ActionScript 3.0 :: Flash - Creating Dynamic And Interactive Animation
Jan 24, 2011
I need to create flash interactive animation for one one of my regular clients, which should look and work similar to example bellow: Link This is how my clients product (shirt) should look like and what sections should be editable: [URL] Basically it should work this way:
1. End user chooses some element of shirt which he would like to edit (for example collar)
2. When he clicks on that element, popup windows shows offering two main options: to change color and graphic (texture or pattern), same as on nike store customize example
3. After user changes one section (collar) he goes to other section (lets say sleeve) and so on
4. User should be able to zoom in or zoom out that shirt and also if it is possible to rotate it in 4-5 positions
5. At the end it should be able to save that work (and load it if he wants to later ) and be able to print it.
I have made many animations, games, banners and similar using Macromedia Flash MX and Adobe Flash so I am not a flash newbie but this is a first time I am dealing with this type of work.I know that there is no step by step tutorial for this kind of custom interactive animation. how to create these three first steps (1. 2. 3). Regarding steps (4.) and (5.) I think I could realize it (zoom in, zoom out, rotate movieclip, save in database and print screen), because I had some previous experience regarding this part.
I need to create flash interactive animation for one one of my regular clients, which should look and work similar to example in Nike store Customize:LinkThis is how my clients product (shirt) should look like and what sections should be editable: [URL]Basically it should work this way:1. End user chooses some element of shirt which he would like to edit (for example collar)2. When he clicks on that element, popup windows shows offering two main options: to change color and graphic (texture or pattern), same as on nike store customize example3. After user changes one section (collar) he goes to other section (lets say sleeve) and so on4.
User should be able to zoom in or zoom out that shirt and also if it is possible to rotate it in 4-5 positions5. At the end it should be able to save that work (and load it if he wants to later ) and be able to print it.I have made many animations, games, banners and similar using Macromedia Flash MX and Adobe Flash so I am not a flash newbie but this is a first time I am dealing with this type of work. I know that there is no step by step tutorial for this kind of custom interactive animation but I need some help and and advice how to create these three first steps (1. 2. 3). Regarding steps (4.) and (5.) I think I could realize it (zoom in, zoom out, rotate movieclip, save in database and print screen), because I ahd some previous experince regarding this part.
I am creating an interactive animation of a cat you can stroke, rub, poke etc. I have implemented some basic functions in an attempt to recognize the different gestures, I am using the mouse down and mouse up events to track the duration and distance of the click.
My problem with this is that the 'distance' is measured from the start point and end point of the click, so if it ends near where it started you won't be able to tell how many times the click has 'rubbed' back and forth. Is there anyway to track the distance based on the full path of the click?
I got an FLA from flashden and deserately need to customizing it. I am trying to make the Text dynamic (FROM XML) but I still want to keep the animation in the file. I have attached the FLA. I want the xml to have to options. One for the Main name and one for the subtext.
Right now it reads: Advanced XML Website
I want the word advanced changed form one variable in xml and the word XML web site changed from another variable in xml. So it can read: Franks Great Website or Bobs Test Portal
If the font can be centered and stretched to fit that would be great. I want to make the text scale to automatically fit the dynamic text boxes...
I'm looking to display some data in the form of charts (line graphs, pie charts etc). I also require them to have a certain amount of interactivity (pan, zoom etc.).
For these requirements, will Adobe Flex be enough for me, or would I need to use flash?
A little research told me that building charts in Flex is easy, but can they be made interactive without using Flash?
What I try to make in Flash is some kind of interactive slideshow, with .swf files instead of static images. I want to have kind of control pannel with buttons numbered from 1 to n, always visible at the front layer. In the background, there will be swf files that change, for example, every 30 seconds. And each change consists of fade in and fade out effect of the swf container (and so the loaded swf file itself). During the swf changes, the buttons should change too by switching their states from 0 to 1 and so on. User should be able to skip to any frame he wants by clicking the corresponding button.This is the code I already have:
My question is can this site's [URL]..flash animation architecture/ interactive infographic be made or adapted into something more accessible like an app?
What would it take do to something like this. I need help wrapping my head around a project like this.
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
I want to create more than one button instance that go to different URL address's. From the Adobe Video Workshop, I got the code:
[Code]....
I get 1021 duplicate function error. I think I understand in priciple what's wrong but don't know how to fix it. MyI knowledge of Action Script 3 is zero. What I need is sample code that works that I could copy and paste, with appropriate changes.
I am creating a project which involves the visualisation of signals and timeline, so I am looking for a charting program which allows me to zoom in and zoom out and with additional functionality e.g. drag and drop or highlight the area.
I have no preference whether it should be WinForms or Web apps, and I am fine to program in either Flash or Silverlight. So I would like to see if you guys can recommend some tools for use.
I am a member of a clan on a popular gaming website. I'd like to make fully interactive flash videos detailing certain game concepts. Is it possible to do this with screenshots (there are some drop down menus) or would I have to remodel the website in Flash?Basically, I'd like to know how to make it so I can tell the user to click a certain link and take a certain step, we've all seen those types of interactive tutorials.
I have a website which i have built and work on alot, and i would like to create a sort of interactive map (the site is a surf webcam site, and i would love this map to be of the uk, and when you click on certain areas, it zooms in in a sort of google earth type thing, then showing locations of my cameras which the users can click to go to the correct page.) Now I did make something like this ( without the spinny stuff) using jquery and hiding divs etc, but I think to get the best effect would be to make some sort of flash applet. Now I am a complete begineer with flash.
I've been working creating an interactive display map for a client. I've figured out the controls I'd like to use for moving the map, but I'm having trouble with the zooming features.
What I'd like to do is have the user click on the "+" button to zoom in and the "-" button to zoom out. The problem is the map is not centered when the user clicks either button?
For the last couple of weeks, i've been trying to develope an interactive yearbook for my school. Im using an external XML, and trying to push all the data in the xml to assigned arrays. Also im trying to use a for loop to create empty movie clips. This empty clips will serve as "pages" if the total number of students is greater than 25. Also, on these pages im trying to attachMovie to a specific x, and Y, as you'll see in my source code.
Other than that, i can not figure out where im going wrong.When i first try to publish it, it gives me an error saying that the path is undefined, and will not load ANYTHING. if i make a few changes, it just sits there blanky.
i am currently trying to create a fish pond with fishes in it, i have parts of these fishes which i hope i can join them together to create a animation of a fish and be able to control it easily, as i will have to implement some AI on the fish, such as moving to eat a food etc. i am very new to flash and have no idea how can i go about doing this, how can i combine the images to form a fish and then be able to control the whole fish and have it move naturally like a fish without much knowledge of AS3?
I am currently working on a map of the US that is interactive. My goal is to be able to mouse over the states and have them turn red and then a window with contact information will open at your mouse when clicked. I am running into a few problems. I dont know the process for creating a color tween for my movieclips. my solution was to make a copy of the states, color them red and place them behind the gray ones and attatch an event listener to all the states that lowers their alpha when moused over. thats not really the problem though. for my code that i have used to call in the window is as follows. I will use texas as an example.
I'm new to Actionscript 3.0 and I want to create an interactive menu. On the left as I hover over the button "products" I want a sub menu to come into view (as seen in the graphic below). I've created all the graphics but there are a lot of translation issues.
Here is the code I've used: import fl.transitions.Tween; import fl.transitions.easing.*; var startY:Number = productsSub_mc._DisplayObject.y; var myTween:Tween; var myTween2:Tween; [Code] .....
"productsSub_mc" is the sub menu I created as a movie clip. Within that movie clip is another button labeled "videos". When I run the preview, I get the following error: 1084: Syntax error: expecting rightparen before semicolon.
can walk me through something like what this site has for its interactive menu? I don't even know what that kind of interaction is called, so I don't know what to search for.
I'm ultimately trying to create a flash page for an html website that has a brief five-second animation during which 3 buttons fade in (buttons then become clickable after the animation is over).
The animation part is done. Right now, I am trying to get my movie to stop and hold on the last frame, where I want to add the 3 buttons that the user can click on to take them to one 3 different html pages of my website.
All instructions that I've found online have said to create a new layer for actions, insert a keyframe on the last frame of the movie, and add stop(); in the actionscript window. However, when I have the keyframe selected, my actionscript window says "current selection cannot have actions applied to it".
I definitely don't have any objects selected, just the keyframe.
You can see that I have the frame (a keyframe) that I want to insert a "stop" action selected in the Actions layer. This is the first frame in which the buttons exist, and from what I can tell, I need the clip to stop on the first frame of my buttons, after my animation is over. (Still figuring out how to get the buttons to work, but will address that later...)
I am trying to create an interactive animation which allows the user to click on objects which then starts a new animation and i'm having trouble with removing the old animation movieclip and adding the new one my code is this:
stop(); var snake:Loader = new Loader(); var box:Loader = new Loader(); var snake2:Loader = new Loader();
[code]....
(its after the box is clicked I want the snake animation to be removed and the 2nd snake animation to be added)now I reckon I dont need the boolean.
I am working on a project where I need an interactive matrix of 500x500 clickable lements. I thought this would be an easy task in actionscript3 but boy was I wrong. was able to create a matrix where each element was a Sprite object with attached Mouse click event. But here the performance problems begin. FlashPlayer10 can handle up to 100x100 matrix, but when I increase my matrix I start getting script timeout in browser player... Here is how my "unfinished" matrix looks like.
So how should I approach this problem? I was hoping flash will be able to handle so many elements, but I guess I was wrong. I want to have a pan control to pan around for objects off screen and of course zoom in/out control.It's true I'm not very professional in Flahs and actionscript but a friend who is told me this would be no problem implementing in AS3? I need this in flash as the thing needs to be hosted on website (unless there is a better tool for doing something like this...).
I'm doing a simple commercial animation for school and it is about raising gas prices.I wanted to animate numbers rising but can't find ANYTHING close to what i need
I'm creating an animated background/flash animation, in short I have several tweened pieces all moving/swinging around and I want them all to loop at the end of their individual loops. Each piece is on its own layer) I have been using gotoAndPlay(2); (I'm using a preloader so frame 2 is the start). The problem is (If I'm correct here) is the first layer to reach the end runs the "go to and play" resetting everything!. I want each layer to act independantly. Is there a different version of gotoAndPlay(2); that will work or am I looking at things like nested animations/importing individual fla's ect (all of which goes over my head).
I need to create a java/html button that, when pressed, queues my flash animation to begin. I believe I understand how it works on the AS3/ExternalInterface end, but I am unable to test it as I do not know how to properly code something to test it with on the Javascript end.
I'm trying to create a simple interactive animation for a website that consists of three rollover areas on a page. When you mouse over an area, a bit of explanatory text is revealed by animating a mask over some text. The text is left displayed until a mouseover of a different area occurs.Let's call the three mouseover targets A, B, and C.A MOUSE_OVER event listener is registered for all three targets. In the event handler for each, I'm following a pattern like this: