ActionScript 3.0 :: Flash To Save Data In Xml?

Sep 15, 2009

I did small program on which the user will type some data into array which should be later on saved onto server or to local machine as an xml file. Now I know that flash cannot save files on its own and it would probably need some php script or something. I've never worked with php and to tell the truth i couldn't fine any articles about this topic. Are there some examples that you can show me the way with??

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Actionscript 3 - Save Data In Adobe Flash Desktop App?

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Asp.net :: Use Flash To Save And Read Data Within A SharePoint Site?

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ActionScript 2.0 :: Flash Application : Host On Web To Save Data?

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[Code]...

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[AS3] Save Data To A Txt File?

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This is what I have so far:

[code]....

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ActionScript 3.0 :: Using XML To Save Data?

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ActionScript 2.0 :: Save Data To XML?

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Code:

<?xml version="1.0" encoding="utf-8"?>
<events init="0" from="1/10/2006" to="1/7/2009">
<day date="0" value="hoy">Today!</day>
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<range from="29/10/2006" to="29/10/2006" state="birthday" value="selected">Holidays!</range>
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<range from="29/10/2006" to="29/10/2006" state="birthday" value="selected">Holidays!</range>

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ActionScript 3.0 :: Save And Get Data To/from Server?

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I plan to create a level editor for the game I currenty work on. Thats no problem at all, but I have no idea, how i could save data for the maps into a server from the .swf and get them back at a later point.And I also would like to know, what kind of a server I would need. Are free ftp servers enough for stuff like this, or are they useless?

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ActionScript 3.0 :: Save Data To Server?

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ActionScript 2.0 :: Save The User Data?

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I am trying to save user data and I keep on coming up with the same problem. The problem code is highlighted red in the ITEM.as file. The problem is that when I update the variable it updates the savefile also, when it should not! I do not have a clue what is wrong because I am putting the traces for the savefile in one right after the other so the code can't be executing elsewhere right?

SAVE.as

ActionScript Code:
class Save_mc extends MovieClip {
var nSaveAnim:Number = 0;
function onEnterFrame() {

[code]....

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