Flash :: Looking For A Good Game Oriented Book?

May 12, 2011

Im finished with the essentials (I read and exercised AS3 Essentials from Moock) and now Im looking for a more advanced book/tutorial/guide/etc that covers deeply about AS3 game development.

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ActionScript 3.0 :: Flash - Object Oriented Game Design Error?

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ame_Manager.as= this manages the creation of balloons, players and collisionsBalloon.as= This is the balloon classPlayer.as=This is the player classThe Game Manager class will pass stage to the balloon and player classes and create them. I add these two in the Game Manager class.In the balloon class i add all the balloons in an balloon array.Now when i run the code i am unable to check for collisions as nothing happens when the player and balloon collides. and i get a child must be a caller of the display object when i ry to remove the balloons after they have crossed the stage.I have been trying to make it work for a long time a the game is very very simple.in the Object Oriented way of designing this simple game as i think that is where my error might be.I will post the code for these belowGame Manager.as

Code:
public class GameManager extends MovieClip{
public var backGround:BackGround;

[code].....

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Professional :: Buy Book To Make A Simple Flash Game?

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ActionScript 3.0 :: Object Oriented Game Programming?

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I'm a programmer familiar with object oriented programming, with experience in C++, C# and the MS Visual Studio development environment.

I've been tasked to create a web based game using Flash CS4 and ActionScript3. I am new to Flash, ActionScript and game programming. I have never used previous versions of Flash or ActionScript.

The game will be a single player role playing game. The player will have the ability to create an avatar. The player will move the avatar from screen to screen based on button clicks or drag and drop onto objects in the current screen. Players must register, and player information will be stored in a database backend. Additonal data will be saved to the backend database during game play.The saved data will be based on player actions in various screens, and in some cases data entered in a form on a screen.

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ActionScript 3.0 :: Object Oriented Game - Referencing Dynamic Objects

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I'm doing this object oriented game and I create a bunch of 'boxes' via a for loop

Code:
Select allfor (var z=0; z < numOfBoxes; z++){
var box:Object = new Object();
box.mc = new Box();
box.mc.name = "box"+z
box.mc.x = Math.round((Math.random()*(530-box.mc.width)) + 20);
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[Code] .....

I get my random amount of boxes scattered over my stage (I haven't put in any checks to see if they are touching). How do I 'name' these boxes so I can reference them later? Say I want to move the .x of boxA in another function? Is there a simple way to call them box+z instead of just all as box? (Then I can run them through a loop later to talk to them).

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Javascript :: What Is A Good Platform For Building A Game Framework Targeting Both Web And Native Languages

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[Code]....

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Flash :: IDE - Coloring Book In Tutorial

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As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

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[Code]...

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Adobe Flash Catalyst CS5 Classroom In A Book?

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Using step-by-step instructions in projects that progressively build skills, readers of this Classroom in a Book will learn how to prepare and import artwork from applications such as Adobe Photoshop and Fireworks into Catalyst, and then add interactive functionality in a familiar interface and with tools that are intuitive to use.

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The companion CD provides users with all the sample files they need to complete all the projects.

"The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Download : [URL]

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