ActionScript 3.0 :: Delegate Function Reference?

Sep 16, 2009

I am using a delegate sub-class to perform helper functions for the main app.I have passed all references to it that it needs and it works well apart from the following problem:I also want it to remove an event listener from the main pp.eg:thisStage.removeEventListener(MouseEvent.MOUSE_UP,preOutsideBoundsDragRelease);The compiler tells me I need a reference to "preOutsideBoundsDragRelease" within the removeEventListener statement.eg: "access of undefined property preOutsideBoundsDragRelease

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I am wanted to know how can i pass a parameter to the function which I'm calling using Delegate class. I know to pass params having static values such as true / false or a static string "hello".

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What is the advantage of using a Delegate class in as2? I realize that it's old news for as3 guys. But Ive got a medium sized as2 project and Im going through my code and wondering why Im using Delegate.create sometimes. What's wrong with "apply"?I admit that I must have jumped on the Delegate bandwagon without thinking anything more than "dhuu...thats what the pros must be using".Am I right in saying that there is nothing at all wrong with simply saying "function_name.apply( this, args )"? Or am I missing something? Is it a matter of memory management? I've done a lot of research on delegation and read all kinds of blogs and scripts from little tweeks to the official.. to >200 lines. Yikes! At the end of the day I wrote my own little delegate class that worked for me (just a rewrite of Proxy without loops). But now that I go though my code I see that I might as well have just used apply because that's all Im doing with it!

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when i'm coding directly on the timeline, i usually create a var like this:

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of course this is redundant because it'll scope just fine as parseNews();, but i'm just wondering why it's letting me scope it like this here and not in the onLoad declaration?

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i instantiate a sprite-class "panel" from my main class. then i call a function "show chooser" inside "panel" which instatiates a sprite class "chooser" with some buttons. now when one of the buttons is pressed i need to call a function inside "panel" which removes the "chooser" sprite/class and which calls a function "onChosen" in the main class.

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i want to pass by reference so i can use this variable outside the function.
 
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Ok, I have a class like this:

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I'm getting this error from the compiler: "Error: Illegal assignment to function bar". How can I change the public function bar on the fly?

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I am trying to run a function of the main class, but even with casting it does not work. I get this error

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I'm attempting to write a performance testing function that can take any function, run it X times and spit out how long it took that function to run in AS3. I've got it working just fine if a function doesn't take any parameters but it comes up with an error otherwise.Here's the code:

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In AS2 I have several arrays constructed like this :
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What I'm trying to do is use iteration to reference each array name to pass it into a function.
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Say I have a class B that extends class A.In class A, I have a variable that I've declared to be a function, which gets defined in the constructor. Now, in class B, is there any way to reference that function with the use of super.functionName()?

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