ActionScript 3.0 :: Downloading Sketch MovieClip On Main Timeline
Mar 14, 2009
I am trying to create a image downloader. I am having some problems with converting the MC...
Code:
stop();
if (isset($GLOBALS["HTTP_RAW_POST_DATA"])) {
// get bytearray
$jpg = $GLOBALS["HTTP_RAW_POST_DATA"];
// add headers for download dialog-box
[Code] .....
I get this error when I run the file:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at DwnImg_fla::MainTimeline/frame1()
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a main timeline with a button. I need the action for this button to gotoAndStop to a frame within a movieclip, within another movieclip. I have tried on the main timeline setting the actions of the button to:
on (release){ clip1.clip2.gotoAndStop("frame1"); }
and tried:
on (release){ _root.clip1.clip2.gotoAndStop("frame1"); }
lastly:
on (release){ _parent.clip1.clip2.gotoAndStop("frame1"); }
If I double-click on the movie clip (clip1) and then double-click on the movie clip (clip2), I have several frames labeled "frame1", "frame2", etc.The button doesn't work.
Working on an RPG type flash, and I have to be able to control a text-box from quite a few locations. The one that is causing me trouble is the inventory. I need to be able to access the textbox with an instance of "statusWindow" from within the inventory clip (instance name "inventory"), so when I mouse over an item within the movieclip it will change the status window on the stage.In this instance I want to mouse over inventory.invHealth from the main timeline to get the display.itemName and itemProps are strings containing information about the item.I tried the following but it gave me a "possibly undefined" error.
invHealth.addEventListener(MouseEvent.MOUSE_OVER, itemStats); function itemStats(e:Event):void { root.statusWindow.text = itemName+" "+itemProps; }
I've created a movie clip with an animation on it's own timeline 30 frames long. When I press 'Enter' while inside the movieclip the animation plays ok.On the main timeline, I have one layer 30 frames long with the movieclip symbol placed on frame one. If I press 'Enter' the main timeline play head moves to frame 30 but the movieclip animation does not play on the stage. If I press 'Ctrl + Enter' or publish to swf then the animation plays ok but I can't setup the stage how I want it without the animation playing on the stage. Do I need to just change a viewing setting (tick box in preferences) or is this related to AS3 or new CS4 inner workings?
I've got a problem using variables in my Flash project. I've got a variable called "count" decelerate in a layer of my main timeline. Like this: _global.count=0; In my movieclip I want to set that variable from 0 to 1. For do that I wrote in a code layer of my mc: _global.count=1; Now... When I perform a new action the variables count return to 0. It's seem that Flash reset all variables.
I have a movieClip called target_mc on the main timeline... Inside that movieClip, I have four frame animation where there are aim1_mc and aim2_mc on each frame...I also have a for loop that hides aim1_mc on all the frames... It works fine on the first loop, but I see the aim1_mc of the frame 1 from the second loop...
ActionScript Code: this.target_mc.onEnterFrame = function () {
I have been trying to figure this out for 3 days now. Here is the structure on the timeline: movie clip (portbtn) inside port btn (button) I need (button) inside (portbtn) to link to a keyframe inside of another movie clip on the main timeline called portPage.
Here is the code I have been trying to get to work and it seems like it would: Select allusa.onPress = function() { _root.portPage.gotoAndStop(1); gotoAndStop ("closed") };
Now this is what everyone else tries and it doesn't seem to work. Also I want to note that I have tried to trace the movie clip "portPage" and it says undefined which from what I have read means that the button is working but it is just not getting the right directory. I have no clue what other directory to put in there since this one seems to be the right one.
I have seemed to have forgotten how to go from a movieclip to a frame in the main timeline. I have done it a few months back but I dont have the fla right now to reffer.
Is there a way to refer to an object on the main timeline from inside another movie clipThe "_root." function does not work and I am still unfamiliar with the "_parent." functions purpose.
this ex. .fla controls the mc from itself but i would like to control it from the main timeline, ive tried a number of things but cant seam to get it to workthe .fla is here.and the code is here if you dont dl the .fla:
How can I access the main timeline from inside a MovieClip. In short words I would like to be able to move the main timeline from a MovieClip, for instance if I have a MovieClip called myMc and I want the main timeline to gotoAndStop in frame (3) when myMc is done paying.
I have 6 frames on the main timeline each with a different movieclip. Is it possible that when one movie clips finishes running it will go to he next frame on the maintime line and run the next movieclip on the next frame with AS3?
I have seemed to have forgotten how to go from a movieclip to a frame in the main timeline. I have done it a few months back but I dont have the fla right now to reffer.
chimera-studio.com/misery.fla Any ideas as to why this won't work?? It's such a simple concept...
I have this code on the middle frame of a movieclip in my main timeline. When the nav buttons are pressed they play an animation and report their names to a variable called "navigation" that's declared in the first frame of the main timeline.
i am trying to splice data to an array which is on the main timeline by using code placed in a timeline within a movieclip and no matter what i try i dont seem to be able to do it i am an absolute beginner Code on timeline
I have a movieclip inside the OVER on a button, right now I have an animation that causes the button's brightness increases from 0 to 10 over 24 frames and then come stops because of a stop (). I now intend to add an animation after stop () which gets the button's brightness goes back to 0 again when you no longer hold the mouse over the button. I would therefore like to make some kind of mouseOut event that allows Movieclip go to the next frame. I have tried to insert a target path but it seems that it can't reach the movie clip inside the button.
Let us say we have a movieclip "mc1" on the stage. We also have another movieclip "mc2" inside mc1. We have declared a variable, say, var number1:Number=5 on the first frame of the main timeline. Now we go inside mc1 and then inside mc2 and write some code on its first frame. Is there any way to use the variable number1 over here? Can properties of mc1 be altered using the code written here? In AS2, it could be done using the "_parent" command, but it doesn't seem to work in AS3. (when we use parent and try accessing a property, it says that it is possibly undefined)
My question. How do I control a movie clips FPS independently of the main time line. I believe in the previous version of Flash this was not possible but I think it can be done with CS4 with AS3.
I have five images with motion add to them. One fades out while the next fades in. To get this to work slower then the main time line I would have to add a lot of frame for that movie clip to not run so fast. Which this will make the file size larger.
I need this movie clip to run at say 12 FPS instead of the 24 the main timeline is running at.
This code is listed for each button instance and to forward the user to a frame on the main timeline (NOT the timeline in the MovieClip itself).
Again, this code is contained in the MovieClip itself and not on the main timeline, as the buttons exist in the movieClip I.E. button1_btn to button21_btn
Lastly, to provide a visual idea of what i'm expereincing, please refer to screenshot embeeded in this message or the attachment (same thing).
as always, this seemed simple in AS2, but i am stumped with this simple command in AS3.
i have a main timeline [one scene] that has multiple movies, one after each other, in different frames. i need the buttons that are placed in a layer below the movies to access various movies in the scene. was really simple in AS2.
it appears that i can get my button to go to the frame, but the movie contained in the frame will not load and or play. [i have 2 frames dedicated to each movie, the second frame, in the actions layer has a stop command]. the following is the actionscript and the errors i am getting.
AS3: food_btn.addEventListener(MouseEvent.CLICK, playfood); function playfood(event:MouseEvent):void { gotoAndPlay("food"); }
I have a movie created that is broken down into sections on the timeline (home about contact etc) Each section has a movieclip I want to be able to be in the about movieclip and click a button that will bring you back to the main timeline contact section Heres is the actionscript I am using to navigate the main timeline for each section stop();
//handle events for buttons... index.addEventListener(MouseEvent.CLICK, clickSection); about.addEventListener(MouseEvent.CLICK, clickSection); wind.addEventListener(MouseEvent.CLICK, clickSection);
This code is currently contained within my "mc_1" movieclip. I want to be able to have this code on my main timeline, however no matter what I try I constantly get errors, multiple different versions. I've tried adding mc_1 infront of everything, but that just gives an output error about a Sprite.Also, I'm currently using visible to control whether the back image to the textbox should show - What I'd really like to do is control it using a child, but they're movieclips not buttons, so when I try to addChild within the function it errors saying I'm trying to control a movieclip within a simplebutton function.
I have a stop on my main timeline. At the stop I have a movieclip play. In the movieclip I will have a video play. After the video plays I have a button for the user to continue play until the end of the movieclip. Once the movieclip is done I want to resume back to a specific frame in my main timeline.
I have a btn within a Movieclip at a certain keyframe the user is asked if they want to go back to make another selection from a choice category (within the maintimeline)
As of now the code I have for the btn that jumps you back to the main timeline is:
I would like to know how to access a XMLList object in main timeline from movieclips.Can XML be accessed through 2nd level(nested movieclips)? In frame 1 of main timeline, the XML file has been loaded.
var xmlData:XML = new XML(); var data:XMLList; xmlData.ignoreWhite = true;
I am trying to do a simple thing in theory. In my main timeline I have a series of images with frame labels for each. In a movieclip (with its own labels) below the images, I have two panels of butttons that flop back and forth (to save space). The idea is to simply have the maintime play the frame specified by the corresponding button in the movieclip. [code]...
I am building a website in as3. As of now this is what I have. My main file has a button on it and builds a movieclip to hold loaded movieclips.
The file runs and loads about.swf into the main file. When the button is pressed it tells about.swf to play the exit animation.
All of that is working. What I want to happen now is once the exit animation finishes I want the about.swf file to tell the main timeline to load a new movie.
I can control loaded movieclips from the main timeline I just do not know how to control the main timeline from loaded movieclips.