ActionScript 3.0 :: Interfaces And Static Functions?

Sep 5, 2009

It seems that Actionscript doesnt support defining static functions in interfaces. Whats the reasoning behind this?I think it would be useful to have that ability but I'm sure there must be a reason why its not there.

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Actionscript 3 :: Two Functions With The Same Name But Incompatible Signatures From Two Interfaces?

Feb 2, 2012

I have two interfaces that declare functions with the same name but incompatible signatures:

interface IDog
{
function bark() : void;
}

[code]....

1) Missing 'public' qualifiers in the class definition were a typo. I fixed it.

2) I missed an additional requirement that interfaces CAN'T be modified (for the purpose of this question). In the real project they're defined in two different libraries that are a part of a large project. Multiple classes implement both interfaces (separately). So, any changes of interfaces will require cascading updates of all those classes, recompilation, testing, etc. So, I wanted first to find out if there was a solution without such intrusive modifications. It doesn't seem there is.

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ActionScript 3.0 :: Static Function Can't Find Non-static Functions

Jan 6, 2010

Ok, so I have a bit of a mess here (Which I'm probably not doing right anyway, which could be my problem...). I have a document class, I'll call it as Body.as, that creates an object from another class known as Headgear.as. There are also other objects created from other classes, or will be in the future. Now, amoung all this, Headgear.as and all of the other classes Body.as will use to make objects require the use of dragging functions (starting and stopping dragging). On stopping drags, position checks are then made to compare a particular hidden movieclip with the dragged MC.

To try and save myself some hassle (from making the same functions over and over to ensuring that when the objects are created I don't need to send a complete crapload of variables just to ensure the position checking function would work), I had the functions for the event listeners (Which are set-up on the draggable MCs in Headgear.as) just direct to functions in Body.as

[Code]...

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ActionScript 3.0 :: Interfaces - Creating Empty Functions In The Base Class And Overriding Them

Jul 19, 2011

I hsve a setp where a couple of classes inherit from a base class (events, plus common math). All derived classes implement the same set of methods. Another part of the program wants to instantiate any of these classes. So far I was creating empty functions in the base class and overriding them. Could an interface improve on that? I tried to list the common functions in an interface and use that as a datatype, but that would not let me use functions that the base class already inherits, in particular event dispatcher. Would I need to add these to the interface?

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Actionscript 3 :: Get/set Functions On Static Properties?

Feb 7, 2012

I am using get/set functions to make variables that are (or appear to be) read only. I can get it to work with instance variables, but not static variables. I found this, which seems to indicate that it's possible to use get/set functions on static properties, but the compiler keeps telling me I have duplicate function declarations. This is essentially what I'm using:

package {
public class Foo {
protected static var bar:int = 0;
public static function get bar():int {return bar;}
}
}

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Actionscript 3 :: Calling Static Functions That Don't Exist

Nov 16, 2010

I'd like to have a class that will resolve calls to static functions that don't exist.If you have an object that subclasses the Proxy class, you can override the callProperty() method to catch calls to functions, as properties of that object, that don't exist.How can this be done with static function calls in a class? It cannot be done by making the overridden callProperty() method static. Is there another way?

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Flex :: Design - Static Functions Or Events?

Feb 1, 2011

I'm working with an application which was originally designed to make heavy use of static-variables and functions to impose singleton-style access to objects. I've been utilizing Parsley to break apart some of the coupling in this project, and I'd like to start chiseling away at the use of static functions. I will explain the basic architecture first, and then I'll ask my questions. Within this application exists a static utility which sends/receives HTTP requests. When a component wishes to request data via HTTP, it invokes a static function in this class: Utility.fetchUrl(url, parameters, successHandler, errorHandler); This function calls another static function in a tracking component which monitors how long requests take, how many are sent, etc. The invocation looks very similar in the utility class:

[Code]...

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Xml :: Structure Classes To Avoid Using Static Functions?

Nov 16, 2011

I have a Flash application that creates a sort of powerpoint presentation. All the 'slides' are stored in an XML files which is read and processed.

I'm trying to build the presentation using this XML file. At the moment, my main class has it's initial function main and a static function processXML main initiates my database class with a function called initDB. One of my issues is that initDB forgoes processing because it's dependant on an event listener. On completion of loading the XML files, the event listener initiates my static function on my main to create objects from this file.

The issue is that because the event listener continues the processing (after an indeterminate amount of time), the functions are no longer controlled by the main class.

[Code]...

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ActionScript 3.0 :: Static Stop/Play Functions?

Jan 26, 2012

Let's say I would want to use the frameScript method to add some stop and play methods to some frames.

Normally I would declare the stop function:

[Code].....

My question is, how can I create the same $FUN_FrameStop as a static function?

Static functions do not allow the use of this since static members are bound to a class and are not inherited by that class' instances.

So, is there a way to create a function similar to $FUN_FrameStop, but static?

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ActionScript 2.0 :: Mx.utils.Delegate And Static Functions?

Oct 25, 2005

How can I get around using an instance variable in a static function that must be called by the Delegate method?

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ActionScript 3.0 :: Are All Functions Included From A Static Class

Feb 7, 2012

To rephrase my question: if you have a class with a bunch of static methods and you use one of them in your code, does the whole class get compiled with your movie? I suspect that it would be and, if that's the case, wouldn't it be better (from a file-size perspective) to use packaged functions instead?

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ActionScript 3.0 :: Speed Performance Of Static Class Functions

Jul 7, 2010

i am pretty familiar with tweaking as1/as2 performancehowever in as3 i am still a noob concerning optimization.i tend to have a class utils in my projects in which i carry a lot of static vars and functions.[code]

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Actionscript 3 :: Make Static Stop/Play Functions?

Jan 26, 2012

Let's say I would want to use the frameScript method to add some stop and play methods to some frames.

Normally I would declare the stop function:
private function $FUN_FrameStop():void {
stop();

[code].....

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ActionScript 3.0 :: Flash :: Static Stop/Play Functions?

Jan 26, 2012

I would want to use the frameScript method to add some stop and play methods to some frames.Normally I would declare the stop function:

HTML Code:

private function $FUN_FrameStop():void { stop(); return; }
and then use it like this:

Code:

addFrameScript(47, $FUN_FrameStop, 122, $FUN_FrameStop);
My question is, how can I create the same $FUN_FrameStop as a static function?

Static functions do not allow the use of this since static members are bound to a class and are not inherited by that class' instances. So, is there a way to create a function similar to $FUN_FrameStop, but static?

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ActionScript 2.0 :: Override Static Functions Of Flash Top Level Classes?

Jun 6, 2006

Is there any way to override static functions of Flash top level classes? Lets take Stage or Math for example. What if we want to change Stage.addListener functionality, is there any solution to this problem?

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Actionscript 3 :: Big Performance Difference Between Using Class With Static Functions Vs Instantiated Class?

Mar 22, 2012

I'm wondering if anyone has experience with if there is a big difference in performance in ActionScript 3 between keeping a class with only public static functions, and utilizing those functions often (as in a frame event at 30fps), and in turning the class into a "normal" class of which I instead make an instance and call the functions via the instance instead.

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ActionScript 3.0 :: Accessing A Class's Static Functions From A Variable Of Type Class?

Feb 19, 2010

I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it

Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function

[code].....

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ActionScript 3.0 :: Private Static Properties With Public Static Getters/setters

Oct 22, 2009

how bad is this practice? I am having trouble getting to some stuff so i am taking the easy way out

Code:
private static var _interrupted:Boolean;
public static function setInterrupted(value:Boolean):void{
_interrupted = value;
}

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ActionScript 3.0 :: Way To Use Interfaces

Nov 26, 2009

How to use interfaces?

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ActionScript 3.0 :: Altering A Reference To A Static Var Alters The Static Var Itself?

Aug 25, 2009

Let's say you have the following situation:

1. Static var(an Array) stored in a class.
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3. Splice some items from the reference variable in the separate class.
4. Trace the static class and the items have been removed from that too.
5. Verify several times.
6. Get confused.
7. Post on Kirupa.

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ActionScript 3.0 :: PlayerGlobal.swc Interfaces?

Jul 21, 2010

Our company is about to create and distribute (and possibly to sell ) the utility to convert Silverlight apps to its equivalents on Flash.For this purpose we're writing our own AS3-compiler. The compiler for correct work must know how to interact with the classes
backed into the FlashPlayer. The Flex Builder solves it by using the playerglobal.swc that is the part of its distribution package.As far as I know we have no right to redistribute the separate playerglobal.swc without the rest of Flex SDK.

And here is the question: Tehnically we're able to learn all the class interfaces defined inside of the playerglobal.swc with the help of e.g. the plugin ExportSWC (shipped for FlashDevelop) and redeclare them inside of our own swc (e.g. named PlayerGlobalInterfaces. swc) or somehow else.It would be enough for the correct work of our AS3-compiler without the need of using playerglobal.swc at all. But I'm not sure would it violate any copyrights or not?

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ActionScript 3.0 :: Interfaces For Variables?

Jan 3, 2010

Is there any way to create a sort of interface for variables? In other words to enforce a class to create and use a variable if they implement an interface or subclass something?

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Java :: Example Of Inner Classes Used As An Alternative To Interfaces?

May 25, 2011

What I was told, which sparked my curiosity on this topic:Java gui classes can implement hundreds of Listeners and Callbacks and many books teach you to implement all these interfaces in your gui class. Alternatively, these aspects can be implemented in inner classes, so methods called by that listeners do not get mixed up.'d like to know how to do this in ActionScript, which doesn't have inner classes, but has private classes. But, I don't think I fully realize what inner classes are about, so I'm merely trying to wrap my head around the situation where I would use them to organize a class' methods by their usages.

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ActionScript 3.0 :: What Is The Benefit To Implement Interfaces

Apr 30, 2010

I'm reading up on interfaces and to me I don't see the point in using them? I understand they follow a certain structure but I don't see the use of it in real world usage?

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ActionScript 3.0 :: Proxies And Interfaces And Context

Jan 6, 2011

Does anybody know a way to apply an Interface to ObjectProxy, so that you don't have to declare the Interface implementations within the proxy?In other words, if the purpose of ObjectProxy is to proxy the Object in question (passing requests for properties and methods silently to the embedded Object), is it possible to tell the interface "hey, the functions you are looking for are already proxied, so don't bug me about them!"[code]But the function declarations kinda defeat the purpose of using ObjectProxy to begin with... I'd like the Interface to just "know" that "nemesis" is managed by the proxy, but still use the Interface for displaying context-help.which is how to code the context help so people using my MeatwadProxy will see context-help for the Meatwad class it contains?(And yes, I can already hear DrkStr and ASWC snickering at me in the background for continuing to believe in ActionScripts Proxy class. I also believe in Santa Claus, so there!)

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Actionscript 3 :: Does Static Methods Need To Use Static Properties?

Dec 28, 2009

If I created a static method. say I decide to call on other methods within that static method. Do those methods I call on need to be static as well? what If I used some of the properties. Not to store data permanently, but just within that process. Do those properties need to be static ??

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ActionScript 3.0 :: Static Classes And Static Methods?

Feb 21, 2007

Yesterday I found myself wondering, what is the difference between either having a class with methods that are all static, or simply giving your class the static attribute?

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ActionScript 3.0 :: Static Class Needs A Non-static Function

Nov 22, 2009

Alright, so I have a class that is linked (via the linkage panel) to a scrollbox class. I'll paste the class here:[code]Ignoring the formatting, the commented out functions are the ones causing the issue. Adobe says that it's a static class and I can't use non-static functions. The way I wanted to use it was:

1. Call the page button generating function above.

2. In the main code in my program is this line:scrollbox.setClickFunction(historyContent.generate Page);So when the buttons that are supposed to be generated are clicked, the scrollbox class can call the History pages generatePage function and pass it which page to show. (I did this because there was a lot of text and a limit on how much would display, so small chunks sounded logical).

3. In the onClick function (which I haven't finished yet because the rest wont work), when you click one of the buttons it calls the set function. Its that simple.

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ActionScript 3.0 :: How To Handle Giant User Interfaces

Jan 5, 2010

Should each button get a class and a listener, or should I dump everything into one Object and use e.target.name to figure out what is getting clicked? That way I can just use one listener, but then I won't be able to recycle anything. I could probably work around that though.

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ActionScript 3.0 :: Get A Handle On Interfaces - Theory And Utility

Jul 22, 2009

I am trying to get a handle on interfaces with AS3 and am kind of at a sticking point. Someone tried to explain them to me using legos and conceptually I get the idea of consistent interaction. Where I seem to get stuck is, I don't really see how the implementation of interfaces accomplishes this.

[Code]....

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