Just upgraded from CS5 to CS5.5Code that worked in CS5 now gives compiler errors:Symbol 'VideoPlayerMC', Layer 'Layer 2', Frame 1, Line 211119: Access of possibly undefined property state through a reference with static type flash.events:VideoEvent.Symbol 'VideoPlayerMC', Layer 'Layer 2', Frame 1, Line 421119: Access of possibly undefined property PLAYHEAD_UPDATE through a reference with static type Class.
I have been given an SWF to edit a link in the AS code. The fact is the SWF uses some XML that is generated (actually retrieved) by PHP code from a database. menuXML.load("/sub/page/dynamic.php?genre=" + genre); so the point is we can use the same SWF 'mainfraim' and fill them with different animations/sources based on the link provided in dynamic.php?genre=### Now, I've used Flash Decompiler Gold to extract all files in the SWF and can open it again in Adobe Flash to edit it. When done I enter CTRL+ENTER and there are immediately 4 compiler errors!! Errors:
1x < Unexpected 'if' encountered > 2x < Statement block must be terminated by '}' > 1x < Ecpected a field name after '.' operator. >
How can these errors be present, when the original SWF works perfectly??! If I don't manage to solve this, I'll have to find out how to create an .php file the SWF tries to use which can select the proper resources (from a database I guess) to show them (using ?genre=###)
i have built a custom class, which i call from a frame script. the custom class takes only one parameter, which is a string URL of an XML file. SUDDENLY, when i move all the files off of my desktop into a different folder, i receive compiler errors, stating it can not find my custom class .as file, even though it's in the same folder! why is this happening? here's my entire frame script:
I am following a code example in a book and have the final fla and as files, so I know the project works when fully coded.In the book, it tells me I can test the movie to make sure that it is working so far. When I do that, I get the error 1120: Access of undefined property.
The "property" is a component instance. If I take the example completed code and remove everything up to the point I am at, I receive the same errors, so I know it's not a spelling/syntax mistake.I have a feeling it is the Compiler in Strict Mode. But, when I change it to Standard Mode, then I get error 5001: The name of package 'com.foundastionAS3.ch12' does not reflect the location of this file. etc.
note:: attached is a file of the compiler when it gives me multiple 1120s.
I've made an image map in Flash using AS3, however it does not seem to be working properly. The links only work in a strange succession. In order to click all the links you must first click the last link followed by the first link, then the second link. After that the image map behaves as it is supposed to. I'm not sure why this is happening. It complies without error and aside from the little quirk mentioned above, it works beautifully. I've checked and double checked the AS, even copied and pasted some code from one button to another to see if it would make a difference, but to no avail. I am using the code listed below:
[quote] button1.addEventListener(MouseEvent.CLICK, callLink1); function callLink1 (event: MouseEvent) :void { var url:String = ("http://www.google.com"); var request:URLRequest = new URLRequest (url); try { navigateToURL (request, "_parent"); } catch (e:Error) { trace ("Error occurred!"); } [/quote]
I am having a problem that I cannot figure out. I have searched the internet, describing as best I could and I could only find one other person with the same problem as me and no one replied to his post. Here's to hoping someone knows what is up.My App was working fine yesterday, then I added a few lines of code to a class file. When I tried to test the movie, it wouldn't compile. It would just run through all of the frames flashing each control. It does not output anything to the Output window nor the Compiler Errors window, which is odd because even when it would compile before it would output some warnings to the compiler errors window.
So I went into the class I changed and commented out the changes I made. Still will not compile.Also, when I try and go and Debug the movie, it tells me "You cannot debug this SWF because it contains no Actionscript". I've tried researching this problem as well, but it seems that this problem occurs when people are using the Document Class. I am not using a document class. My actionscript is on the frames.This same problem happened for the first time on Monday, but by tinkering with files/settings, it was fixed. That is until yesterday when i made that change.
I have been lurking here for a while. Whenever I get stuck I usually search through forums and find my answers. This ones not returning any results... So I've joined up. USING: Flash 5.0 in Windows, no flex [b] Here's my issue:[/b] I am working through Lee Brimelow's [b]Click and Zoom 3D Carousel[/b] video and I got to the first time he goes to preview his movie at about 23:50 and I get nothing. No compiler errors and no images, just a black screen...
So I figured the XML didn't go through correctly. I tried playing with the code but to no avail... If anyone could point me in the right direction that would be awesome! My tutorial document is located in the Carousel folder on my desktop, files and images are all there.
I'm getting a compiler error in my flash website the error said, Location: Scene 1, Layer 'Actions/Labels', Frame 1, Line 12 Description: 1120: Access of undefined property furniture Source: furniture.addEventListener(MouseEvent.CLICK,clickS action); What is up with this error. My instance name matches in my code and in my actions/labels layer, anyone know what else it could be?
Flash cs3 on Vista computer - Using Actionscript 3.0. When clicking the check syntax in Actions panel. I am getting a message that "This scripts contains errors. The errors encountered are listed in the Compiler Errors panel." But there's nothing in the panel. The script was working fine before I added a mask but stopped working after I added it.. Not sure even where to look as even when I publish the movie I'm not getting any error message to point me in the right direction. Anybody know if there is some way to have Flash tell me where the error is? The weird thing is if I create a new flash document and just put stop(); in the actionpanel, I'm getting the same message.
Using Actionscript 3.0. When clicking the check syntax in Actions panel,I am getting a message that "This scripts contains errors. The errors encountered are listed in the Compiler Errors panel." But there's nothing in the panel.The script was working fine before I added a mask and stopped working after I added it.. Not sure even where to look as even when I publish the movie I'm not getting any error message to point me in the right direction. Anybody know if there is some way to have Flash tell me where the error is? The weird thing is if I create a new flash document and just put stop(); in the actions, I'm getting the same message.
I have created a MovieClip with a custom class that has a dynamic text field (called "textArea"), which I want to modify by the Component Inspector, as well as via a custom method using: textArea.text = newText;
It works fine in all cases and there are no problems, but the compiler still wants to give me the error: 1120: Access of undefined property textArea.
The error doesn't appear when I remove the component parameters (so that it's just a normal MovieClip). It still works, even with the error, so I'm not sure why it wants to complain. Am I doing something wrong or is it just being bitchy?
Im trying to create an actionscript file that would take an XML output from a PHP script for the flash game that my friend is working on, but im always having the 1120 error. Here are the details
Compiler Errors: 1120: Access of undefined property fileLoader. fileLoader.load(file);1120: Access of undefined property file. fileLoader.load(file); 1120: Access of undefined property fileLoader. fileLoader.addEventListener(Event.COMPLETE, onLoaded);
In flexbuilder 3 for some mxml files I can purposely put in syntax errors and the compiler will seem to compile the specific page(but actually not compile it) or report any errors for that page. Is there any way that you know of to get the compiler to report the errors to me so I can get it to compile the page. I've tried rebuilding all and cleaning the project already.
Has anyone used the compiler in CS5? I have a client that wants several Flash sites to play on Apple's iPhone/iPad. I'm doing some research now but wanted to see if anyone could add insight before I purchase the upgrade to CS5.
There are some classes that were taken out of the 4.0 flex sdk and I would like to know how to configure my compiler to use both sdk's, if it is even possible.
I have been assigned to work on a Java/Flash/BlazeDS project. When I pull down the project code, I need to run an Ant script as part of the setup. This script eventually compiles the Flash code, as seen below.[code]...
I'm making an animation in Flash CS4 and I have absolutely no actionscript in my project. At some point I added a new layer called "actions" and typed a simple piece of code in a keyframe (stop) but then I changed my mind and deleted it. But even though now there is no code in my project I still get a very annoying compiler errors window, every time I test my movie. What should I do to get rid of it?
I've read through this section of Adobe's excellent 10.1 optimization tips. I found the statement below to be very helpful. Is there anything else to look out for? Is the dumbed-down difference just: use the GPU for raster and CPU for vector graphics?
The GPU is only effective for bitmaps, solid shapes, and display objects that have the cacheAsBitmap and cacheAsBitmapMatrix set. When the GPUis used in tandem for other display objects and this generally results in poor rendering performance.
So, I've formally logged a bug against this with Adobe as I've been beating my head against a wall trying to understand why this won't work, but I'm hoping that it's perhaps something within the Flash IDE that I'm setting incorrectly (or not setting at all) that is causing the issue that I'm encountering: I've created a container .fla that uses classes that are defined in an externally loaded swc, child.swc. I've added the .swc in the container's library path (Publish Settings > AS 3.0 Settings > Library Path) and have set its "Link Type" as "Exernal". According to Adobe's docs:
I am using Flash Professional CS5 with ActionScript 3.0. The problem is, When I am trying to use fscommand2 function, Flash Compiler throwing an error saying: Scene 1, Layer 'Layer 1', Frame 1, Line 7 1180: Call to a possibly undefined method fscommand2.But, I am able to use fscommand. But, it is for different purpose, so will not fulfill my requirement to get Device(Mobile) properties like DeviceID etc.
I'm trying to write a compiler argument for FDT to force the inclusion of one of my SWCs. It looks kind of like this (App name changed, but the real one also contains mixed case and a space): -include-libraries "C:WorkspacesMy Applibssite.swc" Problem is that the compiler claims it is unable to open this file. Is there a problem maybe with using a full path like this? Ideally I would prefer to use a token to represent the project folder, something like -include-libraries "${project}/libs/site.swc", but I don't seem able to find a token list in the docs.
It can be seen from this that Flash VM can set attribute to built-in Class, but compiler prohibits that. Is this a bug or a characteristic in Flash VM?
I would add a scrollbar to a TLFTextField, I know that should be possible because in the official documentation scrollTarget is DisplayObject.When I try to do that, Flash CS5 gets compiler error telling me that scrollTarget only accepts standard TextField.
Code: var txt:TLFTextField=new TLFTextField(); var scrollBar:UIScrollBar=new UIScrollBar(); scrollBar.scrollTarget=txt; //error
After changing the Flex SDK to 3.6 (from 4.5.1) so as to target Flash player 9.0.124, the project no longer compiles, producing spurious errors such as XML does not have matching begin and end tags leading me to believe that the compilation process is 'borked'.
This is a pure AS project, and so should have no dependency on the Flex SDK, howver, it seeems to be inextricably linked to the Flex 4.x SDK and Flash Player 10+. I have tried swf-version and -target-player-version in the compiler arguments, but there is still something I am missing to get this to compile for Flash player 9.
I have made multiple movies compiled in flash player 6.0 with AS 1.0. Now the problem is that when i compile the movie with the new compiler for Flash 7 under AS 1.0, there are a lot of runtime errors. There are no error messages, just screw ups during runtime. But if played with Flash Player 7, it works.
For example kirupa's volume control with slider doesn't work. So I am just wondering what script changes i need to make. I have tried declaring my variables and making them case sensitive. But there are still problems. I just need some generalizations on what I should do. For me compiling under 7.0 is enticing becuase of the speed enhancements for the 30% of ppl who do have the new player.