ActionScript 3.0 :: Flash Start Into Classes And References To Variables
Sep 2, 2010
Long time ago I've been creating some as 2.0 projects, all of them based on the code within the timeline. I wanted to start learning as 3.0 based on classes rather on timeline but I find it confusing and difficult to understand introduction into the classes. I can't get to understand why the following example is not working :
I've got 3 files:
main.fla with main class "Main"
Code:
no code
Main.as
Code:
package {
import flash.display.MovieClip;
import projectconfig.Configurator;
public class Main extends MovieClip {
var projectConfigurator:Configurator;
[Code] .....
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Jan 12, 2012
I'm building a simple Pong-esque game and I've 'hit' a problem. I'm having an issue with referencing one variable from one class into another. Sounds confusing to me, even harder to understand.
Basically I've got this in my "game.as" class:
ActionScript Code:
public var pongBall:ball;
and in my "player1.as" class I am trying to get said ball to bounce off the player's bat on contact. I think I have the coding right for it apart from trying to link it to the ball from game.as! So far I have this:
ActionScript Code:
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if (this.hitTestObject("game.as".startGame.pongBall)) {
[Code]....
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Jun 15, 2011
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Jan 2, 2010
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[CODE]...
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Sep 14, 2008
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[code]....
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ActionScript Code:
class Vector2d extends Math {
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[Code]....
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[Code]...
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Code:
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addChild(Enemy_mc);
[Code].....
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Code:
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Code:
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Code:
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m new to as3 & am trying to make a platform game. i'm just not sure how to define the objects & variables. like my character & any other object i want it to collide with will be sprites, but im not sure where to go from there.
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The system i am trying to make is structured like this: How can i acess the vars of the class var from the other classes?
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I have installed FMS 4 and have set up a player (longtail) on my website and I am currently streaming videos for my school district using RTMP. Things are working OK, but I do have an issue I have been unable to resolve. I want to allow the user to jump to certain segments of the long video using a hyperlink that specifies the timecode of the start point. In the hyperlink, I pass a variable called 'VidStart' which is the timestamp in seconds. This system works flawlessly within my school district's firewall, but outside the firewall the video loads (slower than within the firewall), but the start point links do not work. Instead of going to the specified timestamp, the video just always from the beggining.
[Code]...
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Apr 16, 2010
I have a menu movieclip that has several buttons, each with listeners writtin in the movieclip's actions layer in Frame1. The script goes something like this:
[Code]...
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May 18, 2009
I've got 3 coloured balls and 3 zones which any of the balls can be dropped in. The idea is that once a ball is placed in a zone, it stays in that zone and no other ball can be added to that zone until the current ball is removed.
I've got to a point so that any ball can be placed in any zone. However, the problem is there seems to be some hierarchy with regards to the balls. ball0_mc seems to be the chief ball, and will replace any of the other two balls if there placed in a zone, instead of snapping back to it's original position because the zone is full. ball0_mc also can't be replaced by any of the other balls if its placed in a zone. ball1_mc is the next one down the line and when in a zone, can be replaced by ball0_mc if its dragged over it, but it cannot be replaced by the third and final ball2_mc. ball2_mc seems to be the runt of the pack and can be replaced by either of the two other balls when its in a zone and cannot replace any of the other balls when they're in a zone.
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Here's my code. I've created two classes, one linked to the movie clip balls called 'Ball', and another called 'EgoGame' which is being used as the document class for the main .fla file.
[Code]...
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