I have an xml document that has namespace qualified elements. What I want to do is search the xmlList to see how many namespace qualifier elements and/or attributes there are. So for example
I have an XMLList 'Keywords', which consists of about 30 elements. I want to count the number of unique keywords in the List, and how often they occur. Then display the top 3 most occuring keywords.
I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
To achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?
Basically, since XMLList are similar to Arrays in many ways, I was wondering if I could do something like:
XMLList.length = 10;
I know this is not possible because 'length' in XMLList is not a property but is a method. Hence is something like a get method without a set method. Only XMLList.length() would work.
Creating an RSS reader. One feature is that should parse several "category" nodes from a feed. But when I load a feed, the category doesn't shows up in the text area. Flash returns no errors. Heres the code -
I loaded some images from an external XML file, and tried to add a startDrag() & stopDrag() on my actionscript, but it got an error. "ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value."
I have this array of MovieClips (btnArr) and array of GlowFilters (gloArr):
var btnArr:Array = new Array(aBtn, bBtn, cBtn); var gloArr:Array = new Array(); var glow:GlowFilter = new GlowFilter(0x00aaff, 0, 12, 12,
[code].....
I have traces set up which seem to show that until I declare that Tween all is going as expected, but the last trace there shows -1, and when I check the values of each individual filter in the array they are all increasing and decreasing together.
Just finished exchanging email with one of the Adobe Support reps. It turns out that one of the most widely advertised features is bugged and is only halfway functional, namely the "Blur" filter, available from the Filter panel. Does anyone of You know how to effectively use the blur filter without crashing the whole application? Adobe admitted that the problem persists and there is no fix to it in CS3 in Windows XP/Vista. I get an impression that i paid the full price for an app only partially functional...
I'm trying to apply/remove a glow filter to a movie clip on a MOUSE_OVER/MOUSE_OUT event. Basically when I hover over a movie clip I want the glow to animate on, and then animate back off when I mouse out.
Imagine that you want to record video with filter you made but stream class doesn't publish video but camera and camera class doesn't have filter option. What would you do?
I am using pixel bender's pbj files(as recommended with Flex4) to change the brightness/contrast of a image.So i apply the filters to the image like this:
image.filters = myBitmapFilter;
Now my problem is how to fetch the byteArray of the image with filter applied so that i can send bytearray to my servlet which can save the image with applied effects.
i got this script from this tutorial. I tried to convert it from AS2 to AS3, but it seems like the displacement filter is only applied once for some reason. After that, the bitmap isn't updated.[code]
Basically you click and drag a place on the map. The mask is a copy of the red line shape, and the blue part is a circle masked using the red line's copy. What I want to do is apply a blur filter to the blue portion so that it looks like a highlight on the line (I'll change the color to white then). The problem is when I apply a blur filter, instead of keeping solid edges on the line it blurs the mask... or something. I'm not totally sure what I'm missing here.
Here's the code for the mask at the moment: theHighlight.graphics.beginFill(0x0000ff, 1); theHighlight.graphics.drawCircle(0, 0, 50); theHighlight.graphics.endFill(); TweenMax.to(theHighlight, 0, {blurFilter:{blurX:25, blurY:25}}); theHighlight.cacheAsBitmap = true; [Code] .....
I've been trying to apply a greyscale filter to a movieclip (usually not a problem). However, once I've colorTransformed it, it doesn't seem to work. [code]
I'm trying to replicate an smart filter from Photoshop (CS5) in AS3. Here's what I'm trying to do: I want to have a dark gray background (0x323232 to be specific) with some light, fine grained monochromatic noise on it. I've been mucking around with the perlinNoise method but it's 'too much noise'. Too much contrast. Code: bitmapData.perlinNoise(3, 3, 13, Math.random(), true, true, 7, true); Could anyone point me in the right direction?
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):