ActionScript 3.0 :: Flash Greyscale Filter A ColorTransformed Movieclip
May 9, 2011
I've been trying to apply a greyscale filter to a movieclip (usually not a problem). However, once I've colorTransformed it, it doesn't seem to work. [code]
I am developing an application for iPhone retina display and need to be able to desaturate images.Now, everything I have ever seen says to use the color matrix filter... and this does work on the pc... however, because I am deploying on the iPhone - filters - ALL FILTERS, are not supported... and therefor do nothing.
To achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?
Until now, my solution for a disabled button's icon was to have a second, greyscale icon and swap the icons based on the button's enabled value. Obviously this is very hackish.
I'd like to drill down into the button's icon and apply some kind of greyscale filter when the button is disabled and remove the filter when the button is re-enabled. I tried a couple of things, but I don't know enough about Flash graphics to really have a good idea about what to do.
Can anyone give me some pointers? Ideally, I'd like a Flex 3 solution (since most of my apps are still mx/spark mixed), but Flex 4 would be OK too.
I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
When I add a filter (for example drop shadow) to my movieclip on the stage (using the Flash GUI), all its children automatically has applied the filter.
Is it this a correct behavior ? How can assign the filter only to the parent movieclip?
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
Is this then what is needed to get the car to have the shadow cast north west throughout its journey ? Applying the filter to the MC at start and end of the tween ?
Im trying to create a 'neon glow effect thru a combination of both BlendModes and glow filter Problem is, they seem to cancel each other out if applied together...not having any luch doing this dynamically.
I'm trying to add a glow filter to a single MovieClip out of a few I've got on my stage. This is what I've got so far but for some reason it applies the filter to absolutely every layer on stage, instead of just the one MC I want..
[Code]...
Come to think of it, all I'd really need would be a stroke, rather than a glow; but I don't know of any "stroke filter".. If the big picture would help at all, what I'm trying to do is "add" borders to a few (intersecting and growing) disk layer masks.. I'd like the stroke intersection to look like the "Liquid Form" found here: [URL]
I've seen this a couple of times on different projects, not sure if it has something to do with how I positiion things, but curious if anyone else ever sees this. Sometimes when I add a GlowFilter to a MovieClip the MovieClip seems to move just a fraction.
When I change color with var blue:ColorTransform = new ColorTransform(); blue.color = 0xFF00B8E7; MovieClip.transform.colorTransform = blue;
I add this var myBevel:BevelFilter = new BevelFilter(); myBevel.type = BitmapFilterType.INNER; myBevel.distance = 3; myBevel.highlightColor = 0xFFFFFF; myBevel.shadowColor = 0x000000; myBevel.blurX = 5; myBevel.blurY = 5; MovieClip.filters = [myBevel];
The result is, only color changed. How can I add this bevel over or on the new color that I changed? It seems like that the bevel takes all colors as the new color that I changed, not taking the one I specified myBevel.highlightColor = 0xFFFFFF; myBevel.shadowColor = 0x000000;
I'm working with a main .swf and several external .swfs that are loaded into the main timeline via a movieclip. Is it possible to add an eventListener in a main .swf's timeline that listens for when the external .swf reaches its last frame? What I would like to do is when the external .swf reaches its last frame, the next button on the main .swf's timeline would add the [glow] filter to the next button.
i have been searching the internet for a bit, and maybe i don't know what to look for but i know filters have stage scaling enable, not sure that is what i am dealing with but for some reason i can not scale a movieclip that contains a movieclip with a drop shadow filter without the drop shadow acting like the light source has changed, have tried copying the bitmapdata....anyone know how to "freeze" the drop shadow.
I have this array of MovieClips (btnArr) and array of GlowFilters (gloArr):
var btnArr:Array = new Array(aBtn, bBtn, cBtn); var gloArr:Array = new Array(); var glow:GlowFilter = new GlowFilter(0x00aaff, 0, 12, 12,
[code].....
I have traces set up which seem to show that until I declare that Tween all is going as expected, but the last trace there shows -1, and when I check the values of each individual filter in the array they are all increasing and decreasing together.
Just finished exchanging email with one of the Adobe Support reps. It turns out that one of the most widely advertised features is bugged and is only halfway functional, namely the "Blur" filter, available from the Filter panel. Does anyone of You know how to effectively use the blur filter without crashing the whole application? Adobe admitted that the problem persists and there is no fix to it in CS3 in Windows XP/Vista. I get an impression that i paid the full price for an app only partially functional...
I'm trying to apply/remove a glow filter to a movie clip on a MOUSE_OVER/MOUSE_OUT event. Basically when I hover over a movie clip I want the glow to animate on, and then animate back off when I mouse out.
Imagine that you want to record video with filter you made but stream class doesn't publish video but camera and camera class doesn't have filter option. What would you do?
I am using pixel bender's pbj files(as recommended with Flex4) to change the brightness/contrast of a image.So i apply the filters to the image like this:
image.filters = myBitmapFilter;
Now my problem is how to fetch the byteArray of the image with filter applied so that i can send bytearray to my servlet which can save the image with applied effects.
i got this script from this tutorial. I tried to convert it from AS2 to AS3, but it seems like the displacement filter is only applied once for some reason. After that, the bitmap isn't updated.[code]
Basically you click and drag a place on the map. The mask is a copy of the red line shape, and the blue part is a circle masked using the red line's copy. What I want to do is apply a blur filter to the blue portion so that it looks like a highlight on the line (I'll change the color to white then). The problem is when I apply a blur filter, instead of keeping solid edges on the line it blurs the mask... or something. I'm not totally sure what I'm missing here.
Here's the code for the mask at the moment: theHighlight.graphics.beginFill(0x0000ff, 1); theHighlight.graphics.drawCircle(0, 0, 50); theHighlight.graphics.endFill(); TweenMax.to(theHighlight, 0, {blurFilter:{blurX:25, blurY:25}}); theHighlight.cacheAsBitmap = true; [Code] .....