Android :: When Should Use The CPU Or Or The GPU Compiler Option In Flash?
Mar 8, 2011
I've read through this section of Adobe's excellent 10.1 optimization tips. I found the statement below to be very helpful. Is there anything else to look out for? Is the dumbed-down difference just: use the GPU for raster and CPU for vector graphics?
The GPU is only effective for bitmaps, solid shapes, and display objects that have the cacheAsBitmap and cacheAsBitmapMatrix set. When the GPUis used in tandem for other display objects and this generally results in poor rendering performance.
i am using mxmlc for building the flex projects using ant.how to use flex builder-> copy non embeded files to destination folder compiler option in ANT
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override protected boolean drawChild (Canvas canvas, View child, long drawingTime) { if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
Has anyone used the compiler in CS5? I have a client that wants several Flash sites to play on Apple's iPhone/iPad. I'm doing some research now but wanted to see if anyone could add insight before I purchase the upgrade to CS5.
There are some classes that were taken out of the 4.0 flex sdk and I would like to know how to configure my compiler to use both sdk's, if it is even possible.
I have been assigned to work on a Java/Flash/BlazeDS project. When I pull down the project code, I need to run an Ant script as part of the setup. This script eventually compiles the Flash code, as seen below.[code]...
I'm making an animation in Flash CS4 and I have absolutely no actionscript in my project. At some point I added a new layer called "actions" and typed a simple piece of code in a keyframe (stop) but then I changed my mind and deleted it. But even though now there is no code in my project I still get a very annoying compiler errors window, every time I test my movie. What should I do to get rid of it?
Just upgraded from CS5 to CS5.5Code that worked in CS5 now gives compiler errors:Symbol 'VideoPlayerMC', Layer 'Layer 2', Frame 1, Line 211119: Access of possibly undefined property state through a reference with static type flash.events:VideoEvent.Symbol 'VideoPlayerMC', Layer 'Layer 2', Frame 1, Line 421119: Access of possibly undefined property PLAYHEAD_UPDATE through a reference with static type Class.
I have been given an SWF to edit a link in the AS code. The fact is the SWF uses some XML that is generated (actually retrieved) by PHP code from a database. menuXML.load("/sub/page/dynamic.php?genre=" + genre); so the point is we can use the same SWF 'mainfraim' and fill them with different animations/sources based on the link provided in dynamic.php?genre=### Now, I've used Flash Decompiler Gold to extract all files in the SWF and can open it again in Adobe Flash to edit it. When done I enter CTRL+ENTER and there are immediately 4 compiler errors!! Errors:
1x < Unexpected 'if' encountered > 2x < Statement block must be terminated by '}' > 1x < Ecpected a field name after '.' operator. >
How can these errors be present, when the original SWF works perfectly??! If I don't manage to solve this, I'll have to find out how to create an .php file the SWF tries to use which can select the proper resources (from a database I guess) to show them (using ?genre=###)
So, I've formally logged a bug against this with Adobe as I've been beating my head against a wall trying to understand why this won't work, but I'm hoping that it's perhaps something within the Flash IDE that I'm setting incorrectly (or not setting at all) that is causing the issue that I'm encountering: I've created a container .fla that uses classes that are defined in an externally loaded swc, child.swc. I've added the .swc in the container's library path (Publish Settings > AS 3.0 Settings > Library Path) and have set its "Link Type" as "Exernal". According to Adobe's docs:
I am interested in buying flash however even with the discount given to students as a program it is still a large investment. I was wondering if I am able to buy an older version for example "Flash 8" at a reduced price from adobe or another trusted retailer I know the newer version have updated the program alot but many of the new features will be unused by me and the older version would suit my needs better.
I have a copy of Adobe Flash CS3 Professional installed on my work desktop. I'm soon going offsite for a couple of months during which period I'd be using my work laptop instead. My laptop does not have Flash CS3 on it, so I was hoping of transferring the license to the laptop. I read somewhere that I need to deactivate the license on my desktop (using Help >> Deactivate license) before uninstalling it. Unfortunately, I don't see that option in the Help menu at all.
i am new in flash development, i heard that Greensock lib is the best one. But when am trying to download its really confusing. there are a lot of names like