Flash - Creating Animation Using Pictures Of Something
Jun 27, 2011
i am currently trying to create a fish pond with fishes in it, i have parts of these fishes which i hope i can join them together to create a animation of a fish and be able to control it easily, as i will have to implement some AI on the fish, such as moving to eat a food etc. i am very new to flash and have no idea how can i go about doing this, how can i combine the images to form a fish and then be able to control the whole fish and have it move naturally like a fish without much knowledge of AS3?
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
I am trying to get each of the following pictures in my flash file to link to different webpages. I have tried a bunch of different things, and can't quite get it to work right. I have put different urls on the images, but when I click on them they all go to that first url.
i would like to create an animation of pictures in flash to integrate (to put) in an html page but i would like that the background of my flash animation would be clear (without color)
I'm having two problems. First of all, the gallery loads all pictures at once. The more pictures in the XML file, the slower they all load. Secondly, I wanted the pictures to scroll in its _y coordinate, similar to Sugar Rhyme's website portfolio (see url]...).
I am new to flash and action script - My target is to make a website with flash. Everything was good until I get to the actions step. I need to create animation with pictures. I am using labels, so when you are on some label and pressing to move to other one it have to create sorting animation which exactly contains the image you have now and to change it to new image of the pressed label.
I need to create 5 buttons which looks the same, and each one of them has a picture on it.
I created a button symbol, named it and created linkage to AS. I also created a MovieClip that holds the picture I want to put on top of the button and created a linkage.
Then in the code I create two instances and display them
I'm ultimately trying to create a flash page for an html website that has a brief five-second animation during which 3 buttons fade in (buttons then become clickable after the animation is over).
The animation part is done. Right now, I am trying to get my movie to stop and hold on the last frame, where I want to add the 3 buttons that the user can click on to take them to one 3 different html pages of my website.
All instructions that I've found online have said to create a new layer for actions, insert a keyframe on the last frame of the movie, and add stop(); in the actionscript window. However, when I have the keyframe selected, my actionscript window says "current selection cannot have actions applied to it".
I definitely don't have any objects selected, just the keyframe.
You can see that I have the frame (a keyframe) that I want to insert a "stop" action selected in the Actions layer. This is the first frame in which the buttons exist, and from what I can tell, I need the clip to stop on the first frame of my buttons, after my animation is over. (Still figuring out how to get the buttons to work, but will address that later...)
I'm doing a simple commercial animation for school and it is about raising gas prices.I wanted to animate numbers rising but can't find ANYTHING close to what i need
I need to create flash interactive animation for one one of my regular clients, which should look and work similar to example bellow: Link This is how my clients product (shirt) should look like and what sections should be editable: [URL] Basically it should work this way:
1. End user chooses some element of shirt which he would like to edit (for example collar)
2. When he clicks on that element, popup windows shows offering two main options: to change color and graphic (texture or pattern), same as on nike store customize example
3. After user changes one section (collar) he goes to other section (lets say sleeve) and so on
4. User should be able to zoom in or zoom out that shirt and also if it is possible to rotate it in 4-5 positions
5. At the end it should be able to save that work (and load it if he wants to later ) and be able to print it.
I have made many animations, games, banners and similar using Macromedia Flash MX and Adobe Flash so I am not a flash newbie but this is a first time I am dealing with this type of work.I know that there is no step by step tutorial for this kind of custom interactive animation. how to create these three first steps (1. 2. 3). Regarding steps (4.) and (5.) I think I could realize it (zoom in, zoom out, rotate movieclip, save in database and print screen), because I had some previous experience regarding this part.
I'm creating an animated background/flash animation, in short I have several tweened pieces all moving/swinging around and I want them all to loop at the end of their individual loops. Each piece is on its own layer) I have been using gotoAndPlay(2); (I'm using a preloader so frame 2 is the start). The problem is (If I'm correct here) is the first layer to reach the end runs the "go to and play" resetting everything!. I want each layer to act independantly. Is there a different version of gotoAndPlay(2); that will work or am I looking at things like nested animations/importing individual fla's ect (all of which goes over my head).
I need to create a java/html button that, when pressed, queues my flash animation to begin. I believe I understand how it works on the AS3/ExternalInterface end, but I am unable to test it as I do not know how to properly code something to test it with on the Javascript end.
[URL] Take a look at that website. See whe you rollover one of the pictures, the other pictures fade out...Well how can I do that? I've tried some swapDepths techniques but it gets a bit confusing.
I'm trying to recreate an animation like this in Flash CS5. Is it possible to simply lock the push rod (red) to the rotating wheel (yellow) so that I don't have to go through frame by frame repositioning it?Is it possible to have the push rod slide through the slider tube automatically (Green) again so I don't have to reposition frame by frame.
Trying to create a DVD from a swf animation. The DVD needs to be able to work on any standard TV connected (non pc) DVD player. I need to export to a video format (.AVI or .MOV) the next bit is what do I need to do to make this file play automatically when the DVD is loaded? Something like you do for CD-ROM an autorun.inf? My animation is 646 px X 346 what is the resolution of a standard LCD tv? Will I need to redesign the animation with more pixels to get it to be optimised on the TV?
i want to create a slideshow of animation clips.It will either jpg sequence of animation or swf files. Actually the problem is, flash library is not capable to handle such a huge load of image sequence .so its crashing,and .swf files are losing the visual quality.
i want to create a slideshow of animation clips.It will either jpg sequence of animation or swf files. Actually the problem is, flash library is not capable to handle such a huge load of image sequence .so its crashing,and .swf files are losing the visual quality.So is there any other method to do the same thing in flash?
I've just created a draft animation demonstration of a unique analogue clock [URL]. What I would like to achieve is to also have a digital clock just below it. So when you roll over the analogue clock, the animation starts for both clocks. When you roll off the animation stops leaving the time displayed exactly the same on both clocks. So basically both the clocks run simultaneously (speeded up). How I might achieve this?
I need to create flash interactive animation for one one of my regular clients, which should look and work similar to example in Nike store Customize:LinkThis is how my clients product (shirt) should look like and what sections should be editable: [URL]Basically it should work this way:1. End user chooses some element of shirt which he would like to edit (for example collar)2. When he clicks on that element, popup windows shows offering two main options: to change color and graphic (texture or pattern), same as on nike store customize example3. After user changes one section (collar) he goes to other section (lets say sleeve) and so on4.
User should be able to zoom in or zoom out that shirt and also if it is possible to rotate it in 4-5 positions5. At the end it should be able to save that work (and load it if he wants to later ) and be able to print it.I have made many animations, games, banners and similar using Macromedia Flash MX and Adobe Flash so I am not a flash newbie but this is a first time I am dealing with this type of work. I know that there is no step by step tutorial for this kind of custom interactive animation but I need some help and and advice how to create these three first steps (1. 2. 3). Regarding steps (4.) and (5.) I think I could realize it (zoom in, zoom out, rotate movieclip, save in database and print screen), because I ahd some previous experince regarding this part.
We are building a project in Flash Builder 4(flex) and to optimize on screen space, looking to move some display content to a separate window, while the animation runs
We cannot use a pop-up as it takes control and will not allow anything else to be viewed till it is closed. Any way we can create a"read only" window that can be moved around but does not prevent the base animation from running.
I've been trying to create a simple text animation using XML and AS3 that I would like to run similar to the swf I've attached with this post. I've tried to look for tutorials similar to this that I can follow but I haven't found anything yet.I can get the xml to load up but I haven't been able to get the name to animate separately. The xml is structured like so.[code]
I want to create animation of the text where at frame 1, letter spacing is 0 and at frame 200, letter spacing is 60 for specified text. This process is unsuccessful via motion tween in cs4 flash, and i guess neither in earlier versions, nor that I have done that before. But I was certain that it would be very straight forward to achieve via motion tween, so far it feels that I was wrong and for such simple animation and straight forward concept, why it doesn't work, again, via motion tween. I presume I can write AS3 code spinet that would run every frame and increase or decrease property value for letterSpacing, to achieve the effect. Why such basic manipulation of text can not be done via motion tween?
I want to make the following gallery of images: [URL]. I refer to the section of the medium, which include pictures and a menu that is sliding to click. That is the menu that I create and can not do it.
I am trying to create animation which is based on user input on speed and distance... also it needs to work consistently on different screens and resolutionwhat functions do i use to get the pixel size of the container where the animation is playing- to make the calculations?
[URL]..the animated glowing effect on the buttons. One, I can't get any mouse events to respond in the skin. I can't seem to find others with this problem. In the below code, startAnimation is never getting called when a mouse over occurs, but the event is apparently getting registered. To test this code, simply add skinClass="ButtonSkin" to a button declaration in your main application, the code below being the ButtonSkin.mxml file.
[Code]...
EDIT I found out why mouse events weren't firing. The button apparently has mouseChildren false by default, which specifically prevents events from firing lower than itself. Using parent.mouseChildren = true; in the constructor fixes this issue. On to the next part of the question: continuous animation.