ActionScript 2.0 :: Find Frame Position Of An MC With It?
Oct 2, 2003
How do you find the frame position of an MC with AS? I have several MCs that are supposed to play one after the other, however there's got to be a way to keep my AS organized and not have nextMC.gotoAndPlay()s at the end of each one, ya know. I try to keep my AS all on a few essential well marked frames.
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I have built a site in AS2 and would like to know the position of a ball so that I can move a sign to it always.The whole website is in AS2, but I think I have written an incomplete code below for AS3. I need it for AS2 because the whole site is in AS2. The get position of ball is wrong, but I just wanted to throw in some ideas eg.
Code:
// get position of ball
ball_mc.addEventListener(<what goes here?>, ball_pos);
function signMove(Event:MouseEvent):void{[code]..........
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Apr 28, 2011
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[code]....
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Aug 22, 2009
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I have two Scenes created as a test, as there will be many Scenes created eventually for a project.
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at flash.display::MovieClip/gotoAndPlay() at FinalProject_Yellow1_fla::yellowOne_1/goToWrong()ArgumentError: Error #2108: Scene Wrong was not found.
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ActionScript Code:
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[Code]....
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Here's my code...
Actionscript Code:
spitballYpos = _root.PDFstanding.shooter._y;
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Code:
var mySound:Sound = new Sound();
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[Code]....
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I Want to change where my mouse x and y is when i enter the frame...
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I vaguely remember seeing something like this before, but I can't for the life of me remember the solution. Any of you guys know what's happening here?
Just a note, it looks as if giving the movieclips instance names stops it - but this isn't really plausible for me as I could have hundreds of movieclips on each frame..
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