ActionScript 2.0 :: Check If Mc Reached A Certain _y Then Animate
Oct 5, 2004
I am sliding a movieclip using easing equations. I need a loop that that steps through the current _y value of that clip and when it reaches the desired position(_yvalue -721) tell another clip to start animating(click_mc)
here is what i have so far
[Code]....
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Oct 5, 2004
I am sliding a movieclip using easing equations. I need a loop that that steps through the current _y value of that clip and when it reaches the desired position(_yvalue -721) tell another clip to start animating(click_mc) here is what i have so far
PHP Code:
big_mc.cdown.onRelease = function(){
_root.big_mc.slideTo(-130, -720, 1.7, "easeinoutquint");
for(var i = big_mc._y; i > -721; i--){
trace(i);
[code]....
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Dec 26, 2010
A function I wrote that is supposed to respond to a mouse click event...is not being reached. The following is the code exercpt:
Code:
public function Stuff()
{
txtAreaMain = new TextArea;
var rtmpNow = "rtmp://compName/Toy";
[Code]....
I placed the button in the FLA file directly and named it 'btnSubmit'. The sendMsg function is within the 'Stuff' class and the instantiation of the button object is also done within the 'Stuff' function. The doSharedObject function is called without a problem. I wrote the 3 trace statements just to confirm if the compiler traverses those lines..., and they are indeed printed to the output, so I don't know why the 'sendMsg' function is not called.
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Sep 7, 2007
I have an mc placed on the main stage that I'm trying to control through a separate button. I want the mc to play until a certain frame number is reached and then stop. I've got the following actionscript on the button instance:
Code:
on(rollOver){
if (mc._currentframe == 10){
mc.stop()
[Code]....
This is not working at all - the mc is not stopping at frame 10, just looping continuously
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Sep 28, 2005
with this. I have a button, it functions like this
[Code]...
I want this action stop at a certain frame. So nothing happens when you click a button when it reached a certain frame.
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Jul 16, 2010
I am creating a countdown timer in AS3 and ive found some code and changed a few things to get it to do what I need but I also need to stop the code from running once it the timer has counted down to the desired time i.e 00:00:00:00, as the current code means the countdown timer then startes to count up once its gone past the date, stop the code running once the date is reached ?
Code:
var endDate:Date = new Date(2010,06,14);
var countdownTimer:Timer = new Timer(1000);
countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);
[Code].....
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Jul 2, 2010
I had a timeline with 3 sound effects, back to back, with a this.stop(); at the end of each one (...so there's three separate sections of a timeline, with a label at the start of each).... and when I'd play it (from the start, for example), it would play the first sound effect (as expected), and stop before the second section (where the next sound effect was)... yet the second sound effect would trigger!
Even when watching it in 'Test Movie' mode, I'd see that it stopped before the next section, yet the second sound triggered (many frames before the stop command I tried putting more space between the sections... and putting the samples on different layers... yet it ALWAYS triggered the second sample, even though the frame it started on was never close to being reached!
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Nov 5, 2009
i have a function that has a tween, and i want to remove the tweened MC once reached y = 600, but i cant do that. i tried ENTER_FRAME, but i got errors here is the code that doesnt work
[Code]....
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Feb 2, 2010
I'll try express this as easily as I can: I have an input text box (call the instance whatever you want). What it does is when you type a word, it makes another movie clip (let's say the instance is MORPH) go to a certain frame. The code is simple, but I'll give it to you to give you a better idea:
[Code].....
check is just a light that turns green if the word is complete, so ignore that. Whenever the MORPH object goes to, say "Earth", it plays an animation and afterwards, it hit's a gotoAndStop(1); code, stopping it at the first frame. What the problem is, say, you type earth, it goes to the EARTH animation, but before the animation finishes and goes back, you type EARTH again and it skips straight to the start of the animation. It looks very rough and bad.
What I want is, say I type Earth and the animation plays, and before it finishes the animation, and I type EARTH again, it waits until morph get's back to frame 1. So yeah, to delay a function until a certain frame is reached. Oh, and another thing. Is there a way to make a button click with AS2? Pretty much when it makes contact with another object, it... clicks (whatever it does to reach the DOWN frame and stay there until the other object moves off).
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Jun 9, 2009
I have a circle on my main timeline that rotates as the the timeline plays. I would like to have the timeline stop on a certain frame when a certain button is pressed. So basically, i would like to to a button to play through until it reaches a certain frame. It seems like the most basic thing, however, I cant do itHere is my code so far:
green_btn.addEventListener(MouseEvent.CLICK, playGreen);
function playGreen(event:MouseEvent):void
{
[code].....
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Aug 7, 2011
i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and get the next code executed?
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May 13, 2011
I'm making my first flash game but I've run into some problems. Here is the game: [URL]. Everytime I reach the next level I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Game_fla::MainTimeline/movecircle()
I also want the timer to stop counting when I die or finish. I've tried
Code:
if (platforms.currentFrame == platforms.totalFrames -1) {
timer.stop();
}
which didn't work.
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Mar 16, 2009
im trying to make a simple text input field, where a user can input a fixed number of chars (this bit isnt the problem). And can only make a certain amount of new lines. This bit is the problem. Currently a user can keep pressing return and make the text field as large as they wish, and i need to basically stop any input say it reaches 8 lines.
Ive looked at numLines which states is readOnly but does something odd if u set it to a number. What its doing is not allowing my text field to change size at all. I have some code that repositons my text field and a clip underneath as it grows. Defining numLines stops this working which confuses me further:)
Im know i can check against numLines so when its goign to go greater then to stop inout. But im not sure on how to actually stop the input if that makes sense.
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Sep 2, 2004
im stuck with preloading sounds. i want to preload mp3s into my movie, but the thing is that they shouldnt start playing when completly/partially loaded.
i want the mp3 to get completely loaded in the background(but shouldnt play as yet) when some animation is completed and scene 2 is reached the mp3 should start playing.
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Sep 2, 2004
im stuck with preloading sounds. i want to preload mp3s into my movie, but the thing is that they shouldnt start playing when completly/partially loaded.
i want the mp3 to get completely loaded in the background(but shouldnt play as yet) when some animation is completed and scene 2 is reached the mp3 should start playing.
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Mar 2, 2005
I'm trying to grasp how functions and motion tweening works.
Heres my question. How do i make an object move along the y axis once it has reached its x axis target?
HEre is the code, that i got from here.
and what in this code is making the MC ease out?[code]...
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Aug 31, 2009
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
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Jun 23, 2010
I am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
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Oct 2, 2009
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
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Jan 27, 2011
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[Code]...
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May 20, 2009
There are 2 buttons to animate the movieclip on moving right or left and making it appearing and disappearing. However, the button react after a few second the animation finish. Does anyone know how to make the button work faster? this is the script for those buttons
one of the button
on (press) {
if (tt == false) {
import mx.transitions.Tween;
[code]....
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Jun 20, 2009
i'm trying to animate the drawing of a picture with my wacom tablet, but the only way that i know how is to start with the full drawing and erase frame-by-frame backwards, which takes a lot of time and can look choppy.
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Aug 22, 2009
How to animate handwriting? i.e. so a site visitor will see a word appear as it's being written...
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I would like to know if you can put a PNG file into Flash CS3 and use it likeyou drew it in flash.
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Apr 19, 2010
Does anyone know how to go about animating a movie clip that would go behind another movie clip?
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Apr 28, 2011
I have drawn a dotted line for this illustration:how to animated the dots to give the impression that data in this network line is going from left to right?
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Nov 1, 2011
The problem is that the whole function of adding a movie clip to another movie clip suddenly has been disabled or something. I took a look at previous work of mine (.fla of course) because I suddenly remembered I used a movie clip in a movie clip, and that randomly doesn't work anymore either. Even the time line is edited: just 1 keyframe and nothing more, but increasing the timeline keeps it static regardless.
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Apr 5, 2012
I am trying to saturate a flash animation from left to right with a blurred wipe. I am attempting to do this by creating duplicate movie clips, with one of the movie clips having a filter to completely desaturate the color. I am hiding the saturated movie clip with a mask (basic rectangle) that I am animating to move out of the way revealing the "color". I would like my desired effect to "fade" in by adding a horizontal "x" blur to the mask. I have been successful at wiping in the saturation, but Flash seems to be ignoring the blur on the mask I have created.
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Feb 23, 2010
I need more examples animating external files. My ball in the external swf is suppose tick across the stage. How do I get "ldr.swf" to load "ball. swf" and tell it to move the ball across the stage?[code]
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Feb 8, 2010
I'm trying to create something similar (and w/fewer lines) to what is on this site[url]...
I've done plenty of searching and have found some good stuff, but what i'm having trouble finding is how to incorporate random motion/bending of the lines.
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