I'm in the very early steps of creating a game. I have a character on the stage and have it so that the user clicks the character to select him and then clicks else were on the stage to set a path. The second click in the same spot makes the character walk to that spot and resets the whole thing to do it again.
The selecting the character was the last thing I added in and has caused this error to come up somewhat randomly:
Yeah, I have no idea why it thinks getNoteCode isn't a function. For the record, I'm coming from AS2. I don't like that I can't give linkage instance names to objects in my root .fla - that was handy.
I've built a flash application on which I've created a webservice client to consume a dotnet service. when the full domain ex: www.yourdomain.com is used to load the site (primarily html and asp.net code with just a flash client) everything is fine. If I load the website using just... yourdomain (no www) then the flash interface activates but never returns a response. I've tried loading a cross domain policy file to see if that could be the issue to no avail. So far no www flash bugs are turning up as a common issue on Google, maybe I'm not using the right key words?
I'm working with Flash Builder 4.6 as an IDE and Flash CS5.5 to create library items. The problem is - when I put an instance of a library item on the stage or inside of another item, Flash Builder fails to detect the instance name that was declared in Flash CS. This doesn't prevent the code from compiling just fine though.
I understand that the IDE only sees the fields that I have declared directly in the .as file, but it really hinders me that I the IDE goes crazy when I do this.
Is there any way to circumvent this - other than dynamically creating and placing the instances?
I have recently been given an Actionscript framework that was developed in Flash CS3 or CS4 and it compiles fine in Flash CS3 and Flash CS4. I am now working with Flash CS5 and do not have CS3 or CS4 installed. When i compile the files in Flash CS5 it throws an error and does not properly compile. It appears that Flash is not recognizing one of the AS classes in one of the directories within the framework. Has anyone experienced this with Flash CS5. These files worked fine in Flash CS3 and CS4 but I can't seem to figure it out for CS5; is there a setting or config option I am missing?
i'm fresh to using flash cs5. everything works smoothly,but i can't use type1 fonts (even though they work ok in flash cs3, and also, all the other types of fonts work fine).if i use a type1 font, the textfield (both render in the final swf, as well as on the stage) appears in some default font.
i have a class, that extends Sprite and i want to build a Flash CS5 component out of it (using the component panel in Flash CS5, so some designers can benefit from it).
The specialty is, i am overriding the setters/getters of width/height and also scaleX/scaleY of my component, because i want to do some special stuff there, but of course i still call super.width, ... and so on.
So, i set up everything, drag an instance on the stage at author time, resize it to my needs. But at runtime now, i had to find, that neither my overridden width or height setters, nor my overridden scaleX / scaleY setters are ever called.
Still, my component got resized. So i ask myself, what is Flash CS5 doing to change the size of my component, if it is not using width/height or scaleX/scaleY? Everything else works as expected, i have some parameters, which i set to inspectable and i can set them in the panel in the flash IDE, it just works fine. Only my overridden setters are not called.
This code is being run from a frameset in IE8. When the new window is opened, the form data is not being recognized. It appears that the http header, "content-type: application/x-www-form-urlencoded", is not being passed into IE and this is causing the post data not to be processed. The data is there, IE is just doing nothing with it.
This code works fine in FF and Chrome, and in fact the correct headers are passed in FF and Chrome.
NOTE: The new page is on a different site, but i don't know why that would cause a problem with a POST and not a GET.
I have tried adding the header to the send request, but that has no effect at all. The contenttype header is still missing and it still works everywhere but IE.
My current work around is to use a GET instead of a post, but that's ugly and it limits us in the size of data we can pass but for now at least it works.
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches. here is the code
processArgs.push("--extraintf"); processArgs.push("rc"); //Remote control processArgs.push("--rc-fake-tty"); //Use terminal as output
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
I have built a couple of sites in Flash, however, I have a problem with a current site I'm working on. My client wants various photos to fade out in a "checkerboard" fashion, which I am doing via its own movie clip and adding in the appropriate area on the main timeline. However, when I add a blank keyframe on the following page to add a new movie clip (with the next set of pictures, the timeline starts playing through the entire website, not recognizing stop actions or frame labels.
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
I have a typing game and I want to be able to detect period and commas, however unless you are holding down another key (any other key), the period and comma keys do not trigger KeyboardEvent.KEY_UP. I found that sometimes they would work when focus was set to the document class. After hours of debugging my game trying to figure it out, I decided to create a new project to JUST test this problem. Here's the absolute barbones example:
If you run this, it should automatically set focus to the document class. At this point, the period and the comma do not work. Now click the stage and you will find that the comma and period do not work UNLESS you hold down another key (for example hold down the m key and then press the comma key). Also at this time, focus is set to null.Now click the textfield, and the comma and the period work again.
I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.
Code: SetNextProject = function () { i++; ProjectPreloadB(currentArray[i]);
[code]....
The point of this code is to make button mc_arrowF go away when the end of the array is reached. Its BASICALLY working, however when i load, say currentArray[18], the end of the array, the button doesn't disappear until i press it again. Basically, the button doesnt disappear until currentArray[19]... even though currentArray.length=18.
I need a way of recognizing what weapon is currently being held.The way the weapons works is it is a movie clip, with multiple frames, each with a different weapon, and each weapon has a different minimum/maximum damage they can do. How can i make a code that recognizes which frame the weapon movie clip is on?
I would like to put in 250.00 as an amount and with all the other calculations I would liek that decimal place to be recognised and then in the final calculation that decimal point is displayed correctly, but it doesnt. If there is a simple reason for this then great, but if you need screen schots, fla the action script
somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:
ActionScript Code: var attachedMC = new (getDefinitionByName("Content1") as Class)() Page.addChild(attachedMC);
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest); Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.
My program beings with a frame with a "play" button on it. Once he "play" button is clicked the user is taken to the second frame to play a game. Control for the game is done via key presses. The control works well; I'm able to move the sprites and so forth. However, my problem is after the user clicks "play" and is taken to the second frame the game will not recognize key presses until the user has clicked the applet again. How do I get the game to recognize key presses automatically after the user has clicked "play"?
Here is the code I use in the second frame to listen for key presses:
Something is corrupt with my Flash Professional CS5 Actionscript Auto format: Comments within a block, such as ' // ' or block comments ' /* ... */ ' are tripping up the Auto Formattor, which returns this error: ' Error with autoformat near line: }'. Comments before package block don't cause an error. When I remove comments within package block, Auto format works correctly.
I have an .as package that I have attached to a simple .fla with a List component and named it list. I have done this in an earlier document that I built using a tutorial and it worked then. Now I am getting an error:1120: Access of undefined property list.This is something that I've seen a thousand times when I forget to give something an instance name, but this time I have not forgotten. I've double and triple checked. The .fla file is just a document with a list component on it. It will be getting its data from a html page via javascript. Here is my package: