ActionScript 3.0 :: Instantiating BitmapDatas From Library Using GetDefinition - Missing Width/height?
Feb 12, 2009
I am instantiating assets (skins) from external SWF:
Code:
var asset : Class = loader.contentLoaderInfo.applicationDomain.getDefinition(myName) as Class;
var myClip : MovieClip = new asset() as MovieClip;
all works well but...The assets in library are basically images (jpegs) and I would like to avoid encapsulating them into MovieClips when you can export them for actionscript directly. This could significantly improve my work flow, but...
The problem is that the base class for any image in the library is BitmapData and the constructor for BitmapData needs two arguments, width and height which could vary...
Code:
var asset : Class = loader.contentLoaderInfo.applicationDomain.getDefinition(myName) as Class;
var myBmp : BitmapData = new asset(?, ?) as BitmapData ;
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?
In the past, we've put a stop() action in the timeline of movieclip symbols so that the timeline would not play and we would control all animations via code. We've also done that to the main timeline as well. Is this still needed for performance reasons? Is this needed for dynamically created movieclips? I know that the Sprite class should be used if there is no timeline associated with it.
I have a symbol named picHolder. In symbol properties under linkage, I chose "Export for ActionScript" and "Export in frame 1" and gave it a class name of picHolder.Normally, to instantiate a new instance, I'd say:
Code: var tempPic:picHolder = new picHolder(); and I'd go about my way.
I have a big project in Flash CS4.Things have been normal for several weeks. Today the Library was missing. The library tab is visible. My project name is selected. But the rest of the panel is all gray. I have downloaded an update to 10.0.2. I am working on a Dell Laptop XPS M1330. I went to the Dell site and downloaded & installed the one video driver update. I also began a new project and tried to import one image into the library. It imported successfully, but the library panel is still blank.
I made six buttons. All of them appeared in the library before, but now only five of them do. When I double click on the button (on the stage) which has a missing library reference, I'm able to edit it as usual nonetheless. Is this a database gone bad? If so, how can I rebuild the database index?
I am running CS3 but have to upgrade... so I downloaded a trial of Flash 5.5. The only components in the component window are video related. Where are the scroll components?? Do they not come with the software any more? Am I supposed to download those? If so how/where?
I have a flash banner graphic that I created at 1000px wide by 420px tall. I want this to be fluid and fill the browser width, so that when the browser is rescaled the swf fills the horizontal space. My problem is that there is content below it that needs to touch it, but the height is trying to fill 100% so it is creating vertical space between the flash content and the div below it.
I guess a better way to describe it is that I don't want to define the height I just want the width to be 100%. At 100% height there is unused space so I need to make the height maybe undefined or something smaller then 100%?Also, if you make the browser too small vertically the width will not fill. So I want 100% width regardless of the browser height.
comparing the two bitmapdatas?I'd like to have a function which returns an int (a value of how big the difference is), where 0 means they are identical.Right now I can do it with two for-loops, and getPixel. Then I compare the R-, G- and B-value separately. But it's slow if the images are big.
I'm trying to change the position of a movieclip I've added to the stage. When I try to access stage.width or stage.height I get 0. I've tried MovieClip(root).stage, DisplayObject(root).stage, root.stage, stage, and simply width and height. All of these are equal to zero.
I want to write a shell that creates instances of an app and scales it down for animating. Well, I created my shell class and instanced the app and set scales for x and y and then I traced the height and width because I wasn't sure what they'd be. I thought they'd be based on the stuff on the stage or whatever, but they both came up zero. So I'm not sure how that works, am I supposed to have set those values?
I have an empty movieclip in the stage that holds a backgroundbg._width = Stage.width;bg._height = Stage.height;the background is loaded from XML and works fine since I'm not set the width and heightbut if I set: bg._width = Stage.width and bg._height = Stage.height
I have two Canvas A and B, A is the child of B.A can be resized by some user actions like adding some UI components to its base.A is bounded by an other Parent canvas B which should show scolling handles if its child A gets too large.I would like A to have the same width and height of B (or really close) while the calculated width and height of A is smaller than those of B.If w or h of A get larger than those of B then A should grow and B will show scrolling.
I'm a student for design and want to build myself a portfolio, showing pictures and being able to jump between fit_to_screen mode to actual_pixel_size mode. The following code is just the beginning.
I've wrote the code mixing some tutorials (sorry, but I didn't find a good way to clean it so it'll be more focused) - I'm a really new about action script.
myFile is a mc waiting for an external parameter run_url - a string contains something like "/projects/illustration/alice_in_wonderland.jpg"
You can see the trace command marked as red. I'd expect it to give me a number of the movie clip's width, yet i get "undefined"
import mx.utils.Delegate; var streamingID:Number; var fileLoaded:Boolean;
How can I use the width and height that's set by the object's embed code within my Flash movie?
I've got items that position based on stage height/width. Problem is although the object appears re-sized when you adjust the values in the embed, the stage size obviously does not change.
Ideally I'd like to position and scale objects based on the dimensions provided in the embed.
I'm am trying to load an external swf file using a different swf that is on a different domain. I have noticed that it is possible to use addChild on the external swf, but when I try to get its contents width and height using contentLoaderInfo I get a security sandbox error.it is possible to fix it by usingSecurity.allowDomain("*") andSecurity.allowInsecureDomain("*") in the external file.And now it's get tricky, the external swf file is a file that users upload to my site so I don't have control on the code so I can't add the "allowDomain" part.The second swf (the host file that loads the external file) is a file that I let others to embed on their site.The intresting thing is that when I share the host swf on facebook there is no problem, and I don't even need to add the code for "allowDomain" on the external file.I it makes a different, I use HTTPS protocol to access to the external swf
I'm writing jsfl script where I'm setting an element width and height. When I go to run the script, my element's width and height are off by what I set it to. For example, I set the width and height to 800, the results I get for width and height are 799.4, 799.0 respectively. I'm not understanding why my element's width and height aren't exactly what I typed in?Btw, I can go into the "size and position" property UI and set them to 800 x 800 and those values stick. It's only when I set the width and height via the element.width and element.height that my values change on me.