Flash :: KEY_UP Event Of Ctrl Key Blocks KEY_UP Event Of 'c' Key?
Aug 25, 2010
I am trying to capture Ctrl+C. I have noticed that many times, there is no KEY_UP event for C key. I believe it happens in cases KEY_UP event for C key should be thrown just before or after KEY_UP event for Ctrlkey.
Why does this happen? How can I catch the KEY_UP for C key?
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Aug 26, 2010
Try the following code:
myListener = new Object();
myListener.onKeyUp = function() {
if (Key.isDown(Key.CONTROL) && Key.getCode() == 67) {
[Code]....
hold Ctrl key and start pressing C. From some point you will notice that there is no KEY_UP event for the C key (there will also be no event for A,X,R,V and maybe more). For most of the button the KEY_UP event will still be dispatched.
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Feb 28, 2009
I'm trying to make as3 application which uses custom mouse pointer while pressing spacebar on my keyboard. Everything works fine when I don't move my mouse but when I do the KEY_UP event is dispatched to my listener almost immediately (and this is while I'm still pressing my key down). Below is simple main class which used to test this behaviour:
[Code]...
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Mar 7, 2011
I have a typing game and I want to be able to detect period and commas, however unless you are holding down another key (any other key), the period and comma keys do not trigger KeyboardEvent.KEY_UP. I found that sometimes they would work when focus was set to the document class. After hours of debugging my game trying to figure it out, I decided to create a new project to JUST test this problem. Here's the absolute barbones example:
package
{
import flash.display.MovieClip;[code]..............
If you run this, it should automatically set focus to the document class. At this point, the period and the comma do not work. Now click the stage and you will find that the comma and period do not work UNLESS you hold down another key (for example hold down the m key and then press the comma key). Also at this time, focus is set to null.Now click the textfield, and the comma and the period work again.
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Sep 20, 2010
The problem is that I've done a lot of work in my game, and there's too much code bound to shift and control keys. For example you need to hold shift key to select multiple soldiers or control key to shoot or sometimes pause the game or even call a map, a lot of stuff in GUI depends on those keys as well. Both KEY_UP and KEY_DOWN are added to the stage object. But, time after time, there happens a very annoying thing, KEY_UP event just doesn't fire for shift or control (in most cases it does, but not always). That is, I press shift, start selecting soldiers, then release shift but Flash Player keeps thinking it's still pressed, so I can still select multiple soldiers, which is not good.
I found the exact same problem here: [URL]
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May 18, 2011
I'm using very basic code to move an object around the stage using keys on the keyboard (W,A,S,D). However, I have noticed at times when the CPU hiccups, flash does not register that a key was released and in turn my object keeps moving in a direction without any keys pressed. The only way to stop the object from moving is to press the key corresponding to the direction the object is moving.
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Jun 17, 2011
I have discovered a bug with KeyboardEvent.KEY_UP keyLocation values for the shift keys. how to reproduce this:
1.when no other keys are down the value for left shift is 1 and for right shift is 2 for KeyboardEvent.KEY_DOWN and KeyboardEvent.KEY_UP
2. when you have pressed shift and then press another key - when releasing shift the value for left and right become 0.
There is absolutely no reason why these values should report anything other then what they initially reported on key down as each key fires its own event with details for each , regardless of any key combinations. Im using cs5.5 windows 7 basic.
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Mar 21, 2012
I´m trying to catch KEY_UP event if I press ENTER, without clicking on stage.
I´ve already disabled keyboard shorcuts for flash player, and added stage.focus = stage.
Not succeeding.
It only works if I click on stage.
It seems that for the other keys the KEY_UP works.
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Jan 19, 2008
In my application, I need to detect a CTRL-C event. I can detect CTRL-K , CTRL-T , CTRL-U, and a bunch of others, but it seems that CTRL-C is reserved ! First it detects the CTRL , but as long as the CTRL button is held down, it totally ignores C when it's pressed. I know that there was a key combination detection script here on kirupa offered by someone (Michael), but it has this problem as well. how I can detect this combination?? Here is the code Im using to test which key is being detected (Note that debug is the variable name of a textfield on the main timeline, because testing key combination events inside of flash sometimes causes problems):
[Code]...
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Mar 2, 2010
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Jul 20, 2011
I need to fire an event by pressing CTRL+s.
I tried this but it won't work:
if(e.ctrlKey == true && e.keyCode == 81){
trace("CTRL+S")
}
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Jan 4, 2011
Here I have given the code what I used to detect alt key is pressed, but i cant get that..
I can only get altKey is false, even i pressing alt key..
it traces like this.. [MouseEvent type="suresh" bubbles=true cancelable=false eventPhase=2 localX=NaN localY=NaN stageX=NaN stageY=NaN relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=false delta=0]
[Code]....
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Aug 25, 2008
The flashplayer catches all keys pressed by the user. I'd like to know if there's a way or workaround to pass them to the browser. For instance, Ctrl-T (open new tab in firefox). I'd like to re-enable this shortcut. Maybe with javascript?
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Oct 25, 2009
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Apr 12, 2011
I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.
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Aug 22, 2011
I hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.
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In component.
icon.addEventListener(MouseEvent.CLICK, iconClickHandler);
private function iconClickHandler(event:MouseEvent):void
{
[Code].....
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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How to trigger a custom jQuery event from Flash, passing some data through event object?
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Jun 10, 2010
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/* elsewhere in a method */
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[code].....
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[Code]..
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[code]...
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Jan 3, 2010
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Nov 1, 2009
i have a question to ask about asynchronous key controls This was what i did
[Code]...
and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?
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Dec 16, 2010
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