ActionScript 3.0 :: Dynamic Navigation Bar - Tracing Index No Of Array
Jun 28, 2009
The Action script code below takes the strings in the array (pgtit) and creates a dynamic navigation bar I am trying to trace the index number of the array being click I just seem to get -1.
var pgtit:Array=["link1","link2","link3","link4"];
var xPos = 0;
var menuHolder:MovieClip = new MovieClip;
addChild(menuHolder);
for(var i:uint = 0; i < pgtit.length; i++){
var btn:MovieClip = new MovieClip();
[Code] .....
I am working with a set of external XML data, and putting it into arrays. I have set up images and text on a page using XML data, which, when clicked on, will populate a popup window with XML data from the same index. For some reason, when I trace the index of the array, it comes up as -1.
I am trying to trace an index number from an array.
I know this must be about as simple as it gets, but I just cant figure it out.
I know the contents of the array are all asighned a number begining with 0.
I need to find out the index number of a thumbnail when you click on it.
Code: function whenThumbsLoad(event:Event):void{ var thisThumbsLink:String = clipPathList[ c ]; var thisThumbsTitle:String = clipTitleList[ c ];
[Code].....
I know I can trace the thisThumbsLink and get that, but all I need is it's index number. Also I trace(c); and I get how many there are, but I just don't know what to trace to find the index number.
I'm new to ActionScript and I'm having trouble creating a navigational index for my company's catalog. I've created 6 dynamic TextFields on the stage, given each of them a unique instance name (one, two, three, etc.) and have assigned to each of them the same eventListener and pageJump function via AS. My intent is to allow a user to jump to a specific page by clicking on the corresponding TextField. My question is how do I tell the function which TextField has been clicked? Nothing I've tried has worked thus far. If there's
var navList:Array = new Array(one,two,three,four,five,six); function setFieldParam():void { var i:int = 0;
I have some simple Sprites that I'm putting into an array. However, when I click on them I want to trace what their position is in the array. How do I go about doing that?
ActionScript Code: var myArray:Array = new Array(); var mySpriteOne:sprite = new Sprite(); mySpriteOne.graphics.beginFill(0x000000);
[Code]....
I want to add some mouse click listeners and then I want to trace the currentTarget's position in the array. I just have no idea what parameters to give the trace().
I have 4 movieclips and I want to be able to track which one is selected or not, something like this:
I start with 4 unselected MC
I click on mc1 and a trace message says MC1 selected I click on mc1 again and a message says MC1 unselected I click on mc1 and a message says MC1 selected I click on mc2 and a message says MC1 and MC2 selected
I click on mc2 again and a message says MC1 selected and MC2 unselected
etc etc
I was looking at some arrays but I don't think I got the picture yet
I am trying to create a dynamically generated MC with creatEmptyMovieClip(), and all works well. But looking the list of objects/variables in the show I can't seem to detect at what _level the clip is generated. I am using getNextHighestDepth() to set the level (see code below).
Ultimately what I am hoping to happen is that each successive MC will be generate OVER (or on the _level above) the existing MC. Currently it looks like the existing MC is replaced when the new MC is generated.
My next question would be (once I get this lot working) how do I then remove the MC that is under the newly generated MC. I imagine the RAM or processor wont mind if a few _levels of MCs are stacked up and this wont be running up more than about 20 _levels max. But for the purpose of best practice.
I have an 3 arrarys with names, if I trace them outside a MouseEvent it works fine, but as soon as I trace it inside a MouseEvent it returns as undefined.Here is my code:
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
I have a flash file that loads in a external swf. That swf contains a form that I want to control the tab order on. The external swf has form fields in it, and I have their tab indexes set. When I hit tab, flash ignores the flash index, and focuses on some of the navigation elements of the parent .swf. What am I doing wrong?
I thought that there was a way to be able to name array indexes. Like instead of myArray[0], it could be myArray["tileFour"]. I thought that instead of using index numbers one could use index words.
I have a game map made of tiles, each tile is stored in an array called _tiles.The very each tile has a "plantable" parameter, which determines whether or not something can be placed on it.Then i loop through the array and check the position of each its elements against the mosue cursor, so I know which tile am I hovering with my mouse.
And it works pretty good. The problem is that even though I know what is the position of the tile I'm having the cursor on, I still lack the knowledge of what index is that tile. I simply can't tell where exactly in the array is placed this tile. I just know its position. The reason why I want to know the index of it, is because it's the only way for me to set a proper flag, namely whether it's plantable or not. Here's the code:
Is there a way I could specify the index of a array using this short code:[code]How would I go about giving a custom index name instead of it being myArray[0]? I could do it the long way like posted below, but I was wondering the there was a way to shorten this:[code]
Is there a way I could specify the index of a array using this short code: Code: var myArray = new Array("teste"); How would I go about giving a custom index name instead of it being myArray[0]? I could do it the long way like posted below, but I was wondering the there was a way to shorten this: Code: var myArray = new Array(); myArray[myCustomIndex] = "testing";
Consider an array with x number of elements (of type Object) where some of the elements might be undefined.I use a for-each loop to access all the elements of the array that is not undefined (since it simply skips the undefined elements).But I also want the index of that particular element.The only option I can see is to use indexOf(). But it feels a bit like looking for water on the other side of the river so to speak.
When looping through long arrays each frame, is there a change indexOf() might slow it down? or does the for-each loop somehow know what index it's dealing with?
I have a tricky problem in that I have an array that has been populated with strings ("item1", "item2", etc). However, at a certain point I need to pull one randomly out of the group, via a random number function. The issue is I cannot reference the items in the array by a number, I get an error. So when I try to get myArray(5) it doesn't work.
How can I work around this so I can grab a random item in my string array?
I am creating a row which have 8 thumbnails in it, I save these in a array, When user drag row right to left then first Movieclip shift to last position, then i splice array 0 index and push to last position.. it works fine but when i drag it left to right then I need to cut last index of array and i need to push on first position, but it is overwrite the last value of array and after push the value(myrow[0]=thumb) array showing it's length 7 before it was 8. What is the right way to push value at 0 index value
I got a problem with processing an array in actionScript. I removed the last element of an array through array.pop(). After that I would like to put this removed display-object back to the beginning of the array: array.unshift(object). The object is now the first element of the array but it got still its old label (number of the last element). Therefor I can't update the position (graphically) of the display object. Is it possible to "reindex" the array?
I have my grid-array in my flash game that has a set sized index in it, and through some code it sometimes checks outside of the Array index. Is there a way I can check to see if a index slot is undefined/existent
Gives me a TypeError #1010 public function fnPopulate(X:int, Y:int, Grid:Array){ if (Grid[ X + 1 ][ Y + 1 ] != null || Grid[ X + 1 ][ Y + 1 ] != undefined ) {
var fitb:Array = new Array("question1","question2",[["answer1","t1"],["answer2","t2"],["answer3","t3"],["answer1","t4"]]);
It's for a quiz program. Question1 is the first part of the sentence, the answers words that are shuffled and question2 is the last part. So basically they have to align parts of a sentence in the correct order.
Everything is groovy, but I can't figure out how to check if the words are in the correct order. The current [2][0][1] position is my test for embedding the answers, but when it's shuffled it seems to ruin everything.[code]...