ActionScript 3.0 :: Instantiating BitmapDatas From Library Using GetDefinition - Missing Width/height?

Feb 12, 2009

I am instantiating assets (skins) from external SWF:

Code:
var asset : Class = loader.contentLoaderInfo.applicationDomain.getDefinition(myName) as Class;
var myClip : MovieClip = new asset() as MovieClip;

all works well but...The assets in library are basically images (jpegs) and I would like to avoid encapsulating them into MovieClips when you can export them for actionscript directly. This could significantly improve my work flow, but...

The problem is that the base class for any image in the library is BitmapData and the constructor for BitmapData needs two arguments, width and height which could vary...

Code:
var asset : Class = loader.contentLoaderInfo.applicationDomain.getDefinition(myName) as Class;
var myBmp : BitmapData = new asset(?, ?) as BitmapData ;

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