ActionScript 2.0 :: Mx.utils.Delegate And Static Functions?

Oct 25, 2005

How can I get around using an instance variable in a static function that must be called by the Delegate method?

View 6 Replies


Similar Posts:


ActionScript 3.0 :: Static Function Can't Find Non-static Functions

Jan 6, 2010

Ok, so I have a bit of a mess here (Which I'm probably not doing right anyway, which could be my problem...). I have a document class, I'll call it as Body.as, that creates an object from another class known as Headgear.as. There are also other objects created from other classes, or will be in the future. Now, amoung all this, Headgear.as and all of the other classes Body.as will use to make objects require the use of dragging functions (starting and stopping dragging). On stopping drags, position checks are then made to compare a particular hidden movieclip with the dragged MC.

To try and save myself some hassle (from making the same functions over and over to ensuring that when the objects are created I don't need to send a complete crapload of variables just to ensure the position checking function would work), I had the functions for the event listeners (Which are set-up on the draggable MCs in Headgear.as) just direct to functions in Body.as

[Code]...

View 6 Replies

Actionscript 3 :: Get/set Functions On Static Properties?

Feb 7, 2012

I am using get/set functions to make variables that are (or appear to be) read only. I can get it to work with instance variables, but not static variables. I found this, which seems to indicate that it's possible to use get/set functions on static properties, but the compiler keeps telling me I have duplicate function declarations. This is essentially what I'm using:

package {
public class Foo {
protected static var bar:int = 0;
public static function get bar():int {return bar;}
}
}

View 2 Replies

ActionScript 3.0 :: Interfaces And Static Functions?

Sep 5, 2009

It seems that Actionscript doesnt support defining static functions in interfaces. Whats the reasoning behind this?I think it would be useful to have that ability but I'm sure there must be a reason why its not there.

View 8 Replies

Actionscript 3 :: Calling Static Functions That Don't Exist

Nov 16, 2010

I'd like to have a class that will resolve calls to static functions that don't exist.If you have an object that subclasses the Proxy class, you can override the callProperty() method to catch calls to functions, as properties of that object, that don't exist.How can this be done with static function calls in a class? It cannot be done by making the overridden callProperty() method static. Is there another way?

View 1 Replies

Flex :: Design - Static Functions Or Events?

Feb 1, 2011

I'm working with an application which was originally designed to make heavy use of static-variables and functions to impose singleton-style access to objects. I've been utilizing Parsley to break apart some of the coupling in this project, and I'd like to start chiseling away at the use of static functions. I will explain the basic architecture first, and then I'll ask my questions. Within this application exists a static utility which sends/receives HTTP requests. When a component wishes to request data via HTTP, it invokes a static function in this class: Utility.fetchUrl(url, parameters, successHandler, errorHandler); This function calls another static function in a tracking component which monitors how long requests take, how many are sent, etc. The invocation looks very similar in the utility class:

[Code]...

View 1 Replies

Xml :: Structure Classes To Avoid Using Static Functions?

Nov 16, 2011

I have a Flash application that creates a sort of powerpoint presentation. All the 'slides' are stored in an XML files which is read and processed.

I'm trying to build the presentation using this XML file. At the moment, my main class has it's initial function main and a static function processXML main initiates my database class with a function called initDB. One of my issues is that initDB forgoes processing because it's dependant on an event listener. On completion of loading the XML files, the event listener initiates my static function on my main to create objects from this file.

The issue is that because the event listener continues the processing (after an indeterminate amount of time), the functions are no longer controlled by the main class.

[Code]...

View 1 Replies

ActionScript 3.0 :: Static Stop/Play Functions?

Jan 26, 2012

Let's say I would want to use the frameScript method to add some stop and play methods to some frames.

Normally I would declare the stop function:

[Code].....

My question is, how can I create the same $FUN_FrameStop as a static function?

Static functions do not allow the use of this since static members are bound to a class and are not inherited by that class' instances.

So, is there a way to create a function similar to $FUN_FrameStop, but static?

View 3 Replies

ActionScript 3.0 :: Are All Functions Included From A Static Class

Feb 7, 2012

To rephrase my question: if you have a class with a bunch of static methods and you use one of them in your code, does the whole class get compiled with your movie? I suspect that it would be and, if that's the case, wouldn't it be better (from a file-size perspective) to use packaged functions instead?

View 3 Replies

ActionScript 3.0 :: Speed Performance Of Static Class Functions

Jul 7, 2010

i am pretty familiar with tweaking as1/as2 performancehowever in as3 i am still a noob concerning optimization.i tend to have a class utils in my projects in which i carry a lot of static vars and functions.[code]

View 3 Replies

Actionscript 3 :: Make Static Stop/Play Functions?

Jan 26, 2012

Let's say I would want to use the frameScript method to add some stop and play methods to some frames.

Normally I would declare the stop function:
private function $FUN_FrameStop():void {
stop();

[code].....

View 3 Replies

ActionScript 3.0 :: Flash :: Static Stop/Play Functions?

Jan 26, 2012

I would want to use the frameScript method to add some stop and play methods to some frames.Normally I would declare the stop function:

HTML Code:

private function $FUN_FrameStop():void { stop(); return; }
and then use it like this:

Code:

addFrameScript(47, $FUN_FrameStop, 122, $FUN_FrameStop);
My question is, how can I create the same $FUN_FrameStop as a static function?

Static functions do not allow the use of this since static members are bound to a class and are not inherited by that class' instances. So, is there a way to create a function similar to $FUN_FrameStop, but static?

View 2 Replies

ActionScript 2.0 :: Override Static Functions Of Flash Top Level Classes?

Jun 6, 2006

Is there any way to override static functions of Flash top level classes? Lets take Stage or Math for example. What if we want to change Stage.addListener functionality, is there any solution to this problem?

View 3 Replies

Actionscript 3 :: Big Performance Difference Between Using Class With Static Functions Vs Instantiated Class?

Mar 22, 2012

I'm wondering if anyone has experience with if there is a big difference in performance in ActionScript 3 between keeping a class with only public static functions, and utilizing those functions often (as in a frame event at 30fps), and in turning the class into a "normal" class of which I instead make an instance and call the functions via the instance instead.

View 1 Replies

ActionScript 3.0 :: Accessing A Class's Static Functions From A Variable Of Type Class?

Feb 19, 2010

I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it

Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function

[code].....

View 6 Replies

ActionScript 3.0 :: CS4: Mx.utils.Base64Encoder Could Not Be Found?

Mar 12, 2010

I need to generate an SHA-256 digest in base 64 format on a string. I found a class to do it but it uses mx.utils.Base64Encoder which can't be found.

View 1 Replies

ActionScript 3.0 :: Using Base64Encoder From Mx.utils In Flash

Jul 21, 2009

I'm using Base64Encoder in a project that is within the adobe ide. Im having issues with compiling the mx package , well it seems to compile but I get missing stuff at runtime namely the base encoder stuff.I know that mx package isnt suppose to be used with flash but I dont really see why not its all actionscript at the end of the day?Its a swc lib by the way and im using cs4 fp10

View 0 Replies

ActionScript 3.0 :: How To Create A Utils Class

Mar 1, 2010

I'm trying to create a simple utils class that I can use the methods of but not instantiate:[code]Ideally I would import the class then call the center function like this: Arrange.center(object);[code]

View 3 Replies

Firebug :: Use The Function GetDefinitionByName, Which Comes With Flash.utils?

Jul 11, 2011

I have just bought FlashFirebug Pro, so I am able to run ActionScript at runtime.I would like to use the function getDefinitionByName, which comes with flash.utils.i get an error, when I import flash.utils.getDefinitionByName.

View 1 Replies

Actionscript 3 :: Flash.utils.IExternalizable + Remoting + Flex Error #2004

Feb 5, 2012

There is a client - server basic application. The client uses a simple remoting to comunicate with the server side. The server side could be powered on WebORB, BlazeDS or any other product. The client side is using the FLEX framework. That is it about a technologies stack. Now, let's forget about the server side and just have a look on the following client side

[Code]...

View 1 Replies

ActionScript 3.0 :: Why To Delegate / When Can Apply

Feb 16, 2007

What is the advantage of using a Delegate class in as2? I realize that it's old news for as3 guys. But Ive got a medium sized as2 project and Im going through my code and wondering why Im using Delegate.create sometimes. What's wrong with "apply"?I admit that I must have jumped on the Delegate bandwagon without thinking anything more than "dhuu...thats what the pros must be using".Am I right in saying that there is nothing at all wrong with simply saying "function_name.apply( this, args )"? Or am I missing something? Is it a matter of memory management? I've done a lot of research on delegation and read all kinds of blogs and scripts from little tweeks to the official.. to >200 lines. Yikes! At the end of the day I wrote my own little delegate class that worked for me (just a rewrite of Proxy without loops). But now that I go though my code I see that I might as well have just used apply because that's all Im doing with it!

Id like to be a better programmer. What am I missing and why shouldn't I do a find and replace here. Why is it better to wrap up "apply"? Will I be better readied to learn other languages?I just don't understand why I was so convinced that I needed the delegate class when I had "apply" out of the box.

View 5 Replies

ActionScript 2.0 :: Using The Delegate Class?

Oct 30, 2007

I'm having trouble using the delegate.create method (my first time using it!). Here's part of a class I have...

Code:
public function SiteData(xmlFile:String) {
imagesXML = new XML();

[code]....

View 9 Replies

ActionScript 3.0 :: When To Use Delegate/ Dispatcher/ Listener

Jan 29, 2011

I have a ColorPicker Component and I want to (on its CHANGE EVENT) have the LISTENER OBJECT ( known as A) change ANOTHER OBJECT's (known as B) color, based on the ColorPicker's.selectedColor. I do this because i need OBJECT A to keep track of the colors used. Also OBJECT B is dynamic and its instance is based on USER INTERACTION thus B can equal B1 or B2 or C based on mouse click at any given time but must only be 1 at any given time. SO I'm trying to "chain" the events together using listeners/ or delegation but I'm not sure at the logic.how do i reference the objects in the event? should I just try to chain B to listen directly to the event?  How can I do this without having to attach listers to the colorpicker every time?

View 8 Replies

ActionScript 2.0 :: Using Delegate For Nested Buttons?

Sep 29, 2009

I'm having a hard time understanding to use the Delegate class. I don't seem to understand what it does from what I read online.

Will it work for this situation? I want to rollover a menu that expands onRollover. You can then click on buttons within the rolled over portion. Is delegate for me?

View 0 Replies

ActionScript 2.0 :: Basic Button Example Of Delegate?

Dec 8, 2009

I've got records being populated into our database from paypal's Instant payment notification methods...great. now i turn to our flash cs3 app to populate a component datagrid with the stored database data and to my surprise I'm unable to identify any examples on how this might even be done.

How do you connect to an mssql database from within flash cs3 to retrieve data for displaying within a flash datagrid?

I can write a cfc from coldfusion to return a dataset, but overall i'm not sure if i 'have' to learn Flex, or AIR or what to get the records 'read'.

My ActionScript 3.0 bible is vague at best and resorts to php. (which i dont know)

View 1 Replies

ActionScript 2.0 :: Delegate And Class Scoping

Oct 1, 2010

i have a situation like that, and my goal is to access from onRelease either to the class representation and to the onRelease callee (the caller of the release function,that is the movieclip that catch the onRelease event):[code]

View 1 Replies

ActionScript 2.0 :: Delegate Versus Instance?

Aug 14, 2007

when i'm coding directly on the timeline, i usually create a var like this:

Code:
var home:MovieClip = this;

so i always have something to reference the main timeline's scope. how could i do this in a class? delegate.create gets a little confusing.

i tried a few things like the following:

Code:
class com.myClass
{
public var className:String = "myClass";
public static var version:String = "0.0.1";

[code]...

of course this is redundant because it'll scope just fine as parseNews();, but i'm just wondering why it's letting me scope it like this here and not in the onLoad declaration?

View 6 Replies

ActionScript 3.0 :: Delegate Function Reference?

Sep 16, 2009

I am using a delegate sub-class to perform helper functions for the main app.I have passed all references to it that it needs and it works well apart from the following problem:I also want it to remove an event listener from the main pp.eg:thisStage.removeEventListener(MouseEvent.MOUSE_UP,preOutsideBoundsDragRelease);The compiler tells me I need a reference to "preOutsideBoundsDragRelease" within the removeEventListener statement.eg: "access of undefined property preOutsideBoundsDragRelease

View 1 Replies

ActionScript 3.0 :: Code Structure Questions For Delegate And Others?

Dec 4, 2009

i instantiate a sprite-class "panel" from my main class. then i call a function "show chooser" inside "panel" which instatiates a sprite class "chooser" with some buttons. now when one of the buttons is pressed i need to call a function inside "panel" which removes the "chooser" sprite/class and which calls a function "onChosen" in the main class.

what is the correct/best way to reference these functions so that they can be called from within the panel and/or chooser classes. i am still too much in the old thinking that a function belongs to a movieclip and can functions with _parent. i need to learn the proper way now.

View 2 Replies

ActionScript 2.0 :: Use Delegate With SendAndLoad In A Class File?

Mar 26, 2012

I have a sendAndLoad going on in a separate class file and following guides online I've used a Delegate to handle the onLoad part, like this [code]...

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved