ActionScript 3.0 :: Draw Nested Animated Movielcips To A Bitmap?

Apr 14, 2010

I'm new to flash and don't know if it's even possible. I'm trying to cache animations using mc.gotoAndStop(frame) and bitmapData.draw(mc,matrix). This works perfectly for movieclips that doesn't contain any nested movielclip animations. When I have nested movieclips, only the 1'st frame of nested clip gets drawn. Is it possible draw moviclips with nested animations?

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Code:
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[Code]....

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ActionScript Code:
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Code:
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[Code]....

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[Code].....

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[Code]...

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[code]......

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Code:
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{
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[code]....

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Code:
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Code:
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Code:
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[code].....

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[Code]...

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Code:
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[Code].....

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Is it possible to draw a Bitmap to a Graphics-Object like

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A simple moveTo(x, y) call before beginBitmapFill does not work :/ Neither does changing the x and y value of drawRect... (That just seems to have the same effect as an translation with the matrix...) Additionally I don't want do draw that thing in a separate Graphics-Object and add that one into the other...

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Flash :: Bitmap Data .draw() With Transform Matrix

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I'm working on a project wherein a user can take a snapshot of themselves using their webcam and then edit this image by transforming scale and rotation and save the result.

I've got most of it working, the user can take a snapshot of themselves, transform the object using Senocular's Transform Tool and i'm using .draw() to then save this transformed object. The problem is .draw() is only grabbing data from the top left corner of the stage. It is drawing the transformed object but only from the top left corner.

Why does it only draw from the top left corner and how can i get set the coordinates to only draw from the area where the captured image is set?

You can view the file as is at: [URL]

And i've zipped the FLA and relevant classes at [URL]

import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;

[Code]....

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Actionscript 3.0 :: Bitmap Data .draw() With Transform Matrix

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Long time since i've been on here. I'm working on a project wherein a user can take a snapshot of themselves using their webcam and then edit this image by transforming scale and rotation and save the result. I've got most of it working, the user can take a snapshot of themselves, transform the object using Senocular's Transform Tool and i'm using .draw() to then save this transformed object. The problem is .draw() is only grabbing data from the top left corner of the stage. It is drawing the transformed object but only from the top left corner. Why does it only draw from the top left corner and how can i get set the coordinates to only draw from the area where the captured image is set?

[Code]....

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Jan 21, 2010

I'm trying to export my movie clip into an image, everything works fine but when the user draws in negative coordinates, the draw bitmap command doesn't get my movieclip as I need, here's a graphic explanation of what's going on:As you can see the user can draw in any part of my movie clip (black border), the 0,0 coordinates are in this example located in the black spot. when I get the bounds of my object I get correct values (in this case i get negative x and y and the correct width and height), but when I apply the draw bitmap command what its captured is the area represented with the red border, the height and width values are correct but it captures from the 0,0 coordinates and not from the coordinates I want! anyone? i have a dead line approaching.this is the code:

ActionScript Code:
//funciones click
function exp_cli(e:MouseEvent):void {

[code].....

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