ActionScript 3.0 :: Fetch NetStream Meta Without Playing?

Nov 30, 2011

Is there any way to get a NetStream's meta from FMS other than starting playback?I want duration, framerate, etc. before the movie starts playing.

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I want to get the meta from an FMS server and start buffering (really I just want the first frame).  Is there any way to do this other than calling play() and waiting for meta to call pause?

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ActionScript 3.0 :: Error: "NetStream.Play.StreamNotFound" While Playing Mp4 File Using NetStream Object?

Jan 7, 2010

I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:

var url:String = <some http url>;
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[code]........

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ActionScript 2.0 :: Playing FLV From Dynamic URL Using Netstream

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I have a URL that dynamically serves an FLV file or GIF file at different times.

For example, if I put [URL] in my browser, and the server happens to serve an FLV file at that time, the browser will ask me to download the FLV file. If the server happens to serve a GIF file at that time, the browser will display the GIF. Basically [URL] will generate dynamic file content.

In my actionscript I have the following code (assume the video object, netconnection, and other initialization are already done):

netStream.play(http://www.myserver.com/path1/var=somevalue);

When the URL serves an FLV file, the video plays successfully in my flashplayer.

Note that the *actual* FLV file is not specified, only the path that is supposed to contain it. I haven't seen any example of this before, but it works when I try it.

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How can I detect that the URL served a GIF? (so that my player can recover) I tried checking if an onStatus event was fired (I'm expecting NetStream.Play.StreamNotFound), but there doesn't seem to be any. It looks like the netstream object did not react to the wrong input.

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Flash :: NetStream Only Playing When Fully Loaded?

Feb 9, 2012

I've been searching for this for a while, and either my google-fu is weak or there is no easy to find answer yet...

I am using a NetStream to stream a video file from anywhere. The NetStream is NOT connected to any server. Here is the code:

// Create new connection and stream
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[Code]....

This basically works, of course, but the video always starts playing only when it is fully loaded. It also passes the metadata only then. But the main reason to use a NetStream is so that you can play a video BEFORE it is fully loaded.

I tried playing around with the bufferTime property, but to no avail. Also made sure that there is no caching involved when loading the video. I always load a "new one" by adding some "?bla=date" value behind the url.

Is it possible that the "real" streaming only works when really connected to a server? Or am I missing something else?

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I have this little NetStream movie (which I'm not allowed to show, sorry) set up like this:

var nc:NetConnection = new NetConnection();
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[code].....

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Actionscript 2.0 :: Detecting When A NetStream Has Finished Playing?

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I'm brininging in external .flv's into my swf using the NetStream method, I can't seem to detect when the flv has finished playing so I can reset the buttons in my video playlist.

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I'm sure this is a simple question, but I just can't crack it. In my video player I want to detect if the current status is playing or paused. But I can't figure out where this info comes from. Is it a property of the ns object?

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how I know the status of the NetStream whether it is playing or paused or stopped

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ActionScript 3.0 :: Stale Data In Playing NetStream Objects

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I am reusing a NetStream object to play different live streams.

What annoys me is that even though I start playing another stream name on this same stream object, when it is attached to a new Video object after issuing the "play" call, there is stale data after the previous playback. It's NOT the video object obviously, as I already create a new Video object every time I play another stream name on this NetStream object (Video.clear does not work anyway - known player bug).

I can rectify the situation by "resetting" the NetStream object - creating and setting up a new one for each playback, assigning it to the old reference - essentially transparent to the application. The problem is performance - there is the overhead of creating and setting up a new stream object every time. I wish to avoid such overheads.

I wish there was some form of "clear" call for the NetStream class as well...

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I'm trying to play a 10 minute long video (h264/mp4) which is 39MB in size, after I call stream.play(fileURL) it doesn't start playback until its loaded around 12-16MB of the file (many many seconds later), I finally get onMetaData at this point too. Why doesn't it begin playback right away, or at least w/in a couple seconds? What can cause this bloated lead in time?

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Flash :: NetStream.Buffer.Full Not Fired After Call To NetStream.pause?

Jul 6, 2011

I'm making a small video players in AS3, and I've found that after calling NetStream.pause() or NetStream.togglePause(), no status messages are being fired any more.If I click the "pause" button while the video is buffering, I never get the Buffer.Full message.Here is some code:

_connection = new NetConnection();
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ActionScript 3.0 :: Error On BitMapData.draw() After NetStream.pause() Then NetStream.seek()

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I am working on an app that will take a snapshot of an rtmp stream of an archived video, save it to a file, and ExternalInterface the file name to the hosting page to javascript it up for display.

I actually have all pieces working great. The only time an error is thrown is when I pause the video, seek to somewhere, and then try to take a snapshot. Then there is a runtime error of:
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I have the crossdomain.xml and my FlashMediaServer security setup fine (it is actually working, except for this one glitch). It just seems to be the pause-then-seek-then-BitMapData.draw() combination which is creating issues.

Another weird thing: after the error is thrown, if I resume the stream and take a snapshot, it works flawlessly again.

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ActionScript 3.0 :: Get Meta Tag Information Of A Video?

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Code:
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As you can see it happens on meta load, and in order to do that I have to attach the net stream, start playing the video to load the meta data, and then pause it:

Code:
ncConnection = new NetConnection();
ncConnection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
ncConnection.connect(null);

[code].....

What's happening is the player loads up at it's original size, and then with a jolt is resized as required, but responsiveness and load time of the video is very bad and hangs the browser quite easily...

1) Is there some sort of threaded pre-load I can use so that the video doesn't load with such a jolt and the responsiveness of the player isn't compromised

2) is there a way of obtaining the meta data of the video without loading it fully?

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In my application I have a video playing from a NetStream. Every second on timer I update a text label with statistics like stream.info.currentBytesPerSecond. The problem occurs when the NetConnection associated with this NetStream closes: the getter for stream.info throws

[Code]...

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[Code]...

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[Code]...

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