ActionScript 3.0 :: How To Find Out XML Child Length
Mar 19, 2010
This following data is my xmldata. I have to find out child length is equal to 3.
<studentlist xmlns:xsi="[URL]">
<namelist><Name>Rithick rajan</Name>
<Age>21</Age><Sex>Male</Sex>
<Address>5/15, Vinayagar Kovil Street, Chennai.</Address>
[Code] .....
I used child(0).length it was not working...
I'm trying to parse some simple XML and use it to render some controls, its all going so well. I'm having some trouble with E4X and counting the number of nested nodes within a certain child...code is as follows....
Code:
<questions> <question> <label>History of Smoking</label> <value>3</value>
[Code]....
The Alert keeps coming up as 1. I read in the documentation that this will happen with XML objects but it is working when I create the XMLList and counts the number of questions I have. The code is working except it is only rendering 1 RadioButton, very sad. I suppose I could put the number of options within the <options> tag but I'd rather do it dynamically to avoid errors.
I am creating something that randomly generates 'stars' on the stage, and these stars then randomly explode. When the explosion_mc is created, an eventlistener to click them is made, so when an explosion is clicked on, it will remove the child(explosion) from the stage.
It sort of works but will only remove the latest explosion made whatever explosion you click on. I need to somehow let flash know what child is being clicked on.
Quote:
var star_array:Array = new Array(); var explosion_mc:explosion; var explosion_array:Array = new Array();
I am working on a website right now, which involves using framescripts to invoke instance methods from the document class. These methods are supposed to trigger the new content of each page, e.g. a galleryCreate() method that creates an instance of a custom Gallery class. The other job that this method must perform is run a check to see if there are any other children that need to be removed prior to trying to bring up the new content (for example, to prevent multiple Gallery instances from being created, or a Gallery instance being created when a Newsfeed instance is still on the display list).
This was the solution I tried: script on frame labeled "gallery":
ActionScript Code: galleryCreate(); Script in document Class after the main constructor. Spaceball is an empty MovieClip declared at the beginning of the class as an easy point of reference to the root.
ActionScript Code: public function galleryCreate () { if ((spaceball.parent.getChildByName("gallery")) != null) { trace("An instance of the Gallery object was found and deleted"); removeChild(spaceball.parent.getChildByName("gallery")); } gallery = new Gallery(); addChild(gallery); }
When I ran the program, I clicked on the button to the gallery page, and the gallery came up alright. However, when I clicked on it a second time, I could see from the alpha of some of the elements that additional classes were being placed on top of the original ones. The trace in the if statement was never registered. So to troubleshoot this problem, I inserted the first two traces into the beginning of the galleryCreate() method, and the last trace at the end.
ActionScript Code: trace(spaceball.parent) //returns [Object Body], Body being the document class trace(spaceball.parent.getChildByName("gallery")); //returns null //after Gallery has been instantiated in the new gallery object trace(gallery.parent); //this returned [Object Body]
Running the program again, the trace(spaceball.parent.getChildByName("gallery") would consistently return null, followed right after by a trace that recognizes the parent of the newly instantiated Gallery object to be the Document class. Doesn't that mean that it should be recognized as a child during the second iteration of galleryCreate()?
I've created a map of Montana counties. Each county is a seperate MC withing the larger parent clip (allcnt_mc). When a county is clicked on, I'd like to center that county on the stage and zoom to its extent. The challenging part has been telling the parent (allcnt_mc) where to tween to. Since each individual county is a child of the parent, they have their own coordinate space referencing that of the parent.
Is there a way I can query the location (x,y) of a child in the parent's coordinate space? With this number, I could calculate the distanct between the parent's current reg. point and that of the child, indicating the distance that the parent would have to move to be centered on the stage. I was trying to use localToGlobal but could not figure out how to use it.
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
I have 3 square. smallest square s3 is inside s2. s2 is in side s1. each is 10px larger [code]how can I find the coordinate of child in its parent's coordinate system?
I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage
I must rejected all users outside Denmark from our live streaming (c-ip) and this is done in an access plug-insBut now I need to open up one of the streams, but I can't get the streaming name in the access-plug-ins only in the Auth-plug-ins.I cant use x-page-url or s-uri I need pStreamName. in access-plug-in like thissetStringField(m_pAev, IFmsAuthEvent::F_STREAM_NAME, pStreamName);but I cant get it inside the access-plug-in
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox> public function doIT():void {[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?
I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.
I've used this site as a resource leading up to this, not particularly sure if I worded this correctly I have a class "Block" which is just a square (will be something else later on in the process) I want each block to have controls to add an additional block in either direction so I have another class BlockButtons which has my buttons for each direction.
And another class GlobalVar where I keep all my variables for funsies
I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below,
[code]...
Now in my offering.mxml file if i try to access navigationViewStack i am getting an error stating 'Access of undefined property navigationViewStack.
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
a quick low down would be its a gallery on the second frame and I breaks when coming back tot he first frame, all tweens die and such.
the errors are:
TypeError: Error #2007: Parameter child must be non-null. at flash.display:isplayObjectContainer/removeChild() at index_779_fla::MainTimeline/imageLoaded()
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.