ActionScript 3.0 :: Flash Liquid Design - X / Y - Width / Height Of FLVPlayback Not Right
Aug 10, 2010
, I've spent hours on it and can't figure it out... my code is:
[Code]...
should put my_player in the center of my screen, well it puts it in the center horizontally, and its a bit lower then center vertically, but the problem is, when i strech my window, then i open an instance of my_player, it is down in the bottom right corner...If i open the instance of my_player when the stage is in its original size then its ok, even if i re-size the movie while the player is open it still stays roughly in the center. It's only an issue if the my_player is opened after the flash movie has been re-sized from original position... I have a function that adds and plays the my_player like this
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I have a bit of graphical content inside a symbol that I've created in Flash CS5. Let's call it FunGraphics_Art, it's set to export, and it extends MovieClip.When I edit the symbol in Flash and I hit control-A, the properties panel tells me that all of the content has a height of 72 pixels, positioned at 0,0.The content consists of a few (classic) textfields, and a couple of Checkbox components and a few bits of vector art.All the content is on a single frame, no layers.So far, so good. I export my art as a .svc and am able to use it all in code just fine. However I then add the following bit of code to my .as file..[code]Somehow, there's something strange going on that's causing Flash to think my exported symbol is about 75 pixels higher than it actually is. I've looked around for invisible "blank" textfields, but haven't found anything yet.
In a flex project that I have that is designed to scale 100% to the web window, I have a spark list. And I have a simple itemrenderer that takes the data and displays a name, and a message. Just think of it like a simple instant messenger display. The problem is that for my msg_txt label I want to give it a width thats the width of the parent list thats holding it.I tried turning the horizontalScrollPolicy to off, also tried width="this.parent.parent.width}" (as well as this.parent.width) for the spark label inside the item renderer. and in the label i tried some things like left="0" right="0" maxWidth="{this.width}" but nothing really does the trick.How can I make this label have a max width of the list thats holding it, AND make sure it resizes if the size of the browser changes and the list size changes?heres the list:
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I understand liquid layouts and I've built many liquid layout projects, but how do I set a minimum height to lock to, that will use scrollbars.I know I can set a minimum height by putting an if statement in the resize function, but how do I apply scrollbars when the website is that size i.e. under 600?
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?
I'm loading a flash MovieClip (Test.swf) like below. The problem is I can't read the size of mc (mc.width and mc._width both return 0, for the height as well), but I need to scale it. I have the stage size, I can scale, but I don't have the size of Test.swf, so I can't scale it to fit into the stage... ActionScript2, not actionscript3. If it was 3, I could get the value from the loader, but with as2??? The problem is I don't have control over the swf I load, so I can't put it's dimensions in the first frame...
swfObject embed has the following signature,swfobject.embedSWF(swfUrlStr, replaceElemIdStr, widthStr, heightStr, swfVersionStr, xiSwfUrlStr, flashvarsObj, parObj, attObj, callbackFn)with width and heigth required attributes,What can I do to signify dynamic height and width.
In the following code Only the button image has been embeded into the flex code. But in the html object or embed tag why the height and width has to be specified. Even though for this is a normal button if we do not specify the height and width there seems to be some error
Both these return 100. Same for height. The stage has been set to 1024x620 in the editor.I'm using CS5, Flash version 10, windows7 64-bit.I don't get what's going wrong here. I'm trying to center something and it keeps coming out like this.
I thought this would be straight forward but I'm having trouble repositioning my content. I have a button instance named rollOne, When I roll over the button I want to load an swf object but not on top of the button so I want to find out what the button's width is so I can reposition the dynamically loaded content. I thought rollOne.width would return the width, but it only returns 0 the same goes for height.
rollOne.addEventListener(MouseEvent.MOUSE_OVER, fetchQty); function fetchQty(event:MouseEvent):void { myContainer.x = (rollOne.x + rollOne.width); myContainer.y = (rollOne.y + rollOne.height); var img1Request:URLRequest = new URLRequest("8032697883620.swf"); var img1Loader:Loader = new Loader(); img1Loader.load(img1Request); myContainer.addChild(img1Loader); trace(rollOne.width); }
I've come to notice recently while using bitmap objects in the Flash CS5 (maybe before as well) authoring environment that are less than 4 pixels in width and/or height that they are treated as though they are 4 pixels wide/tall. Many of the bitmaps I use are 1 px wide in one direction or the other, and they are stretched to fill an area. Lets say I have a bitmap that is 20px tall and 1 px wide, and I stretch it to be 100px wide. The "hit area" of the object, or parent objects that contain it, is 400 px wide. So even if you click a significant distance away from the object, it is still selected, and anything underneath that invisible area can't be selected.
I've also noticed that when exporting a frame as an image, the smallest the width/height may be is 4px, and when I click the Edit button in the Properties panel with a Bitmap instance selected, it opens up in Photoshop CS5 and is 4 pixels wide! I'm wondering if for some reason Flash can't handle bitmaps less than 4 pixels in width/height and is treating it as if it IS 4 pixels wide, possibly even adding 3 extra columns of transparent pixels, because if I do the same thing manually, naturally it acts identical to the way Flash treats the 1px wide version. But why? Why can't Flash handle small bitmaps? Seems to me that's more efficient than quadrupling the amount of memory required.
Is there a way to get a jpg's image and height (before dynamically loaded) within flash? The only way I could do it was to load the image into a containerMC, but I would like to do it before the image loads. the only other way I could think of was to send the image link to a php script and returning its height/width to flash.
having a problem with loading in different swf files into the stage. If I use a empty movieclip (holder) nothing shows up but when I set the width and height of the holder_mc the swf files show up but are zoomed in for some reason.
Code: var x:XML = new XML(); x.ignoreWhite = true;
I am trying to use IE8's IWebBrowser2 interface to obtain a webpage's embedded flash's url, height, width information. This flash can be generated by javascript. So I did like this: from IWebBrowser2 I got IHTMLElementCollection,then I iterated through the collection to get IHTMLObjectElement2,and finally called get_data() to get flash's url.
But when I tried to extract flash object's url for [URL], get_data() returned "null". Why is this?So what's the difference between IHTMLObjectElement2 and IHTMLElement2? What's the right way to obtain IHTMLElement2 from IWebBrower2?
I am trying to load an external swf file. The swf width and height is small and I want to enlarge it when loading it. (My scene has large width and height). My current code could load the file but I am not sure how to enlarge the swf width and height.
var request:URLRequest = new URLRequest("index.swf"); var loader:Loader = new Loader() loader.load(request); addChild(loader);
Is there a way to know the original width and height of an swf file with java ?
int width, height;
// my stream contains an image or a swf file InputStream stream = file.getInputStream(); // mediaType has been set with the help of file extension switch (mediaType)
i have a class, that extends Sprite and i want to build a Flash CS5 component out of it (using the component panel in Flash CS5, so some designers can benefit from it).
The specialty is, i am overriding the setters/getters of width/height and also scaleX/scaleY of my component, because i want to do some special stuff there, but of course i still call super.width, ... and so on.
So, i set up everything, drag an instance on the stage at author time, resize it to my needs. But at runtime now, i had to find, that neither my overridden width or height setters, nor my overridden scaleX / scaleY setters are ever called.
Still, my component got resized. So i ask myself, what is Flash CS5 doing to change the size of my component, if it is not using width/height or scaleX/scaleY? Everything else works as expected, i have some parameters, which i set to inspectable and i can set them in the panel in the flash IDE, it just works fine. Only my overridden setters are not called.
I have a Flash file, which has to be liquid. I have a header, a footer and a center section, which all are percentage scalable. My center section has a MovieClip called info_txt, and I'm trying to make it high 20% of the center_mc's height. I do this, but I also load a text in that field (info_txt) with XML, and when the text (xml) is loaded and placed in the textfield it doesn't go multiline, but stays nowrap.
I've been trying to find the answer for about 3 days now.. I'm not even sure if it is possible to do but I've seen a lot of full browser flash's I'm just wondering if its possible to limit it to a certain height but have it go any browser width while keeping the content in the center and not scaling it down to any size..
I have xml file where I have put properties width and height.[code]The default width and height in flash IDE are 250x250.I am asking how can I dinamically set width and height to the above values when loading the xml is finished?I know that it is something with stage.stageWidth and stageHeight but every thing I tried doesnt seems to work.I am also using class actionscript file and I have constructor in it. Is it possible also to set these values when constructing the swf file?
I am using net stream video player with xml. How can i get videos dimension (Width and Height).if suppose i get the dimension of the video and i will change the video size with aspect ratio.