ActionScript 3.0 :: Evaluate Contents Of A Textbox
Feb 9, 2011
I have 25 textboxes on stage. I am using a for loop to point to each textbox and evaluate the contents. When I come across a textbox that has the letter "Y" in it I want to place a object called colorbox at a certain location. To do this I have created a variable called tf. When I trace this variable outside of my if statement it correctly shows the contents of the current box, however within my if statement it doesn't. Also the colorbox doesn't get placed at the designated coordinates and I get the following error message:
1176: Comparison between a value with static type flash.text:TextField and a possibly unrelated type String.
for(var i:uint = 1; i < 2; ++i)
{
var tf:TextField = TextField(getChildByName("sw" + i));
trace (tf.text)
I have 31 squares on stage named square1-31. Each square is defined as a movieclip. . Each square has a textbox within it named txtbox1-31. I also have an object in my library called marker.I am using a for loop to cycle through the squares. I need to evaluate the contents of each textbox in each movieclip and if it is not empty, addChild an object to the current square location. So far my cod is not working as AS3 doesn't recognize the name of my textboxes or their locations.
I want to check the contents of 25 textboxes on stage. Each textbox is embedded inside of a movie clip. Using the counter on a for loop I want to cycle through all 25 textboxes and if they have text in them, i want to place an object overtop of that movie clip . For this example I will only use 3 movieclips, each containing a textbox. The movieclips are named mov1, mov2 and mov3 and the textboxes within them are named text1,text2 and text3
for(var i:uint = 1; i < 4; ++i) { var xloc="mov"+i.x var yloc="mov"+i.y
In the attached CS4 file I have attempted to have a button evaluate whether a variable (textbox) is equal to a number. If so, I want another textbox to say "correct" or trace "correct" either way. However, it doesnt appear to be evaluating the variable. I receive the "correct" trace everytime the button is released.
I tried to upload the file but it is too large. The code in the button is as follows:
on (release){ if (phoneNumber == "911"); trace ("correct"); }
I have a textbox entitled numbers, in which the user presses buttons and the number is added to the textbox. The same textbox has a variable assigned to it entitled phonenumber. When the talk button is pressed the code above should check the variable to see if it == 911. However no matter what I enter into the textbox, the trace always pops up and says correct.
I have 25 textboxes on stage. I am using a for loop to point to each textbox and evaluate the contents. When I come across a textbox that has the letter "Y" in it I want to place an object called colorbox at a certain location. To do this I have assign the value in each textbox to a variable called tf and then evaluate the variable tf to see if it contains the letter "Y". When I trace this variable outside of my if statement it correctly shows the contents of the current box, however within my if statement it doesn't. Also the colorbox doesn't get placed at the designated coordinates and I get the following error message:[code]
I have a php script that calls a result from the DB and gives it a variable. I then have a dynamic text box in flash that I want to say "goto read.php, find the variable and display the variable's contents in this text box"...
I have 25 textboxes on stage named sw1 through to sw25. I want to evaluate the contents of each box using a for loop. How can I do this. Note the following code does not work for me.
for(var i = 1; i<26;i++) { var t = "sw"+i trace (t.text) }
I get this error message when I run my program:
Property text not found on Number and there is no default value. at Mastercalendar_fla::MainTimeline/frame1(E)
I've got a movieclip with a blank dynamic textbox inside. On frame 1 of this movieclip, I have the actionscript to load the contents of an external .txt file into the dynamic textbox. The problems are:
1. I have an <img> tag in the external .txt that doesn't work (actually, the text does wrap around where the img is supposed to be in the dynamic textbox, but the img itself is not appearing. 2. All <p> tags don't work, but <br> does. 3. I have an ampersand (&) in the .txt file and all text is cut off at that point when loaded into the dynamic textbox. I've tried escaping it (&) and using & to no avail.
I'm just trying to have a textbox on my main stage display certain values depending on what frames are being played. So having not done actionscript in a LONG time, I would assume is it something like this:
Been a while since I was in AS3, due to work and other projects, but I'm back and have a few questions. I did a search, but I'm not sure I searched the right things since these seem pretty simple.Here we go.... how do i:
I have built a simple Flash application that will be presented using a projector, the application will show messages in the form of questions that will come from a simple flat-file text file or XML file.
In addition to this I would also like to be able to add my own messages using a simple HTML form.
I've been looking around the web for some resources, but have been struggling to find what I am looking for. The basic idea is that the flash application will loop through these different messages from the XML, but then when a user types in a message that will also appear within these messages. Think of it as a sort of dynamic tag cloud.
I'm customizing an xml flash website and while I can handle all the html and xml well enough, but in Flash, I have no clue how to: Now go on the stage, and delete the contents of the last layer(background & pattern). Here, add from the library, the square movieclip, and name it mcBackColor(see attached image).And then to add your swf background in the "background & pattern" layer from the main.fla file.
I can change the name, but don't know how to delete just the contents of the layer and then add the new clip.I've made a slideshow before and that's all I can do.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
Code:// This example is set to evaluate half a second pause (500)
if (Number(getTimer()-lastClick)<500) { // Add your doubleclick actions here if (Reaction._visible eq false) { setProperty ("Reaction", _visible, True); } else {
[Code]...
This is a double-click detector.. I was just wondering, since I've never seen lastClick, is there such a thing as lastMove? I'm thinking of using onClipEvent (MouseMove) with a x and y detection timer, or could the one above have some hope?
So why can I evaluate an expression in a switch like so:
[Code]...
If I trace vidList[currentIndex].video before the switch I get "city" but tracing vid after the switch I get null Quickly solved by just assigning to a variable and then using that in the switch... but it still seems odd I can't just do it directly.
I have three array holders that hold different text and numbers. First I need if(_root.achievements[0][i] (Needs to be evaluated as a string variable name for example _root.pKills because before I set _root.pKills to 10) == _root.achievements[1][i] (Need to be evaluated as a number so I can compare it to the string variable name))
I am getting these errors when I try to run this program:
1120: Access of undefined property whiteRoll.1120: Access of undefined property blackRoll.
They are being thrown by the bold line in the code. I can trace the ionName property I have created, but I can't compare it to input text. How can I get this to work?[code]...
I've created a dropdown menu which drops down onClick. gotoAndPlay("2") I have been trying to create some AS 3 code that, evaluates the number of clicks and therefore, if the menu button is clicked for a second time it goes to it's original state. ("1") and creates the illusion of closing. Rather than as it does at the moment and repeats the the process of opening.
Code:
var menuclicks:Number = 1; function onMenuClick(evt:MouseEvent):void { gotoAndPlay ("2");
"newbie" is the name of the var ( a URL )and the trace function works ... so that being said i know the function has access to the variable the problem is w the
Code: URLRequest( MovieClip(root).newbie )how can i get this to evaluate as a URL ...
heres the error i get:
TypeError: Error #1034: Type Coercion failed: cannot convert "http://www.yourfacesucks.com/newbishness" to flash.net.URLRequest.
at ShattrF3_Alpha_fla::squareExpand_WEB01_53/openPage()
Ive racked my brain on this one and I just cant seem to see what im doing wrong. I have 2 text boxes that need to be evaluated against each other. Both are input boxes that capture and store data into variables. I just want to compare those values and run the proper code. t works fine for the first round. If I enter new values, the variables are updated as well. But the new values are not applied to the condition the second time around.
var requested: Number = input_txt1.text; var total: Number = input_txt2.text; btn_mc.onMouseUp = doPress;
I have an SWF that has a var that is a string called fullpath. Now, if fullpath was "game.item1", How would I evaluate it as _level0.game.item1 in brackets [] rather than _level0.game.item1.Basically, how would I evaluate an item path from a string with brackets []? This is AS 2
This should be fairly simple but I understand why it doesn't work. I am hoping there is a clever way to do the following: I have a string 'movieclip1.movieclip2' I have a container movieclip - Container. Now to evaluate the string normally I would look something like: this.container['movieclip']['movieclip2']
Because clip2 is a child of movieclip. But I would like to parse or evaluate the string with the dot syntax to read the string as a internal path. this.container[evaluatedpath]; // which is - this.container.movieclip.movieclip2 Is there a function or technique to be able to evaluate that string into an internal path?