ActionScript 3.0 :: Function Can't Be Reached?
Dec 26, 2010
A function I wrote that is supposed to respond to a mouse click event...is not being reached. The following is the code exercpt:
Code:
public function Stuff()
{
txtAreaMain = new TextArea;
var rtmpNow = "rtmp://compName/Toy";
[Code]....
I placed the button in the FLA file directly and named it 'btnSubmit'. The sendMsg function is within the 'Stuff' class and the instantiation of the button object is also done within the 'Stuff' function. The doSharedObject function is called without a problem. I wrote the 3 trace statements just to confirm if the compiler traverses those lines..., and they are indeed printed to the output, so I don't know why the 'sendMsg' function is not called.
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Feb 2, 2010
I'll try express this as easily as I can: I have an input text box (call the instance whatever you want). What it does is when you type a word, it makes another movie clip (let's say the instance is MORPH) go to a certain frame. The code is simple, but I'll give it to you to give you a better idea:
[Code].....
check is just a light that turns green if the word is complete, so ignore that. Whenever the MORPH object goes to, say "Earth", it plays an animation and afterwards, it hit's a gotoAndStop(1); code, stopping it at the first frame. What the problem is, say, you type earth, it goes to the EARTH animation, but before the animation finishes and goes back, you type EARTH again and it skips straight to the start of the animation. It looks very rough and bad.
What I want is, say I type Earth and the animation plays, and before it finishes the animation, and I type EARTH again, it waits until morph get's back to frame 1. So yeah, to delay a function until a certain frame is reached. Oh, and another thing. Is there a way to make a button click with AS2? Pretty much when it makes contact with another object, it... clicks (whatever it does to reach the DOWN frame and stay there until the other object moves off).
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Sep 7, 2007
I have an mc placed on the main stage that I'm trying to control through a separate button. I want the mc to play until a certain frame number is reached and then stop. I've got the following actionscript on the button instance:
Code:
on(rollOver){
if (mc._currentframe == 10){
mc.stop()
[Code]....
This is not working at all - the mc is not stopping at frame 10, just looping continuously
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Oct 5, 2004
I am sliding a movieclip using easing equations. I need a loop that that steps through the current _y value of that clip and when it reaches the desired position(_yvalue -721) tell another clip to start animating(click_mc) here is what i have so far
PHP Code:
big_mc.cdown.onRelease = function(){
_root.big_mc.slideTo(-130, -720, 1.7, "easeinoutquint");
for(var i = big_mc._y; i > -721; i--){
trace(i);
[code]....
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Sep 28, 2005
with this. I have a button, it functions like this
[Code]...
I want this action stop at a certain frame. So nothing happens when you click a button when it reached a certain frame.
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Oct 5, 2004
I am sliding a movieclip using easing equations. I need a loop that that steps through the current _y value of that clip and when it reaches the desired position(_yvalue -721) tell another clip to start animating(click_mc)
here is what i have so far
[Code]....
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Jul 16, 2010
I am creating a countdown timer in AS3 and ive found some code and changed a few things to get it to do what I need but I also need to stop the code from running once it the timer has counted down to the desired time i.e 00:00:00:00, as the current code means the countdown timer then startes to count up once its gone past the date, stop the code running once the date is reached ?
Code:
var endDate:Date = new Date(2010,06,14);
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countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);
[Code].....
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Jul 2, 2010
I had a timeline with 3 sound effects, back to back, with a this.stop(); at the end of each one (...so there's three separate sections of a timeline, with a label at the start of each).... and when I'd play it (from the start, for example), it would play the first sound effect (as expected), and stop before the second section (where the next sound effect was)... yet the second sound effect would trigger!
Even when watching it in 'Test Movie' mode, I'd see that it stopped before the next section, yet the second sound triggered (many frames before the stop command I tried putting more space between the sections... and putting the samples on different layers... yet it ALWAYS triggered the second sample, even though the frame it started on was never close to being reached!
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Nov 5, 2009
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[Code]....
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Jun 9, 2009
I have a circle on my main timeline that rotates as the the timeline plays. I would like to have the timeline stop on a certain frame when a certain button is pressed. So basically, i would like to to a button to play through until it reaches a certain frame. It seems like the most basic thing, however, I cant do itHere is my code so far:
green_btn.addEventListener(MouseEvent.CLICK, playGreen);
function playGreen(event:MouseEvent):void
{
[code].....
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Aug 7, 2011
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I'm making my first flash game but I've run into some problems. Here is the game: [URL]. Everytime I reach the next level I get this error:
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Code:
if (platforms.currentFrame == platforms.totalFrames -1) {
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Mar 16, 2009
im trying to make a simple text input field, where a user can input a fixed number of chars (this bit isnt the problem). And can only make a certain amount of new lines. This bit is the problem. Currently a user can keep pressing return and make the text field as large as they wish, and i need to basically stop any input say it reaches 8 lines.
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Sep 2, 2004
im stuck with preloading sounds. i want to preload mp3s into my movie, but the thing is that they shouldnt start playing when completly/partially loaded.
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Sep 2, 2004
im stuck with preloading sounds. i want to preload mp3s into my movie, but the thing is that they shouldnt start playing when completly/partially loaded.
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I'm trying to grasp how functions and motion tweening works.
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HEre is the code, that i got from here.
and what in this code is making the MC ease out?[code]...
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Aug 31, 2009
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
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Nov 1, 2010
I've got a Vector of ViewToActionMap objects, which have following constructor:
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_toFunction:Function,
[code].....
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Oct 9, 2010
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code:
class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
[code].....
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Jan 29, 2003
is it possible to write a function to move an object and then call that function on a clip event for instance
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script;
script;
}
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Jun 23, 2009
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[Code]...
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Apr 21, 2010
How do I execute callback functions dynamically by passing a function in as an argument to another function?
Look at this example:
Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {
[code]....
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Nov 27, 2009
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
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I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
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Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
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Jul 27, 2009
is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.
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Jun 16, 2010
How create baseurl function in flash and how i call that function in button script
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Feb 28, 2008
I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
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Feb 18, 2004
is there a way to refer to all movie clips on the stage or apply a function to all movie clips without applying the function to all manually?
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