ActionScript 3.0 :: How To Find When Frame Has Been Reached Dynamically
Aug 7, 2011
i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and get the next code executed?
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Sep 7, 2007
I have an mc placed on the main stage that I'm trying to control through a separate button. I want the mc to play until a certain frame number is reached and then stop. I've got the following actionscript on the button instance:
Code:
on(rollOver){
if (mc._currentframe == 10){
mc.stop()
[Code]....
This is not working at all - the mc is not stopping at frame 10, just looping continuously
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Sep 28, 2005
with this. I have a button, it functions like this
[Code]...
I want this action stop at a certain frame. So nothing happens when you click a button when it reached a certain frame.
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Feb 2, 2010
I'll try express this as easily as I can: I have an input text box (call the instance whatever you want). What it does is when you type a word, it makes another movie clip (let's say the instance is MORPH) go to a certain frame. The code is simple, but I'll give it to you to give you a better idea:
[Code].....
check is just a light that turns green if the word is complete, so ignore that. Whenever the MORPH object goes to, say "Earth", it plays an animation and afterwards, it hit's a gotoAndStop(1); code, stopping it at the first frame. What the problem is, say, you type earth, it goes to the EARTH animation, but before the animation finishes and goes back, you type EARTH again and it skips straight to the start of the animation. It looks very rough and bad.
What I want is, say I type Earth and the animation plays, and before it finishes the animation, and I type EARTH again, it waits until morph get's back to frame 1. So yeah, to delay a function until a certain frame is reached. Oh, and another thing. Is there a way to make a button click with AS2? Pretty much when it makes contact with another object, it... clicks (whatever it does to reach the DOWN frame and stay there until the other object moves off).
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Jun 9, 2009
I have a circle on my main timeline that rotates as the the timeline plays. I would like to have the timeline stop on a certain frame when a certain button is pressed. So basically, i would like to to a button to play through until it reaches a certain frame. It seems like the most basic thing, however, I cant do itHere is my code so far:
green_btn.addEventListener(MouseEvent.CLICK, playGreen);
function playGreen(event:MouseEvent):void
{
[code].....
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Mar 21, 2009
I have tryed some solutions but I can't make anything work.
Can anyone tall me some sample code to display the domain where flash is running.
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Dec 17, 2009
Is there a way that I can get an AIR app to appear on screen (Always on top), but does not take up a spot on the taskbar? For example, Google desktop takes up part of your screen, but doesn't take up a tab at the bottom.
I'm using custom chrome as well, so how do I find out how much space the taskbar takes up dynamically? This doesn't necessarily have to work on Mac since I'm probably going to be the only one to use it.
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Jun 9, 2009
a_modified_dog suggested, and was kind enough to provide working code in the thread, Assign text to dynamic text fields on different frames, using the "onChanged" event placing code in the main time line of both frames 1 and 2 of a Flash Actionscript 2 movie. The "onChanged" event has been designed apparently for input style text fields only - requiring the user to input text. The code example provided works well for that sequence. But my intended sequence of user events does not permit the user to input a text value. The "onChanged" event does not work with the following intended sequence of user actions:
(1) the user makes a selection from a scrolling list of items that appear within a movie clip (MC1) on frame 1. The list is comprised of a number of selectable buttons.
(2) When the user clicks a button (BTN1) contained in MC1, the onRelease event assigns a string value to a text box (TXT1) within a separate movie clip (MC2) on frame 1. (this is working well)
(3) the user then clicks a stand alone button (separateBtn) on frame 1 that invokes a "gotoAndStop" at frame 2. (no problem)
(4) The text (TXT1) from within the movie clip (MC2) on frame 1 needs to be assigned to a text box (TXT2) on the stage of frame 2. (BIG PROBLEM)
I've played with both dynamic text fields and input text fields. Using the "onChanged" event works well with input text fields IF the user actually enters text into the input text box. Using the intended sequence, a text value is being assigned to TXT1 in MC2 by a button "onRelease" event from within MC1. This same text value (TXT1) should also appear in the text box TXT2 on frame 2. I've tried both input and dynamic style text boxes for TXT1. Both work well for showing the assigned text string on frame 1. Both styles also, when advancing to frame 2, show "undefined" in the corresponding text box (TXT2) on frame 2. Neither input or dynamic style of text box seem to recognize the "onChange" event - from having no text when starting up to having text within TXT1 dynamically appear after the user makes their selection from the button (BTN1)event (onRelease) in MC1.I tried assigning the text in TXT1 on frame 1 to a variable (var_txt1) - in the main time line - and having TXT2 on frame 2 read and assign the variable to TXT2 (TXT2.text = var_txt1), scripting also on the main timeline of frame 2.. Again, all attempts result in "undefined" appearing in TXT2 instead of the variable value (var_txt1). Using 'trace" on frame 1 shows the correct value for the variable (var_txt1). When advancing to frame 2, "trace" shows "undefined".
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Oct 2, 2003
How do you find the frame position of an MC with AS? I have several MCs that are supposed to play one after the other, however there's got to be a way to keep my AS organized and not have nextMC.gotoAndPlay()s at the end of each one, ya know. I try to keep my AS all on a few essential well marked frames.
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Dec 26, 2010
A function I wrote that is supposed to respond to a mouse click event...is not being reached. The following is the code exercpt:
Code:
public function Stuff()
{
txtAreaMain = new TextArea;
var rtmpNow = "rtmp://compName/Toy";
[Code]....
I placed the button in the FLA file directly and named it 'btnSubmit'. The sendMsg function is within the 'Stuff' class and the instantiation of the button object is also done within the 'Stuff' function. The doSharedObject function is called without a problem. I wrote the 3 trace statements just to confirm if the compiler traverses those lines..., and they are indeed printed to the output, so I don't know why the 'sendMsg' function is not called.
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Jul 1, 2009
i created dynamically checkbox on data grid how do i find out Which checkbox select/unselect and which checkbox contact is select/unselect ? Because we cant set dynamic id for each checkbox
<mx:DataGrid x="7" y="3" width="347" height="337" dataProvider="{#####}" variableRowHeight="true">
<mx:columns>
[Code]....
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May 4, 2011
I have two Scenes created as a test, as there will be many Scenes created eventually for a project.
the Scenes are names Intro and Wrong
In the Intro Scene is a Movieclip (called Yellow1) that contains all of the functionality and timelines for that Scene.
In theYellow1 Movieclip, I have a button that when clicked it goes to a specific frame in the timeline. That works fine.
Along the timeline there is a frame with Actionscript that is set to automatically go to the Scene called Wrong when entered.
The code in the frame is:
addEventListener(Event.ENTER_FRAME, goToWrong);
function goToWrong(event:Event):void{ gotoAndPlay(1, "Wrong"); }
When I test the Scene Intro, everything plays fine until it enters the Frame with the above code.
I get an error of:
at flash.display::MovieClip/gotoAndPlay() at FinalProject_Yellow1_fla::yellowOne_1/goToWrong()ArgumentError: Error #2108: Scene Wrong was not found.
so it cannot find the Scene called wrong.
I know it has to be something to do with the Scene Wrong being at a different level ?
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Sep 17, 2009
How can I find out the frame numbers of the beginning and end of a layer (with content) without actually going there? It would be a lot of work if I manually enter them and have to revise again when frames are different due to content change. Can I get a list of all the frame numbers of the first frames of all the labels in a movie?
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Nov 5, 2009
So I wondered if there is some way to retrieve a list of all movieclips that are in the library that have been exported in frame 1.
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Jun 12, 2011
I want to find a way to get the number of the current frame of the main timeline using code in the timeline.
So like in frame 10 of the timeline I put in some actions. I want to make a variable that gets the number of the current frame so I can use it later.
Something like this:
ActionScript Code:
var framenum:uint = currentframe;
gotoAndStop(framenum + 3);
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Dec 4, 2008
How do you detect the end of the loaded swf that loads the flv? It never reaches the frame 20, and I think it is due to the loaded flv CamTest.flv file. So how do you find out that the loaded swf really reached the end? How do you find out the end of the loaded flv inside the loaded swf?
On mainline frame 1, I have
loader_mc.loadMovie("CamTest_controller.swf");
On the loader_mc movie clip
onClipEvent (enterFrame) {
[Code]....
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Oct 5, 2004
I am sliding a movieclip using easing equations. I need a loop that that steps through the current _y value of that clip and when it reaches the desired position(_yvalue -721) tell another clip to start animating(click_mc) here is what i have so far
PHP Code:
big_mc.cdown.onRelease = function(){
_root.big_mc.slideTo(-130, -720, 1.7, "easeinoutquint");
for(var i = big_mc._y; i > -721; i--){
trace(i);
[code]....
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Oct 5, 2004
I am sliding a movieclip using easing equations. I need a loop that that steps through the current _y value of that clip and when it reaches the desired position(_yvalue -721) tell another clip to start animating(click_mc)
here is what i have so far
[Code]....
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Jul 16, 2010
I am creating a countdown timer in AS3 and ive found some code and changed a few things to get it to do what I need but I also need to stop the code from running once it the timer has counted down to the desired time i.e 00:00:00:00, as the current code means the countdown timer then startes to count up once its gone past the date, stop the code running once the date is reached ?
Code:
var endDate:Date = new Date(2010,06,14);
var countdownTimer:Timer = new Timer(1000);
countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);
[Code].....
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Jul 2, 2010
I had a timeline with 3 sound effects, back to back, with a this.stop(); at the end of each one (...so there's three separate sections of a timeline, with a label at the start of each).... and when I'd play it (from the start, for example), it would play the first sound effect (as expected), and stop before the second section (where the next sound effect was)... yet the second sound effect would trigger!
Even when watching it in 'Test Movie' mode, I'd see that it stopped before the next section, yet the second sound triggered (many frames before the stop command I tried putting more space between the sections... and putting the samples on different layers... yet it ALWAYS triggered the second sample, even though the frame it started on was never close to being reached!
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Nov 5, 2009
i have a function that has a tween, and i want to remove the tweened MC once reached y = 600, but i cant do that. i tried ENTER_FRAME, but i got errors here is the code that doesnt work
[Code]....
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May 13, 2011
I'm making my first flash game but I've run into some problems. Here is the game: [URL]. Everytime I reach the next level I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Game_fla::MainTimeline/movecircle()
I also want the timer to stop counting when I die or finish. I've tried
Code:
if (platforms.currentFrame == platforms.totalFrames -1) {
timer.stop();
}
which didn't work.
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Mar 16, 2009
im trying to make a simple text input field, where a user can input a fixed number of chars (this bit isnt the problem). And can only make a certain amount of new lines. This bit is the problem. Currently a user can keep pressing return and make the text field as large as they wish, and i need to basically stop any input say it reaches 8 lines.
Ive looked at numLines which states is readOnly but does something odd if u set it to a number. What its doing is not allowing my text field to change size at all. I have some code that repositons my text field and a clip underneath as it grows. Defining numLines stops this working which confuses me further:)
Im know i can check against numLines so when its goign to go greater then to stop inout. But im not sure on how to actually stop the input if that makes sense.
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Sep 2, 2004
im stuck with preloading sounds. i want to preload mp3s into my movie, but the thing is that they shouldnt start playing when completly/partially loaded.
i want the mp3 to get completely loaded in the background(but shouldnt play as yet) when some animation is completed and scene 2 is reached the mp3 should start playing.
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Sep 2, 2004
im stuck with preloading sounds. i want to preload mp3s into my movie, but the thing is that they shouldnt start playing when completly/partially loaded.
i want the mp3 to get completely loaded in the background(but shouldnt play as yet) when some animation is completed and scene 2 is reached the mp3 should start playing.
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May 30, 2009
Is there a way or some kind of magical button that lets you find all code in any frame in your time line or flash file? CS4
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May 6, 2010
Where I find the "Frame View" icon in Adobe Professional Flash CS3?
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Jul 9, 2009
How do I go about changing my movie height on a certain frame on the timeline?
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Jul 9, 2009
How do I go about changing my movie height on a certain frame on the timeline?
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May 18, 2010
I must rejected all users outside Denmark from our live streaming (c-ip) and this is done in an access plug-insBut now I need to open up one of the streams, but I can't get the streaming name in the access-plug-ins only in the Auth-plug-ins.I cant use x-page-url or s-uri I need pStreamName. in access-plug-in like thissetStringField(m_pAev, IFmsAuthEvent::F_STREAM_NAME, pStreamName);but I cant get it inside the access-plug-in
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