, on a separate frame.so i define my array like:
_global.purchases = new Array();
and the code on my button is:
on (release){ _global.purchases="awhite"; _root.gotoAndPlay("checkout_page");}
and the code on the frame with the text box is:
var arrayCount = purchases.length;var latestValue = arrayCount-1;
if (purchases[latestValue]=="awhite"){ imagename_txt = "A White";}
However,the text doesnt display at all. If I trace my array then I get "awhite". If i trace arrayCount I get "6" and "5" for latestValue. But if i try and trace purchases[0] then I get "undefined".
I'm trying to figure out how to save input text using dynamic text boxes.I have two input boxes (box1 and box2) where user types first and last name. Two dynamic text boxes (box3 and box4) that will save user's first and last name.I can trace name and last names but not able to display dynamic text and save text from input boxes.[code]
I'm attempting to display external XML data in a dynamic text box. When I test preview my code, the information that I want to display shows up in the Output window, so I know that its linked and works. My trouble is creating the code that will link to my (txtBox) and displaying when previewed.
just working on an exercise and I cant figure out the code to display the trace value in a dynamic text box.Heres the code that generates exactly where I'm at right now.
i defined a global array in the first frame.When the user clicks on a button a value is inputted into the array, and they can click on several so all the different values are stored in an array.I want to display the last value of the array, so the last button they clicked on, on a separate frame.so i define my array like:
_global.purchases = new Array();
and the code on my button is:
on (release){ _global.purchases="awhite"; _root.gotoAndPlay("checkout_page"); }
and the code on the frame with the text box is:
var arrayCount = purchases.length; var latestValue = arrayCount-1; if (purchases[latestValue]=="awhite"){ imagename_txt = "A White"; }
However, the text doesnt display at all. If I trace my array then I get "awhite". If i trace arrayCount I get "6" and "5" for latestValue. But if i try and trace purchases[0] then I get "undefined".
I need to display a few different variables inbetween static text in a dynamic text box. In the movie the users click on pick 1 of 3 characters and 1 of 3 backgrounds. The variables are set onRelease of the button, ie
function pickname(){ if(charSelected == "char1"){ _root.textBox.CharSelectText.text = "Nutmeg"; } else if(charSelected == "char2"){ //else if
[Code]....
To display their name in a tester dynamic text field with just their name in it and no static text
Underneith the images of the characters and bg's is a sentence that gets filled out after you make your choices, ie "One day, [character name] went to the [lbackground name]."
I also need to have the character name and background name different colours from the rest of the text, is there a way to hook up a css file to give just those words different properties from the rest of the text?
I'm working on a pricing calculator and it is all dynamic. I have a local php server that is spitting out variables depending on the level (1,2,3,4)[code]...
I am trying to create a dynamic text field that loads data from an XML file. the XML file cannot contain html formatting, and the idea is that each word should be able to be on its own line. like:
Dynamic Data Displays Here.
Now, I've been told that the way they used to do this is that in the XML is formatted where they put all the words on their own lines. like:
<data name ="input">Dynamic Data Displays Here.</data>
when i try this, it seems to be double spacing everything.
I have a DynamicText movie clip call mcShotsText. In my .as file I'm creating an instance via:
private var _mcShotsText:MovieClip; _mcShotsText = new mcShotsText(); _mcShotsText.x = 300; _mcShotsText.y = 300; addChild(_mcShotsText);
If I make the symbol so that it starts with text, it displays that fine. I want to alter it in code throughout the course of the game. I was hoping this would work:
I have read a few tutorials about adding variables to the text within a dynamic text box. However none of them work for me. I would like the box to display the Score of a game (called Score in my code, var Score:Number = 0). I can calculate the score fine, but it is not displaying in the Box. I need to load my Level Complete screen, with the text box inside. Could i do this by creating it using AS3 every time (by defining its properties in the code), or can i add it to my library (and define its properites there) and then declare an instance of it?
Trying to display an image in a Dynamic Text Field that reads in an html file: using the <img> tag. The text shows up just fine, but the image is not being displayed ??
Im trying to create textfield inside my movieclip dynamically (at runtime). So I created a function called "CreateTextField()" which accepts parameters, including the "instanceName" and "txtValue".
Inside that function is a MovieClip.createTextField() function that takes the values and creates a textfield with the "instanceName" provided and assigns a value to the .text property of the textfield through "txtValue".
The code compiles. But it just doesnt want to show the textfield.