ActionScript 3.0 :: Document Class In Default Package - Good Or Bad?
Feb 17, 2011Is it normal for the document class to be in the default package, or is this just a bad habit I'm in?
View 2 RepliesIs it normal for the document class to be in the default package, or is this just a bad habit I'm in?
View 2 RepliesWhen I export assests for actionscript the defaul package is empty it there change to change it? To each time I export library asset for actionscritp default value for class field will contain package?
ex.
Class: assets.MyClass
It seems I have no trouble pointing an FLA's document class to my project's class package when the FLA is at the same root level as the package's top-level directory. However, if the FLA is nested in a sub-directory, then relative paths to a class nested in the package will not work.example package & class location : [url]....
Case1 :
Package location : MyProject
FLA location : MyProject[code]........
If someone can provide an explanation as to why nested FLAs can't point to custom packages in parent-level directories, OR demonstrate how this can be done,
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
[Code]...
Are custom functions that are defined at the "default" package level (aka Top Level) included in a compiled SWC? Or are they ignored?
//Compiled, or not to be compiled in a SWC - that is the question...
package {
public function topLevelMethod():void {
trace("Hello World");
}
Anyone experienced problems with this?
I am dispatching an event from one document class and listening for it via another document class.My code in class A.
Code:
this.dispatchEvent(new MYEvent(MyEvent.APERTURE_DONE));
trace("Dispatching APERTURE_DONE");
my code in class B.
Code:
addEventListener(MyEvent.APERTURE_DONE, onDoorsOpen,true);
trace("Lisetning for APERTURE_DONE");
[code]....
My listener is registering before the event is dispatched, based on my output window, however I never get the "Open Doors" trace statement to fire.
I have a FLA (say Main.FLA) document class with a child MovieClip on the stage: into the child MovieClip I load other swf files: each of the files contains its own Document Class (every swf is a somewhat independent application, say quizzes and so on).For some reason I must use the Main document class to store data (scores or so) from the child swfs loaded into the Main swf. HOW do I reference the Main class? I can't find a way.[code]and dispatch an Event this way from the loaded swf document class to the Main class:[code]Now, first of all I don't know if this could even work. Secondly, I tried to make it work by adding an event listener to my Main class but id did not work.
View 9 RepliesI'm creating some custom components and backing code. I've created a Flex library project in Flash Builder which compiles to a SWC. The problem is now that all my MXML files get compiled into classes in the default package, making the whole thing a big mess.Is there a way to set a package declaration for MXML files? After all it just gets translated into AS3 classes. This seems to work in regular Flex projects using a namespace declaration so I'm at a loss how that is supposed to work. The other option is building out all the components in AS3 which I'd like to avoid.
View 1 RepliesI've started using ASDoc to document my latest project. But for some reason, it will only document one package function per package. This means that it documents one function in my utils package and then skips all the others.
Has anybody here successfully documented a utils-like package, with a ton of package functions?
So I had a working .fla, with a document class package in the same directory. Everything was fine, until moving both to a new directory, now the fla cannot find the document class. WTF?
View 2 Repliesmy default document is the swf file.
View 1 RepliesMy code is an external .as file. Google provides this code on their demo, which contains the this keyword:
[Code]...
Notice that I have 4 calls to console.log. The first 3 fire, but after the new GATracker statement, the 4th does not fire. I have a feeling that I'm overriding the entire package with the object created from new GATracker when I should be passing a different context. I believe the correct context I should pass is whatever this defaults to when not inside of a package/external file, I assume it references the main stage object.
So basically i have my root folder with my fla and my document class in it, then I have a folder called 'main' with another class in it (Control)
But I can't seem to import my main.Control into my document class... (I would like to create an instance)
Code:
package{
import flash.display.*
import main.Control//is this wrong?
[Code]....
Looking for a programming book that is in tutorial approach. Example this chapter teaches you how to do a login form. In the second chapter it teaches you how to integrate the login for to another app.Basically I'm looking for a book that teaches you real working application rather than abstract ideas. Programming language I have in mind is Adobe Air/Flex, Visual Basic. Functions I have in mind should at least cover Drag and Drops, Integration to a web form (form entry) and customizable interfaces.The languages i had in mind isn't fix. If you know a programming platform that has little code or easy to learn but still be able to develop a cool application.
View 3 RepliesI'm working on an accordion component and I was thinking that it'd be cool if I could write a very basic one and then set it up so that it would be possible to pass in any kind of container class and child class so long as they subclassed a particular parent or implemented an interface (haven't really gotten that far yet).
What I've noticed though is that I can't setup a default class for my constructor parameter. For example I'd like to do this:
Code:
public function DropDownList(containerClass:Class = ContainerSprite, childClass:Class = ChildSprite)
However it gives me the following error:
1047: Parameter initializer unknown or is not a compile-time constant.
[Code]....
I'm trying to do this,
Code:
Main.instance.subClassFunction();
instance is a public static variable on the default class, Main. I can do Main.instance.defaultClassFunction() with no problems at all, I use it to access functions and variables from within other classes. Is it possible to use this method to call a function on the subclass, currently I have to do this,
[Code]...
I saw a post that touched on this, but I thought it deserved a thread of its own for explicit verification. It seemed that some of the resident geniuses here had given the thumbs-up to passing your whole doc or app class to a function. Please correct me if I'm wrong, as this sounds convenient but I assumed it would cause heart attacks and CPU meltdowns.
EXAMPLE: Say I have an app class that controls my entire game (or slideshow), and it has an ENTER_FRAME scrolling function that's 50 lines long with tons of conditionals so I want to take it out and make it an external file. I pop it into a new .as file but now all my variables are out of scope. I could pass them each individually, but there are so many it's impractical. So my question is: good or bad practice to pass the entire class?
[Code]...
I wanted to design a [relatively] all purpose class to load images and SWF's with a preloader MC and error handler. I made this BUT, when I load the MC I cannot control it. i.e. I load an SWF containing an animated GIF, but I cannot say mc.gotoAndStop();
[Code]...
I wrote a class that performs an asynchronous loop. It needs a package name. I already have a util package, but feel resistant to put half of my classes in that package. If it really belongs there, I'll put it there, but I'd feel much better if I can find a more appropriate/specific package.
View 3 RepliesI'm having a bit of trouble getting a class to import.[code]...
View 1 RepliesI have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
Code:
import com.network.interface_as.SomeClass_A
class com.network.interface_as.SomeClass_B{
private var class_A:SomeClass_A;
public function(){
class_A = new SomeClass_A();
}}
I get error message that "class com.network.interface_as.SomeClass_A could not be loaded".
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)
[Code]...
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
while working with a server side script (php or aspx) which returns some data(from the database) can we call it in a sub-class or do we have to make the calls in the document class itself?
View 2 RepliesSay i need to send some data from AS 3.0 to a server-side script for it to do some actions. Can I do this in a sub-class called some where in a document class or should we always do it in a document class?
View 1 RepliesOk, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
i have a movie clip which is exported for ActionScript , i want to get a variable from the document class into the movie clip class i tried this but there was an error !!
ActionScript Code:
var main:Main=new Main();
main.txtScore.text="hello";
I have a custom class created by a main document class, and I want the custom class to run a function in document class after some time.
How can I sent the instruction from custom class back to the document class?[code]...
Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]
View 1 RepliesI found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS]
loadXML:LoadXML = new LoadXML();
myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....