ActionScript 3.0 :: KEY_UP Not Recognizing ?
Mar 7, 2011
I have a typing game and I want to be able to detect period and commas, however unless you are holding down another key (any other key), the period and comma keys do not trigger KeyboardEvent.KEY_UP. I found that sometimes they would work when focus was set to the document class. After hours of debugging my game trying to figure it out, I decided to create a new project to JUST test this problem. Here's the absolute barbones example:
package
{
import flash.display.MovieClip;[code]..............
If you run this, it should automatically set focus to the document class. At this point, the period and the comma do not work. Now click the stage and you will find that the comma and period do not work UNLESS you hold down another key (for example hold down the m key and then press the comma key). Also at this time, focus is set to null.Now click the textfield, and the comma and the period work again.
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Aug 25, 2010
I am trying to capture Ctrl+C. I have noticed that many times, there is no KEY_UP event for C key. I believe it happens in cases KEY_UP event for C key should be thrown just before or after KEY_UP event for Ctrlkey.
Why does this happen? How can I catch the KEY_UP for C key?
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Sep 20, 2010
The problem is that I've done a lot of work in my game, and there's too much code bound to shift and control keys. For example you need to hold shift key to select multiple soldiers or control key to shoot or sometimes pause the game or even call a map, a lot of stuff in GUI depends on those keys as well. Both KEY_UP and KEY_DOWN are added to the stage object. But, time after time, there happens a very annoying thing, KEY_UP event just doesn't fire for shift or control (in most cases it does, but not always). That is, I press shift, start selecting soldiers, then release shift but Flash Player keeps thinking it's still pressed, so I can still select multiple soldiers, which is not good.
I found the exact same problem here: [URL]
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I'm trying to make as3 application which uses custom mouse pointer while pressing spacebar on my keyboard. Everything works fine when I don't move my mouse but when I do the KEY_UP event is dispatched to my listener almost immediately (and this is while I'm still pressing my key down). Below is simple main class which used to test this behaviour:
[Code]...
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Jun 17, 2011
I have discovered a bug with KeyboardEvent.KEY_UP keyLocation values for the shift keys. how to reproduce this:
1.when no other keys are down the value for left shift is 1 and for right shift is 2 for KeyboardEvent.KEY_DOWN and KeyboardEvent.KEY_UP
2. when you have pressed shift and then press another key - when releasing shift the value for left and right become 0.
There is absolutely no reason why these values should report anything other then what they initially reported on key down as each key fires its own event with details for each , regardless of any key combinations. Im using cs5.5 windows 7 basic.
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Mar 21, 2012
I´m trying to catch KEY_UP event if I press ENTER, without clicking on stage.
I´ve already disabled keyboard shorcuts for flash player, and added stage.focus = stage.
Not succeeding.
It only works if I click on stage.
It seems that for the other keys the KEY_UP works.
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Aug 26, 2010
Try the following code:
myListener = new Object();
myListener.onKeyUp = function() {
if (Key.isDown(Key.CONTROL) && Key.getCode() == 67) {
[Code]....
hold Ctrl key and start pressing C. From some point you will notice that there is no KEY_UP event for the C key (there will also be no event for A,X,R,V and maybe more). For most of the button the KEY_UP event will still be dispatched.
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Code:
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ProjectPreloadB(currentArray[i]);
[code]....
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{
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[Code]....
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[Code]...
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