ActionScript 3.0 :: Drawing Dynamic Buttons Using API

Oct 21, 2008

I am trying to dynamcally create several buttons using the Flash API. The following code hnts at the concept. But I can't sem to dynamically name and create the MovieClip since the attachMovieClip() method does not seem to exist in Actionscript 3.

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I have 4 coordinates from which i created a rectangle(using lines). I also created buttons dynamically. It works great for straight line. But when the coordinates generate diagonal lines im having a problem in making it go below the lines or fitting it inside the figure.See my pic for better understanding. I have also figured out how to rotate the button. Here is my screenshot:Here is my code: To generate the lines:

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[code].....

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I've been having some trouble with this code:

Code:
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[code]....

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[URL]

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[Code].....

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I've loaded data from an XML file and put it in an array that contains everything. I'm trying to get the drawing API to draw some shapes dynamically on the stage using this information. They drew fine before when I was using hard-coded test values, but now that it's dynamic it doesn't work, and I think that's because the shapes are trying to draw before they get their values to draw with. Is there any kind of like "on(something)" I can use to ensure everything's fully loaded before I begin drawing? (The XML file's already in an "onLoad" function.)

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Code:
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[code]....

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I'm trying to have the user draw a line on the top layer of my scene. I've been able to get my line, but it always shows up behind everything else. Here's the code I'm using:
Code:
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[Code] .....

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I can't get the code to "know" which of the dynamic thumbnails has been clicked (by "know", I mean return an index value, say 0 through 7 if there are 8 projects, that I can use to access that particular project in the array of 8 projects in the rest of the code)... So if the third movieclip thumbnail were clicked, I'd like "2" to come up somehow... I've tried this code, which is kind of lame, I know, based off of the idea of each of the thumbnail movieclips' names ending in their index number:

Code:
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[code]....

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I am using buttons with a dynamic textfield and a function to set the label for various different buttons:

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[Code]....

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All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.

[Code]....

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I cannot get this to work. Without the "var drawing", "var drawing being true or false" and the "if statement", it works fine. But I need to add the "var drawing" so that you can only draw if you turn it on by pressing the "draw_btn" button. Note, I do not get an error, the script "apparently" contains no errors. Here is the code:

ActionScript Code:
var drawing = false
_root.createEmptyMovieClip("myLine", 0);

[Code].....

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I've created a drawing tool which allows the user to draw on the canvas, the problem is that if I try to draw over a movieclip nothing happens. Is there a way I can allow for the user to draw over movieclips? For example if I had a background of paper?

Here's the code I'm using for it:

// This code is for drawing the lines on the page
//1.
var drawingLine:MovieClip = new MovieClip();
addChildAt(drawingLine,0);

[code]....

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Dynamic Drawing - Choose And Draw With Other Shapes - Square - Forward Slash (/) - Backward Slash ()

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I am trying to work with this flash tutorial -[URL] So far it draws with a simple rounded line. I have been extending this application by making the drawing board bigger and other small things. I now want to be able to choose the line style. Currently it is rounded and I want to choose and draw with other shapes - square, forward slash (/), backward slash (). Is this possible? If so, could you explain how I could go about it?

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when creating a dynamic square with the api. 400 by 400. I am not sure why it wont draw the object

[Code]...

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I need to draw on stage about 40,000 4x4 squares each a different color. The color is determined by an xml file. I have this working in as2 and have converted it to as3 the problem is the amount of time it takes to draw is causing cs4 to time out. I have extended the script time out to 60 seconds. In cs3 as2 it would draw the squares in about 15 seconds. I was hoping as3 cs4 would improve performance but seems to be the opposite. I have tried several methods such as adding children and various drawing variations. the bellow seems to work the best, but is still causing flash to crash.

ActionScript Code:
import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.display.Shape;

[Code]...

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I am using Flash CS5 AS3. I have some code that makes a group of buttons from a css and xml file. I am trying to access individual buttons (for tweening/animating) but cant seem to find out which button is which and how to reference it. [code]...

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IDE :: Dynamic Text And Mc As Buttons

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i have some code in a movie clip where this.onPress is a function, and the action is:

Code:
_root.dyntxt.Text = "something";

but nothing happens..

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