ActionScript 3.0 :: Flash - Object Oriented Game Design Error?
Apr 6, 2012
ame_Manager.as= this manages the creation of balloons, players and collisionsBalloon.as= This is the balloon classPlayer.as=This is the player classThe Game Manager class will pass stage to the balloon and player classes and create them. I add these two in the Game Manager class.In the balloon class i add all the balloons in an balloon array.Now when i run the code i am unable to check for collisions as nothing happens when the player and balloon collides. and i get a child must be a caller of the display object when i ry to remove the balloons after they have crossed the stage.I have been trying to make it work for a long time a the game is very very simple.in the Object Oriented way of designing this simple game as i think that is where my error might be.I will post the code for these belowGame Manager.as
Code:
public class GameManager extends MovieClip{
public var backGround:BackGround;
[code].....
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Mar 9, 2009
I'm a programmer familiar with object oriented programming, with experience in C++, C# and the MS Visual Studio development environment.
I've been tasked to create a web based game using Flash CS4 and ActionScript3. I am new to Flash, ActionScript and game programming. I have never used previous versions of Flash or ActionScript.
The game will be a single player role playing game. The player will have the ability to create an avatar. The player will move the avatar from screen to screen based on button clicks or drag and drop onto objects in the current screen. Players must register, and player information will be stored in a database backend. Additonal data will be saved to the backend database during game play.The saved data will be based on player actions in various screens, and in some cases data entered in a form on a screen.
For a first pass a stick figure avatar and screens containing simple buttons and simple objects to drag the avatar to will be sufficient. I would like to store data in a database tracking date/time information, e.g. date/time each screen is entered/exited.
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Jun 26, 2009
I'm doing this object oriented game and I create a bunch of 'boxes' via a for loop
Code:
Select allfor (var z=0; z < numOfBoxes; z++){
var box:Object = new Object();
box.mc = new Box();
box.mc.name = "box"+z
box.mc.x = Math.round((Math.random()*(530-box.mc.width)) + 20);
for (var i=0; i<boxXArray.length; i++){
[Code] .....
I get my random amount of boxes scattered over my stage (I haven't put in any checks to see if they are touching). How do I 'name' these boxes so I can reference them later? Say I want to move the .x of boxA in another function? Is there a simple way to call them box+z instead of just all as box? (Then I can run them through a loop later to talk to them).
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Mar 17, 2010
I have followed correctly the Object-Oriented Scrollbar: Part 1 [URL] and Part 2 [URL] tutorials and I seem to have a problem when I want to use it with code. I have in my library the following objects:
ScrollBox:Linkage ScrollBox ;
ScrollBar:Linkage ScrollBar ;
Thumb ; Track ; Masker ;
Long (the long content that I am displaying with a scrollBar)
I create a new scroll with this code:
Select allvar scroll:ScrollBox = new ScrollBox();
for(var i:int = 0 ; i<= dictionarXML.length(); i++){
//This are some actions i have in my .fla (the DictionaryWord is a custom class)
var word:DictionaryWord = new DictionaryWord();
word.engleza.text = dictionarXML.cuv[i].engleza;
[Code] .....
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Mar 1, 2009
I was following Lee Brimelow's Tutorial on making an object oriented scrollbar. I am trying to implement this with a project that im doing. So far im getting this Error.
1120: Access of undefined property masker_mc.
Here is the Code:
import caurina.transitions.*;
var yOffset:Number;
var yMin:Number = 0;
[Code].....
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May 25, 2010
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at latest_fla::MainTimeline/action()I get this error when i try to remove the instance of the ball after detecting collision over a wall.. i want the ball to disappear after it collides with the specific walls. i am new to AS and not ablt to sort out the problem. i am trying to make a game using AS3.0
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May 12, 2011
Im finished with the essentials (I read and exercised AS3 Essentials from Moock) and now Im looking for a more advanced book/tutorial/guide/etc that covers deeply about AS3 game development.
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Jun 12, 2009
I have been trying to make a tic tac toe game in F8.The code has gone too long,it has repeated many times,hopelessly.
How can I apply OOP(Object Oriented Programming) in flash actionscript like as in Java?[code]...
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Jul 3, 2011
I'm looking to get some good books on design patterns and I'm wondering what particular pattern you'd recommend for a Realtime Strategy Game (like Starcraft), MVC?. I'd like to make a basic RTS in Flash at some point and I want to start studying the best pattern for this.
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Aug 4, 2011
I am reading a book called foundation Game Design with flash and there is good that is not working at all.
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Main extends MovieClip {
var startPage:StartPage;
public function Main() {
startpage = new StartPage;
addChild(startPage);
}}}
The error is 1120
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Feb 10, 2011
Would like to know what is the best way of designing and building a basic AS2 flash dress-up game for girls and boys.
Are there any templates one can get going with?
The flash should be able to save a snapshot at any given moment and email the snapshot to 5 or less friends.
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Aug 23, 2011
I'm still studying OOP designs, so what's the best way to achieve an inventory for a simple flash game? It seems that more than one design pattern could deliver some kind of an inventory but I would lose the flexibility if I try to adapt it somehow without a good knowledge about the subject. For money to buy what is available in an inventory I thought of Singleton. If there's enough cash earned while playing the game, then one can buy new skills. Maybe decorator pattern could list many thumbnails as buttons, and clicking on it applies new features and skills to the character.
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Oct 2, 2006
does anybody know about any good open source xml framework for actionscript? I find the one that comes with actionscript is quite cumbersome and unintuitive so I was wondering if anyone there is a framework that loads xml files into objects in actionscript 2.0 if you know of any such framework
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Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
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Aug 4, 2009
I'm new to the object oriented stuff and I'm trying to learn how it works. Here's what I've started on - it's led to a few dilemmas. I have one flash file and two .as each with one class. In the timeline of the fla file, it reads:
ActionScript Code:
var FileObject:ScriptFile = new ScriptFile();
function onEnterFrame(){
FileObject.CallInput();
}
Call input is a function in "ScriptFile.as" that calls another function in "Input.as";
ActionScript Code:
class Input{
public function Input(){
} public function keyListener(target:Number):Number{
[Code] .....
In output, when I press Left, it will say -5 over and over again, and I'm trying to add to xpos value but that isn't happening.
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Sep 28, 2010
I have no background in programming and at 49 it seems that I am having a hard time understanding AS3, especially AS3 OOP. I wonder if I should give up at this point. I have been studying AS3 for 3 months now. Here's what I don't get right now.:
[Code].....
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Jan 20, 2010
Clearly i'm a coding Novice, and I am going absolutely insane trying to figure out The Object-Oriented Scrollbar. I have the caurina folder in the same directory as my .fla , but when I publish I get these three error messages:
1172: Definition caurina.transitions could not be found.
1172: Definition caurina.transitions could not be found.
1120: Access of undefined property Tweener.
When I change my publish settings to find the files I get this message: 5001: The name of package 'caurina.transitions' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. /Users/npenta/Documents/AKA::Truth/Web/caurina/transitions/Tweener.as
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Jan 31, 2010
Ive gone through the Object-Oriented Scrollbar tutorial on [URL]. Its working great and I have multiple buttons inside of the moveclip it lives within. The problem occurs when I create another one on the same page. I have put one on frame 1 and the other on frame 5 so that I can select a 'category' and the scrollbar movieclip changes to the relevant buttons.Ive duplicated the movie clips and changed the instances accordingly. I keep getting these errors in the Output panel when playing my swf;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::MainTimeline/frame1()and when I click the like to the second category it comes up with this error;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::scrollbox_1/thumbUp()Not really sure what im doing wrong - or even what these mean!Here is the code from my main actions layer;
stop();//buttonsbtn_advertising.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void { gotoAndStop(1);}btn_corporate.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2);function mouseDownHandler2(event:MouseEvent):void { gotoAndStop(5);}//video player scriptfunction
[code]....
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Jan 31, 2009
I tried the tutorial on [URL] The Object-Oriented Scrollbar: Part 2 tutorial. Every thing is fine, but when I load the swf to main.swf
- I can scroll the scroller, but not the content
- I got this error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.leebrimelow.ui::ScrollBar()
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
at com.leebrimelow.ui::ScrollBox() .....
The scenario is:
- The main timeline play and stop at 56.
- At 56 the main.swf loads the sec1.swf
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Feb 2, 2010
I am using an Apple PowerBook g4, Flash CS4, ActionScript 3 and I am trying to develop and design my own site and truth be told I have no idea what I am doing nor how I will put all the pieces together. But at the moment I am trying to make a horizontal scrollbar using the Object-Oriented Scrollbar: Part 1 tutorial. Basically all I have done is used x instead of y within the actionscript code. However, the only error I am getting is with the import caurina.transitions.Tweener*; code. What comes up in the compiler error report is:
Location) Symbol 'scrollbox' , Layer 'Actions', Frame 1, Line 1.
Discription0 1086: Syntax error: expecting semicolon before mult.
Source) import caurina.transitions.Tweener*;
The caurina file was downloaded the from Tweener Documentation and Language Reference site [URL] and I used the tweener_1_33_74_as3.zip Stable version 1.33.74, Actionscript 3 (Flash 9+) Featured Jun 2009 34.4 KB file. After placing the unzipped caurina folder into my project folder and that not working I have placed in Applications/Adobe Flash CS4/en/First Run/Classes as I read within the forum post "Re: Object-Oriented Scrollbar Part 1" posted by AKA//TRUTH on Wed Jan 20, 2010 12:30 pm.
ActionScript Code:
Code: Select allimport caurina.transitions.Tweener*;
var xOffset:Number;
var xMin:Number = 0;
var xMax:Number = sb.track.width - sb.thumb.width;
[Code] .....
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Jan 6, 2012
how to make an Object-Oriented Scrollbar. Its working great and I have multiple buttons inside of the moveclip it lives within. The problem occurs when I create another one on the same page. I have put one on frame 1 and the other on frame 5 so that I can select a 'category' and the scrollbar movieclip changes to the relevant buttons.Ive duplicated the movie clips and changed the instances accordingly. I keep getting these errors in the Output panel when playing my swf;
TypeError: Error #1009: Cannot access a property or method of a null object reference.at as3_movieplayer_fla::MainTimeline/frame1() and when I click the like to the second category it comes up with this error; TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::scrollbox_1/thumbUp()
Here is the code from my main actions layer;
Code: Select allstop();
//buttons
btn_advertising.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
[code]....
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Jan 22, 2010
I know there are a billion questions regarding what books are best and I'm sorry for posting another, but all of them see to have an orientation to a language I am not familiar with.
My problem is I learned to program before OO became big, then I stopped programming for a few years, moved into web design, moved into coldFusion, and now find myself in PHP, actionScript and FLEX.
I have muddled along for quite some time, but I am really struggling with my understanding of OO and would like a good book that will help me out with it. If that book is geared towards Flex and AS3 then that would be awesome, but if it had no language specified either I would be happy. I'm just not sure how reading a book oriented to Java or whatever is going to help my understanding of AS3.
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Oct 28, 2008
Simply put, what I'm trying to do is create a Dynamic Textfield with custom scroll bars via this tutorial [URL], that renders an external HTML file with CSS attached as its content instead of images like in the tutorial. I've tried a mix and match combination, ultimately, when I test the movie, the scroll bar works, but I see no content to scroll through. I have attached my project file.
prototype.fla [ 80 KiB | Viewed 730 times ]
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Mar 19, 2007
I am dynamically creating a movieclip, say, a ball. I want to apply a movement to each new ball created. I have created a movement function and now I need to know how to use this function as a method on each newly created ball. Would I do something like this:
[Code]...
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Dec 29, 2010
Any links to any tutorials that teach how to create a full site with Object Oriented Programming? I am one year in now on Flash and AS3 and think I am getting pretty good at the basic AS3 principles and creating dynamic sites. Now I want to start migrating over into OOP so that I can create the more dynamic and browser friendly Flash Sites, but OOP is much more complex and would like a good example or sample of how to finish a full site under OOP coding.
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Jan 30, 2010
This may seem like a noobish question (and it is) but I have created some AS code to help assist in a project of mine in a level design class to create a mock interface for a game. It works fine on the first screen but once you hit any button and go to the next and then try to go back, the code breaks and I am not sure why. Ive tried multiple things to get it to work but nothing seems to help. The code I am using is
ActionScript Code:
storybtn.addEventListener(MouseEvent.CLICK, start1);
function start1(MouseEvent){
gotoAndPlay(2);
}
[Code]...
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May 27, 2004
I is chuckmul again. I am starting a new game of war stratigy. It has an Isometric veiw point. I was just wondering how I could first make the I sometric grid using flash and second make a fully interactive enviroment
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Oct 31, 2011
I want to create a 2D real time multiplayer game in the browser in Action Script that can do the following:
Client: Player logs into Account via Flash Client. Player hits 'Versus Mode' Button. A lobby with a list of online servers come up. Player joins game. Heres where the problem comes in, I want the servers to be community hosted. i.e. the player downloads and runs a server app on their own desktop for other players to join. Players then go to the website and access the browser based client to find a list of active servers.
This would be a commercial product (players buy an account to log in through the client) and each player hosted server must handle 20 live players. As the servers are not centralized and scalability is handled by the community typical solutions like SmartFoxServer licences will not work.
[Code]...
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Mar 9, 2011
I have no experience with Object Oriented Programming, so I wonder about the following:
1) Will the code past the .LOAD line (in red) be executed only after the image completes loading?
2) Can I nest several listeners as seeing in my code below?
[Code]...
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Jan 17, 2010
Im trying to create an inventory for an adventure game (escape the room esque interface).Basically I have an array inventory system - you click on an object that is listed in the array,it moves the item off the main screen and into your inventory (bottom of the screen) and resizes it. Then you can use the object as an inventory object.This is fine on frame one (where all the items are at the moment).But when you move to another frame and then come back to frame one the items are back on the screen in their original position but now non clickable(aswell as being in your inventory working how they should). If i put the items in frame two and no items in frame one I get the following message and the items become unclickable:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Inventory/makeInventoryItems()
at InventoryOne
Im guessing the errors are because the items don't exist on all frames but the code does as it is in the games properties as the class type (class Inventory), but i have no idea how to get around it.
Inventory/makeInventoryItems() is the following AS code.
Code:
function makeInventoryItems(arrayOfItems:Array) {
for(var i:int=0;i<arrayOfItems.length;i++) {
arrayOfItems[i].addEventListener(MouseEvent.CLICK, getItem);[code]............
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