Yeah, I have no idea why it thinks getNoteCode isn't a function. For the record, I'm coming from AS2. I don't like that I can't give linkage instance names to objects in my root .fla - that was handy.
I have made an array with three mc's I have on the stage. They run through a tween, but when the onMotionFinished function is called the array information is not parsed. Why ?
I'm trying to use Flash MX 2004 professional to teach how to navigate within a mainframe application. Here's what I'm trying to do: Movie opens with the main menu screen User enters the number of the file that they want to access and presses enter. (advance to next page) User enters contract number in the applicable field and presses enter. User accesses screen particular to the contract number. User wants to access other screens through use of a function key (e.g., F1 brings them to page 1, F2 brings them to page 2, and so forth).
I can get the code for use of the enter key to obtain the specific contract information but I cannot determine how the user will navigate to the different screens without entering any information on the page except viewing the page and then using a function key to access the other page.
I'm trying to use Flash MX 2004 professional to teach how to navigate within a mainframe application. Here's what I'm trying to do:Movie opens with the main menu screen User enters the number of the file that they want to access and presses enter. (advance to next page) User enters contract number in the applicable field and presses enter. User accesses screen particular to the contract number. User wants to access other screens through use of a function key (e.g., F1 brings them to page 1, F2 brings them to page 2, and so forth).
I can get the code for use of the enter key to obtain the specific contract information but I cannot determine how the user will navigate to the different screens without entering any information on the page except viewing the page and then using a function key to access the other page.
I've built a flash application on which I've created a webservice client to consume a dotnet service. when the full domain ex: www.yourdomain.com is used to load the site (primarily html and asp.net code with just a flash client) everything is fine. If I load the website using just... yourdomain (no www) then the flash interface activates but never returns a response. I've tried loading a cross domain policy file to see if that could be the issue to no avail. So far no www flash bugs are turning up as a common issue on Google, maybe I'm not using the right key words?
I'm working with Flash Builder 4.6 as an IDE and Flash CS5.5 to create library items. The problem is - when I put an instance of a library item on the stage or inside of another item, Flash Builder fails to detect the instance name that was declared in Flash CS. This doesn't prevent the code from compiling just fine though.
I understand that the IDE only sees the fields that I have declared directly in the .as file, but it really hinders me that I the IDE goes crazy when I do this.
Is there any way to circumvent this - other than dynamically creating and placing the instances?
I have recently been given an Actionscript framework that was developed in Flash CS3 or CS4 and it compiles fine in Flash CS3 and Flash CS4. I am now working with Flash CS5 and do not have CS3 or CS4 installed. When i compile the files in Flash CS5 it throws an error and does not properly compile. It appears that Flash is not recognizing one of the AS classes in one of the directories within the framework. Has anyone experienced this with Flash CS5. These files worked fine in Flash CS3 and CS4 but I can't seem to figure it out for CS5; is there a setting or config option I am missing?
i'm fresh to using flash cs5. everything works smoothly,but i can't use type1 fonts (even though they work ok in flash cs3, and also, all the other types of fonts work fine).if i use a type1 font, the textfield (both render in the final swf, as well as on the stage) appears in some default font.
i have a class, that extends Sprite and i want to build a Flash CS5 component out of it (using the component panel in Flash CS5, so some designers can benefit from it).
The specialty is, i am overriding the setters/getters of width/height and also scaleX/scaleY of my component, because i want to do some special stuff there, but of course i still call super.width, ... and so on.
So, i set up everything, drag an instance on the stage at author time, resize it to my needs. But at runtime now, i had to find, that neither my overridden width or height setters, nor my overridden scaleX / scaleY setters are ever called.
Still, my component got resized. So i ask myself, what is Flash CS5 doing to change the size of my component, if it is not using width/height or scaleX/scaleY? Everything else works as expected, i have some parameters, which i set to inspectable and i can set them in the panel in the flash IDE, it just works fine. Only my overridden setters are not called.
This code is being run from a frameset in IE8. When the new window is opened, the form data is not being recognized. It appears that the http header, "content-type: application/x-www-form-urlencoded", is not being passed into IE and this is causing the post data not to be processed. The data is there, IE is just doing nothing with it.
This code works fine in FF and Chrome, and in fact the correct headers are passed in FF and Chrome.
NOTE: The new page is on a different site, but i don't know why that would cause a problem with a POST and not a GET.
I have tried adding the header to the send request, but that has no effect at all. The contenttype header is still missing and it still works everywhere but IE.
My current work around is to use a GET instead of a post, but that's ugly and it limits us in the size of data we can pass but for now at least it works.
I have built a couple of sites in Flash, however, I have a problem with a current site I'm working on. My client wants various photos to fade out in a "checkerboard" fashion, which I am doing via its own movie clip and adding in the appropriate area on the main timeline. However, when I add a blank keyframe on the following page to add a new movie clip (with the next set of pictures, the timeline starts playing through the entire website, not recognizing stop actions or frame labels.
I have a typing game and I want to be able to detect period and commas, however unless you are holding down another key (any other key), the period and comma keys do not trigger KeyboardEvent.KEY_UP. I found that sometimes they would work when focus was set to the document class. After hours of debugging my game trying to figure it out, I decided to create a new project to JUST test this problem. Here's the absolute barbones example:
If you run this, it should automatically set focus to the document class. At this point, the period and the comma do not work. Now click the stage and you will find that the comma and period do not work UNLESS you hold down another key (for example hold down the m key and then press the comma key). Also at this time, focus is set to null.Now click the textfield, and the comma and the period work again.
I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.
Code: SetNextProject = function () { i++; ProjectPreloadB(currentArray[i]);
[code]....
The point of this code is to make button mc_arrowF go away when the end of the array is reached. Its BASICALLY working, however when i load, say currentArray[18], the end of the array, the button doesn't disappear until i press it again. Basically, the button doesnt disappear until currentArray[19]... even though currentArray.length=18.
I need a way of recognizing what weapon is currently being held.The way the weapons works is it is a movie clip, with multiple frames, each with a different weapon, and each weapon has a different minimum/maximum damage they can do. How can i make a code that recognizes which frame the weapon movie clip is on?
I would like to put in 250.00 as an amount and with all the other calculations I would liek that decimal place to be recognised and then in the final calculation that decimal point is displayed correctly, but it doesnt. If there is a simple reason for this then great, but if you need screen schots, fla the action script
My program beings with a frame with a "play" button on it. Once he "play" button is clicked the user is taken to the second frame to play a game. Control for the game is done via key presses. The control works well; I'm able to move the sprites and so forth. However, my problem is after the user clicks "play" and is taken to the second frame the game will not recognize key presses until the user has clicked the applet again. How do I get the game to recognize key presses automatically after the user has clicked "play"?
Here is the code I use in the second frame to listen for key presses:
Something is corrupt with my Flash Professional CS5 Actionscript Auto format: Comments within a block, such as ' // ' or block comments ' /* ... */ ' are tripping up the Auto Formattor, which returns this error: ' Error with autoformat near line: }'. Comments before package block don't cause an error. When I remove comments within package block, Auto format works correctly.
I have an .as package that I have attached to a simple .fla with a List component and named it list. I have done this in an earlier document that I built using a tutorial and it worked then. Now I am getting an error:1120: Access of undefined property list.This is something that I've seen a thousand times when I forget to give something an instance name, but this time I have not forgotten. I've double and triple checked. The .fla file is just a document with a list component on it. It will be getting its data from a html page via javascript. Here is my package:
I am trying to develeop a Graph Structure with drag and drop features in Flex. I have to connect various components/children on the canvas. Once i drag n drop the components on the canvas, i am using SystemManager event handlers to draw connectors between the components. But, as i click on one component and drag the mouse, the line is drawn on the canvas as long as my mouse stays only on the canvas. If the mouse moves over a component/child(that has been dragged and dropped onto the canvas), the line is drawn to the origin of the canvas from the first clicked component. How shud i recognize the component when i move my mouse over the component? I want the line to be drawn connecting the components once my mouseup event is called.
As you can see i am creating instances of particle and adding them stage and then giving them instance names.
Now in the empty event handler function I want to access these instances of particle I created by their instance names and change their rotationX values.
how do I call these instance names in the for loop in the second function. I can generate the string pretty easily, but how do I get flash to recognize these strings as instance names?
I am linking to an external text file, (.txt), and I am working in Flash CS3, Actionscript 3.0, and attempting to use dynamic HTML coding. The scroll bars work, but all the text after <font size=.... doesn't show up.
Below is my actionscript for the text window: var content_req:URLRequest = new URLRequest("agenda.txt"); var content_ldr:URLLoader = new URLLoader(content_req); content_ldr.addEventListener(Event.COMPLETE, onComplete); function onComplete(event:Event):void{ content_txt.htmlText = event.target.data;} function scrollUp(event:MouseEvent):void{ [Code] ......
I have a main swf file, Main.swf, which has an associated .as file, mainClassCode.as[which actually does nothing, it is not being used]. Main.swf, loads an external swf,ContentHolder.swf, which has a base class contentHolderClass.as. Now all the stuff that happens within ContentHolder.swf, is within the contentHolderClass.as. There is nothing on the stage within ContentHolder.swf, and everything is being done by the base class. Now when I test the ContentHolder.swf on its own, everything runs fine. But the moment I load it through Main.swf, I get a million errors, stating that none of the movieclips in the ContentHolder.swf library are being recognized by contentHolderClass.as..Why could this be happening??? I have imported contentHolderClass within Main.swf [in frame 1], and I after I addChild(ContentHolder loaded swf)