ActionScript 3.0 :: Explanation Of Callback Functions

Nov 5, 2009

What I get is that you can pass a function to another function as an argument so that the function that you pass to can "call back" that particular function.

All good. However, I'm unclear about a couple things: Why exactly is this beneficial? is this the same thing that the addListenerEvent method does when you pass it a function as an argument for when the event fires?

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ActionScript 3.0 :: Callback Functions Bug In OsX 10.7 Cs5

Aug 3, 2011

My as3 code ( build in cs5 osX 10.6 )  doesn't work in flash cs5 osX 10.7!
 
When I store a callback function in a parent class variable the refrence is weak and no more avaiable for other calls!
 
exemple:
 
parent class:
-----------------------------
 
public class Foo
{
protected var _fct:Function;
}

[Code]....

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ActionScript 2.0 :: Create Own Callback Functions?

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There are several built-in callback functions in Flash, all of them very useful because they are monitoring events and immediately execute actions. They made us economy in code writings. Unfortunately, there's not enough callback functions that fulfill our particular requirements. For example, there's not such a MovieClip.onFrameReached(n) function, that makes something when the movie clip reaches the frame number n. I must appeal to setInterval function to monitor when the movie clip reach the frame n. I try to avoid using that because I believe it is resource consuming. In ActionScript 2.0, can you create your own callback functions or methods? think about what useful a function I described would be when you work with external swf's in order to synchronize it with other objects.

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Actionscript 3 :: Force Parameters In Callback Functions?

Mar 4, 2010

I am currently doing something like this:

myFunc(tracer);
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trace(message);[code]........

Now, this works fine. But how can the function myFunc know, if the given callback function accepts the correct number and type of arguments in its signature?I want to avoid that I call something like this somewhere in my code:

myFunc(tracer2);
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Is there a way to do something like this, in order to use compiler warnings/error messages and thus avoid exceptions at runtime?

// Won't work :-(

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ActionScript 3.0 :: Asynch Or Callback Functions Between Classes?

Apr 26, 2009

Im trying to load some data, but I want to outsource the job of data loading to different classes.lets say XMLLoader class will get the url and return an xml file. The problem now is that such procedures are asynchronous, the class has to wait for XML to load and then call back the caller class and return the xml data.One way of doing this, is returning the data with a custom event. once its loaded then dispatch this event with the data in. However, I was wondering, if there is a way to do it with some sort of asynch call, meaning the caller class sends the request, then waits for a response.is such a thing possible? is there a better way or do I need to stick to my custom events?

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ActionScript 2.0 :: Throw/catch Errors In Callback Functions?

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(How) is it possible to catch an error thrown in a callback function like onConnect of the XMLSocket object?

Code:
var s:XMLSocket = new XMLSocket();
// Will not catch error :-(
try {

[Code]....

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ActionScript 2.0 :: How To Throw / Catch Errors In Callback Functions

Feb 16, 2005

(How) is it possible to catch an error thrown in a callback function like onConnect of the XMLSocket object?

Code:
var s:XMLSocket = new XMLSocket();
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try {
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trace(success);
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ActionScript 2.0 :: [Flash8] Setting Callback Functions On An Object Methods?

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Been doing some actionscript magic lately, done a nice interpolator class. The class, whenever an update occurs, calls a previously specified callback function. Normally, setting a variable of funCallback:Function and calling it works fine. However when I wanted to specify an *object's method* as the callback for the interpolator, it apparently called it as if it would be a static method.

And it isn't.What I need to do, simply speaking, is to be able to call an object's public method, having just th object's reference and function name, just like the second variant of setInterval does ( the one having "object, string" as the first two params, not "function").

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Actionscript 3 :: Flex Adding Event Listeners With Callback Functions Which Have No Arguments

Jun 10, 2009

fileReference.addEventListener(Event.COMPLETE, uploadCompleteHandler);
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Above is one way to add an event listener in Actionscript. By default the callback function needs to have an argument with name event and type Event. Is there a way to declare this function without any arguments :

private function uploadCompleteHandler():void {}

Edit : It's possible to add an event handler without any arguments in mxml. So one student wanted to know, why isn't it possible to do the same in actionscript?

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How do I execute callback functions dynamically by passing a function in as an argument to another function?

Look at this example:

Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {

[code]....

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[code].....

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Code:
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[Code] .....

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[code]....

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[Code]...

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[Code]....

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[Code]...

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

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Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
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[code]......

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Code:
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in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

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ActionScript 1/2 :: Callback For Xml-rpc Module

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I am integrating a flash module with Drupal using XMLRPC module. I am currently calling a node.save on Drupal(which creates a page in drupal), using Actionscript 2.0. On a flash button click, I am currently calling the node.save function. But ideally, I would like the function to be called first and only after the success of node.save, forward to the confirmation url. Right now, I am being forwarded to the page even without node.save being completed. I then have to refresh the page in order to see the results.

[Code]...

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I am trying to write an IF Else statement that will check to see if a movieclip on the stage has an external SWF loaded in it that was loaded using the loadMovie command. Does the loadMovie command or the internal movieclip object have any kind of a built in function that will return a value if it has an external SWF loaded in it?

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1) subClass.prototype.__proto__ = superClass.prototype;
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and i like to aviod it )

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

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Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
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[code]........

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