ActionScript 3.0 :: Find Position Of Mc After Displacement?
Apr 28, 2011
I have an mc that is displaced. Within this movie clip is a text box that moves about but it is being displaced along with the rest of the mc. Is there anyway to find a position inside the displaced mc and translate that to root coordinates.
I have built a site in AS2 and would like to know the position of a ball so that I can move a sign to it always.The whole website is in AS2, but I think I have written an incomplete code below for AS3. I need it for AS2 because the whole site is in AS2. The get position of ball is wrong, but I just wanted to throw in some ideas eg.
Code:
// get position of ball ball_mc.addEventListener(<what goes here?>, ball_pos); function signMove(Event:MouseEvent):void{[code]..........
Is it possible to call a function to tell me if a var string is in my array. And if so, what position it is in?I pictured it to look something a little like this:
Code: var pages:Array=['index','services','about','testimonials','contact']; var pageName:String; pageName="services";
How do you find the frame position of an MC with AS? I have several MCs that are supposed to play one after the other, however there's got to be a way to keep my AS organized and not have nextMC.gotoAndPlay()s at the end of each one, ya know. I try to keep my AS all on a few essential well marked frames.
To make this easy, lets say I have a movie clip with a diagonal line in it (top left to bottom right).
I want to start my y position at 0, and place it in a loop and increase y by 5 every time. So we start at the top left of the clip, and move to the bottom of the clip.
Now since we have our y value (0, 5, 10, etc.) would you get the x position of the line? such as (x, y): 5, 10
I've got a grid of sprites.Now I would like to drag an image on a grid-element.Therefore I need to know which x/y of the grid-element is the closest point to the mouse-position.
I'm trying to build a function that finds max-value in array of numbers and returns index position of the value (in AS.3.0)I already have this.....but it is not helping me finding the index number.[code]
I have a movieclip, which attaches to another movieclip, which scrolls.On click I want to be able to drag that movieclip away from the one it was attached to. When I just removeChild it, it's position changes. I want it to stay in the same spot until it's dragged.Any suggestion, on how I can give it that same position, when not attached?
I've tried in vein to understand displacement maps; I can find nothing on "The Internet" that teaches me what I need to learn. Now I'm looking to all you smart-types to solve my problem for me! All I want to is take an image (a rectangle) and make it look like it's going off into the distance (trapezoid-like), getting smaller from left to right. This doesn't even need to animate, I just need two states: straight-on and trapezoid-like -- think iTunes album art browser minus the bells & whistles. I know this can be accomplished with a displacement map, but I know not how to get 'er done.
The way my test works, I draw a path on a displacement map using the mouse, and this displacement is applied to the same image every frame (i.e., the displaced image of the last frame is displaced again). Colors are flowing along the path as they should, with one problem: the displaced pixels always turn transparent after a few seconds.At first I thought this had something to do with the DisplacementMapFilterMode, so I tried setting it to "COLOR" using an opaque bright blue, while the stage behind my warped image is a highlighter green. Nope, the FilterMode color is only used for pixels sampled off the image, while my interior pixels were turning completely transparent of their own accord. I tried removing the alpha channel from my distorted image, and then the pixels would just turn black instead of transparent.
So, now I'm stumped. I've viewed my displacement map to make sure it looks right, I've tried setting the displacement scale to low and high numbers, and I've checked the channel assignments, all to no avail. Here's my code, and I've attached the .fla as well, so you can see what's happening. If you run the file, just make your mouse is located in the center of the frame before it starts, or you'll end up dragging the blue fill color in from off the screen.
Code: // "spider" is the name of a named movie clip instance containing // an image on the stage, having the same dimensions as the stage
I am trying create a displacement effect using this code, but i am getting these error, not able to solve it!import flash.display.BitmapData;
var damper = new flash.display.BitmapData(128, 128, false, 128); var result = new flash.display.BitmapData(128, 128, false, 128); var result2 = new flash.display.BitmapData(256, 256, false, 128);
I'm trying to use the displacement filter with a jpeg image instead of a gradient map. My images are: 1) Background: men2.jpg 2) Map image: men2BN.jpg (same as above, but grayscale and blurred) 3) The image to be displaced: star5_mc
I'm using this tutorial to create buttons with displacement mapping for my simple game menu. These buttons need to be clickable; i.e. once you click on them you move to a different frame. Everything works fine on the first frame, but when I click to the next frame the displacement map disappears and will not apply to the buttons on that frame. Plus, when I click my "back" button to return to Frame 1, the displacement effect has disappeared entirely.
This is the code which is in the base "Game" class, which links to the main Flash file.
It calls the JitteryButton class, another external class, which I don't think is the problem, but I can post if if necessary. It's very similar to the one in the tutorial. Also, I need to add different buttons on other frames of the menu, but if I call them in this external class, it doesn't recognise them.
can anyone spot why this might stop working like it does? I was thinking about instead of using "Game" as an external Actionscript file, I could actually write it into Flash as Actionscript on a layer - would this work?
I'm using a DisplacementMapFilter to created a globe-like effect on a flat map. My problem is, I also want to sync some labels to this map. I have the x/y coordinates for their locations on the flat map, but I need to map them to the now-displaced image.
I would like to be able to do this using the BitmapData that contains the displacement map, so that changing the Bitmap changes both the displacement filter and the label locations. Also, the labels will not be static, and accuracy is fairly important.
i got this script from this tutorial. I tried to convert it from AS2 to AS3, but it seems like the displacement filter is only applied once for some reason. After that, the bitmap isn't updated.[code]
I am trying to make displacement map for perspective correction, but so far my math goes wrong. Here's what I've got; as you see, some lines are not preserved.
I had a quick question about displacement... I just have a circle that changes shape and size and I wondered if there was a way to apply some kind of displacement filter to it, so that ANYTHING under this circle movieclip is distorted by the displacement. (think of a magnifying glass).
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
i am trying to make my text appear wavy using displacement maps. i've attached the file. Please check it out and tell me how to do the following three things with it:
i need to ensure that the text doesnt get cut at the top when it goes out of bounds.i need to create a gradient with more variations. that is, right now its going from 0x000080 to 0x0000FF to 0x000080. so i need to make it go like: 0x000080 - 0x0000FF - 0x000080 - 0x0000FF - 0x000080.i need to be able to vary the size of the gradient box so that it perfectly fits the movieclip that i apply it tohow do i do it? could anyone please make those changes and attach the file back? or just tell me how to do it?
I'm trying to make a plasma fractal (as a self-challenge, I made the sierpinski triangle, Koch snowflake, Mandelbrot set, Julia set, and dragon fractal. If you want the code, PM/reply.) Here's the code of frame 1:
I have a multilingual project (currently 13 languages), which uses many different font variations of "Helvetica Neue", mostly bold, condensed and regular cuts from the LinoType Pro font set ( which includes western european characters) and the same for cyrillic. We will probably add chinese and japanese variations in the future. I have set up the project to use different CSS stylesheets and separately load the fonts for each version, depending on which language the user selects, so I can have different line heights, kerning and/or font sizes to make everything keep the original look, even if the fonts look nothing alike.
All of this works well, except for one problem: For some reason, all cyrillic letters seem to be displaced. They appear 2-3 pixels below the correct base line, and actually protrude across the textfield's bottom border, even when the field is set to autosize. When I use textfield.getCharBoundaries(), all values seem to be correct, even though they obviously aren't rendered correctly.To make everything look neat, I could of course manually move all problematic textfields up or down according to language and font size, but I was wondering if there was some way to prevent or at least detect this kind of displacement in order to automatically handle the adjustments - the Flash Player should have some sort of information on how things are rendered, shouldn't i
I found a tutorial on how to make a cool water effect in as3 using bitmap data and a displacement filter. It works great but it is very heavy on the computer.
here is my code
Code: var bmd:BitmapData = new BitmapData(700, 398); var dmf:DisplacementMapFilter = new DisplacementMapFilter(bmd, new Point(0,0), 1, 2, 10, 30); var p1:Point = new Point(0, 0); var p2:Point = new Point(0, 0);
I must rejected all users outside Denmark from our live streaming (c-ip) and this is done in an access plug-insBut now I need to open up one of the streams, but I can't get the streaming name in the access-plug-ins only in the Auth-plug-ins.I cant use x-page-url or s-uri I need pStreamName. in access-plug-in like thissetStringField(m_pAev, IFmsAuthEvent::F_STREAM_NAME, pStreamName);but I cant get it inside the access-plug-in
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code: // Add the symbols to stage var Menu_mc = new Menu_MC(); addChild(Menu_mc);
I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?
how to make an actionscript to move punto_mc from current position to random position after release, and then from this new position to mevo to another randon position after release?