ActionScript 3.0 :: How To Create A Utils Class

Mar 1, 2010

I'm trying to create a simple utils class that I can use the methods of but not instantiate:[code]Ideally I would import the class then call the center function like this: Arrange.center(object);[code]

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I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?

When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.

[Code]...

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ActionScript 2.0 :: Create A Custom Class (Testing) That Would Create A Box When An Instance Of The Class Is Created

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I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?

Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.

[Code]...

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Firebug :: Use The Function GetDefinitionByName, Which Comes With Flash.utils?

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I have just bought FlashFirebug Pro, so I am able to run ActionScript at runtime.I would like to use the function getDefinitionByName, which comes with flash.utils.i get an error, when I import flash.utils.getDefinitionByName.

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How can I get around using an instance variable in a static function that must be called by the Delegate method?

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There is a client - server basic application. The client uses a simple remoting to comunicate with the server side. The server side could be powered on WebORB, BlazeDS or any other product. The client side is using the FLEX framework. That is it about a technologies stack. Now, let's forget about the server side and just have a look on the following client side

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ActionScript 3.0 :: Create A Class File To Define A Class Called SimpleSquare

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i) Create a symbol called SimpleSquare. This should consist of a simple red square graphic

ii) Create a class file to define a class called SimpleSquare. This should be linked to the SimpleSquare symbol. SimpleSquare ashould have the following functionality: When the instance is placed on the Stage, it should start to disappear by decreasing its alpha at 0.01 in every frame (hint: alpha)

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ActionScript 3.0 :: Create A Class That Delivers The A Text Format To A Requesting Class

Jun 9, 2011

create a class that delivers the a text format to a requesting class. Unfortunately, even though when I trace the return it comes back with [object TextFormat], I do not see the results of the formatting. Heres [part of the clas trying to use the txtformatting class:

ActionScript Code:
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Jan 1, 2010

I have been practicing and trying to understand how classes work and I was wondering if it is possible to create a class that can be reused by declearing the class only once in my fla file. Rightnow I create an instance of the class than I asign it to a MovieClip the problem is that I can only use it once and if I want to use it again I have to create another instance of the same class, something like this.

[Code]....

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In my machine I have installed only  Adobe Flash CS5 proffesional trial version. Now this installation is not supporting adobe.utils.Extension class in this version. I have tried with all latest updates from adobe site. My doubt is does adobe.utils.Extension class is available in licensed version of Adobe Flash CS5 proffesional?

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I have a problem with classes. What I am trying to do is this: I create a main class and then i import another class into it.then I create an instance of the new class and add it to the stage.the problem occurs when im trying to use the new classes methods.

import classes.NewClass;
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ActionScript 2.0 :: Create A Class That Extends The String Class?

Jul 7, 2007

How do I create a class that extends the String class?

Lets say I've created an 'exString' class that extends String.

In my project file I do the following

Code:
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ActionScript 3.0 :: Dynamically Create Class Inside A Class?

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This is what i'm trying to do :

I have 1 class that extends movieclip, let's call it Class0. I have 1 class that extends movieclip, let's call it Class1.

I create an instance of Class0 on stage like : var myClip0:Class0 = new Class0(this, "Class1");

The class Class0 when initializing, will create a new movieclip (myClip1) and add it as child, as an instance of Class1, like myClip0.myClip1. But it's when i create that clip, i want to tell it, it's an instance of Class1, like :

private var myClip1:Class1 = new Class1(this);

Where Class1 could be any class.

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inside Class0, i have a function that does :

Code:
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Is it possible to clear a Flex flash.utils.Dictionary? I have a Dictionary that I want to clear (remove all elements).

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I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".

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ActionScript 3.0 :: Create A Custom Class That Extends The MovieClip Class And Contains A Custom Property Of "marker"

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I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).

[Code].....

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ActionScript 3.0 :: How To Create A Class

Mar 13, 2010

how to create a class?

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I don't know the term for this problem, but essentially I want to create an object in Flex/AS3 based on the name of its class.

See my code explaination below:

private var obj1:String = "dog";
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I recently learned how to use gravity so I made a bouncing balls program but I have an issue with the interaction between the frame timeline code and the class.The problem is that when I create instances with a timer, I declare the variable inside the timer function. And I want to add a blackhole sort of thing when I click down on the stage but I cannot access the object from the blackhole function since it's declared inside the timer.

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I want to create an event in my class. I want to create an event when a number variable  =4.private var loadNum :int;In this  class with the event I have extended this as a Sprite. I want to test when this variable = 4 and execute a function when this is the case.How do I code this?

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ActionScript 3.0 :: Create A Reference To A Class?

Oct 15, 2010

I can't figure out how to create a reference to a class so I don't have to keep typing the class.staticvar.item

So usually I have this: DocClass.build_class.firstFunction();
 
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Jul 7, 2010

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What is a dynamic class and what are its uses and how to create and use a dynamic class?

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ActionScript 3.0 :: How To Create A Static Class

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I need to created a static AS3 class to pass variables between modules/ views. For some reason I don't see how to do this in my book or on Adobe. I want a class of "get" and "set" functions.

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I have a class that I want to be able to create a movieclip from and then add it to the stage when it's instantiated. The constructor takes two arguments but nothing special.I had one solution that added the movie clip, but then I couldn't modify the _x and _y values of it directly from the .fla. What would be the best way to do this? Should my class extend MovieClip or no?the formatting is something like:

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class Foo extends MovieClip{
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ActionScript 3.0 :: Create A Vector Of A Class?

Aug 30, 2010

I'm trying to create a vector of a class... i'm. writing this code

Code:

var size:Number = 10;
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so when i try to use this vector in some funcion like this

[Code].....

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