Flex :: Save Data Into Flash Media Server Like Rdbms?
May 17, 2010
im using fms to save datas like rdbms. Im using shared object for this. But I cant save more than one row of data into flash media server. What can I do for this purpose??
I have to a problem using the Flash Media Interactive Server Feature Explorer. I want use the sample: RecordStream. I can see the instance "RecordStream" in console FMS 3.5. and show me the video in app AIR, but does not save the .FLV in my server.
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
How can I save some text information in local hard-disk with out the server support. I know shared object, but i dont use this. I need to save all these function in anther external file as text.
Is there any way to do that in AS3.0.
I don't prefer Flex, am working in Action Script 3.0 & Flash IDE
EDIT:
My swf is saved in a local machine. So no server interaction or browser interaction. the swf is running a local folder and read txt files from local folder, and save once press the save button.
I'm trying to record audio from my microphone and save it out as an .FLV or .MP3 (or any other kind of audio format) file. I've gathered from my research that I need Flash Media Server which I do have access to but that's pretty much where the trail has stopped.I'm unable to find any concrete examples of doing this and would can point me in the right direction. I can use either AS2 or AS3 and this is agency work so I've got a pretty good set of tools at my disposal, just need to get somewhere with the research.
I have a camera attached to a video object that is displayed on stage. When a user comes to the site they see themselves, but I want to be able to save the video and take a snapshot. How would I go about getting the data out of flash to the server?
im looking for a script that can record audio from a mic and save it to a fms server i came across a video email script but would like to have just a audio one that can do the samething as the video email with out the video part.
I have a Flash AS 3.0 swf-based browser game. It's hosted on my site and communicates with a MySQL database via PHP using Flash's URLVariables. Everything works fine. The problem is, I want to be able to save the player's game after he leaves the webpage or closes his browser. How is this usually handled?
Is there a reliable event that fires when a swf is terminated? Is so, what is it? If not, what's the solution? Should I simply save the player's data every x seconds? That seems like it will bog down my server. I could have 10,000 people playing and I don't want to save each of their games every x seconds.
I want to record the my stream at media server with file name 1.flv, and after 30 min same stream saved in another file like 2.flv, same prcess atfetr each 30 min.
It saves the file to the Flash Media Streaming Server successfully, however, when I try to stream the video it does not play, when I download to my pc and try to play using vlc player, it doesn't play.
I'm trying to keep using .mp4 and not the default .flv.
We are in strange situation. We are enable to save flv file through FMS using IE but when we are trying it through mozilla flv are getting saved into the specified location in FMS.We dont know whats the reason behind this. Earlier the same functionality works fine. But now we have install one more server(Red 5) on the same system on port 1935 and we move FMS on 1936 after this we are facing this issue.
Here is what I want to do: Take an object that has a bunch of properties set and possibly holds other objects in it, and serialize it or somehow save it to a file using the File class. Reversing the process is also necessary. I know about SharedObject, but I do not get the ability to dynamically change the save/load location as in the File class. Is this possible with FMS, and if so, what is the procedure? If it is not possible, then what options do I have to achieve the same goals? I have read the SSLR and searched for a solution but do not seem to see any means to do this.
How would I change that so recorder.output saves to my server in the same directory instead of how it is now, which produces a file save window to save on my local hard drive.
I plan to create a level editor for the game I currenty work on. Thats no problem at all, but I have no idea, how i could save data for the maps into a server from the .swf and get them back at a later point.And I also would like to know, what kind of a server I would need. Are free ftp servers enough for stuff like this, or are they useless?
I create an area within the site where a user can manually create something from a list of objects, if I, say, wanted to save this data as a number of variables to the server ie- a new row containing all the data unique to that saved item, does anyone know the best method of doing this, I'd figure it'd be XML but resource seems a bit sparse in this area.
Is there a way to stream data instead of media files? In particular I'm interested to stream swf files that will be dinamically loaded by another swf client. I see this interesting message talking about how to do this on Wowza but I prefer to find a solution also in FMS to use the SWF Verification feature.
My rtmp client connects to the server ok and rtmp data flowing ok for about 4hours, in the wireshark trace I can see that the server just stops sending data roughly after 4hours. The server version is 3.5.1, and I also try it on a 4.0 server the data stops coming from the server as well after 5+hours. There are no errors or any indication of session disconneciton in the diagnostic logs. I have also looked thru the settings in applicaiton.xml and server.xml I just don't see any obviious reason for the issue. I do send rtmp Acknowledgement to server after the client receives "window size" bytes, and the client sends ping response to server.
I'm looking for a solution where clients watch a live stream video and can record part of this stream while watching and save this recording to disk. I can think of several solutions but not sure if any of them is possible:
- The selected part is recorded locally and saved through FileRefence. - The selected part is recorded with FMS though a second NetStream and saved with a unique ID. The user can retrieve the recorded video by download. - Start-time and end-time of the recording are send to the server where some script extracts the requested video from the live stream recording file and return it as a download.
Will there ever be the ability to add a 'Record' button to a player such as those used with Ustream, Justin.tv and other similar players? I run a live stream and would love for the viewers to have a 'Record' button so they may capture the video to their local hard drives for later playback.
What the directory location of the default webpage data when the Adobe Interactive FMS 4 video is installed at?When the page loads it has all of the Adobe products and featurs on the page, I just need to know the location so I can edit it.