Flex :: Flash - Missing Builder Tween Library
Nov 30, 2010There are missing tween libraries in my Flex Builder how to add them?
View 4 RepliesThere are missing tween libraries in my Flex Builder how to add them?
View 4 RepliesI am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
View 1 RepliesI had Flex Builder 3 installed and working properly.
I then downloaded Zend Studio 7 (Eclipse) and installed the flex 3 plugin for it. Since doing that I now have a problem with Flex Builder.
I right click on the Flex project and select "properties->build path" there are now missing options. I should be able to add project references and SWC's. These options are simply missing. I basically get a blank window instead of the options.
I have tried completely removing both Zend and Flex Builder. I re-install Flex Builder and it's still the same.
This is on a Vista Ultimate system. I have tried running the installer as Administrator.
I've been trying to find if there is a way to do a clean uninstall of Flex Builder, can't find how to anywhere.
I have found a way! It's very complicated though... Hopefully someone has an idea on how to clean this up...
The workflow:
------------------
I'm using Flash to draw movieClips which are exported as one assets.swc file and then used in Flex for coding.
The scenario:
------------------
I've been working / thinking about this for the past 3 days.. it's driving me a little crazy. I've simplified my code down to 3 boxes that are drawn onto the screen. Each containing one background movieClip. The three boxes are three individual box clips in the Flash IDE library (different designs). But all three boxes share the same functionality.
The problem:
------------------
When using a custom baseclass (AbstractBox.as) to define all the functionality for the boxes, Flex looses all the code hinting for the movieClips inside the box movieClip (bg in our example) Also it seems like Interfacing doesn't work since as3 can't define MovieClip instances or any other variables in interfaces.
[code]...
Now my question: Why is this so complicated!? Isn't there a cleaner / simpler way to write this?
I've been trying to setup a working method for unit testing flex libraries using Flex Builder. i have tried setting up a standard flex lib project and using Ant to compile and run the units tests. But this means that when something does go wrong and I want to use the flex builder debugger I cannot do so.
So my next plan is to setup the library as a normal as3/flax/air app as I can use the concept of a main class to run the unit tests. I can then compile the actual library code using Ant.
I could also setup a separate companion project who's sole task is to run units tests on the lib. But this is a little awkward as each library now requires two projects to manage. How do other people develop flex libraries and use unit tests to test/develop/debug the code?
I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.
--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:
[Code]...
I want to tween the alpha of a picture in a flex mobile app. I've tried tweenlite
but it runs too fast. Is there any optimised way of doing it, or linking in objective C code ?
I have a big project in Flash CS4.Things have been normal for several weeks. Today the Library was missing. The library tab is visible. My project name is selected. But the rest of the panel is all gray. I have downloaded an update to 10.0.2. I am working on a Dell Laptop XPS M1330. I went to the Dell site and downloaded & installed the one video driver update. I also began a new project and tried to import one image into the library. It imported successfully, but the library panel is still blank.
View 1 RepliesDoes anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
View 2 RepliesI'm using Flash Builder 4.6 and in one of my ActionScript projects, I have a referenced .swc library file.The way I added it was Project > Properties > Flex Library Build Path > Library Path tab > Add SWC...Here a popup occurs and I must select a .swc file by browsing through my machine and selecting one. Once I do that, it'll display the added library like this:
somelibrary.swc - /Full/Path/to/the/swc/here/lib/somelibrary.swc
What I want to be able to do is use a relative path instead, like:
somelibrary.swc - ../../lib/somelibrary.swc
Does anyone know a way to do this or a workaround to be able to use relative paths for swc libraries in Flash Builder?
I made six buttons. All of them appeared in the library before, but now only five of them do. When I double click on the button (on the stage) which has a missing library reference, I'm able to edit it as usual nonetheless. Is this a database gone bad? If so, how can I rebuild the database index?
View 1 RepliesI'm running Flash Builder 4 that came with my Adobe Master Suite CS5 group of software. I'm trying to implement a flip animation that uses the following packages:
fl.transitions.Tween
fl.transitions.TweenEvent
fl.transitions.easing.Strong
but I'm getting compiler errors for each of those lines:
1172: Definition fl.transitions:Tween could not be found.
1172: Definition fl.transitions:TweenEvent could not be found.
1172: Definition fl.transitions.eashing:Strong could not be found.
I found some references other people discussed regarding CS3, but I'm on cs5 (and this machine never had cs3 installed, I started with cs4 and upgraded to cs5).
Do I need to explicitely tell Flash Builder where to find these packages? Are they not standard to the Flash Builder 4.0 Standard build?
I am running CS3 but have to upgrade... so I downloaded a trial of Flash 5.5. The only components in the component window are video related. Where are the scroll components?? Do they not come with the software any more? Am I supposed to download those? If so how/where?
View 3 RepliesI am instantiating assets (skins) from external SWF:
Code:
var asset : Class = loader.contentLoaderInfo.applicationDomain.getDefinition(myName) as Class;
var myClip : MovieClip = new asset() as MovieClip;
all works well but...The assets in library are basically images (jpegs) and I would like to avoid encapsulating them into MovieClips when you can export them for actionscript directly. This could significantly improve my work flow, but...
The problem is that the base class for any image in the library is BitmapData and the constructor for BitmapData needs two arguments, width and height which could vary...
Code:
var asset : Class = loader.contentLoaderInfo.applicationDomain.getDefinition(myName) as Class;
var myBmp : BitmapData = new asset(?, ?) as BitmapData ;
Because of intricate animations for an iOS project, I'm kinda forced to use Flash CS5.5 IDE, but I'm trying to use Flash Builder 4.5.1 to code library movieClips. For the most part this is working; I'm making movieClips in the library, giving them class names I then edit in FB 4.5. My rationale is for iOS it all has to be one big ass file anyway. I don't really want to make everything a swc and embed in Flash Builder, just want to make movieClips and edit their code in FB.But, say I have made a ball in the Flash IDE. In the Library I give it a class name of 'Ball' that extends MovieClip. When I go back to Flash Builder in my main class I use [code]The code works and the ball is placed from library onto stage, however there is the "?" next to the Ball instantiation suggesting the type cannot be found or is not a compile time constant. I don't really want to make a custom class for Ball - although I'm pretty sure if I did and imported a custom Ball class it would find it and the '?' would go away, but is there not a way to force Flash Builder 'see' the Flash IDE library objects/classes?
View 2 RepliesI have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
I have an enterprise Flex web application, served up over https, that runs fine on Flash player 10.0 and beyond on a desktop computer/browser.
However, when I run it from my HTC Incredible with Android 2.2 the app loads fine, but there is no on-screen keyboard and so I cannot log in. I can see the blinking cursor inside the username and password text fields. I can switch between them. I can even hit the login button and see an authentication error!
We have a Flash game which need to be loaded and played from an AIR app. using the swf loader, the game swf is loaded into the AIR app. But the static background layers of the swf are not appearing in the loaded game.
Those graphical elements which are generated via action script only are appearing. When we are playing it independently (outside the AIR app), it works fine. Is there a setting that i am missing in Flash or Flex. we are working with Flex 4.
When setting up a source control repository for a Flex Builder workspace, what do you consider to be worth checking in? Do you exclude the workspace .metadata folder but keep the .project and other project specific files? Keep both? Throw away both? Is there a guideline you use to decide which is worth holding onto or do you do it out of practical experience?
View 2 RepliesFrom a video on AdobeTV, I tried to play with example empWeb (LiveCycle Data Services).In Flex Builder 3 (FB3) everything works fine. When I tried this on Flash Builder 4.0 Beta (FB4) it doesn't work. When I replaced original xmlns declarations (2009, spark, halo)with declarations from FB3 (2006) it works. Could you explain why?I'm using the default SDKs (Flex 3.2 for FB3 and Flex 4.0 for FB4). I investigated this (please see 3 source code examples). Source #1 works OK in FB3 and FB4, Source #2 gives a FB4 compilation error message: [code]
View 1 RepliesI have a Flex module created in Flash Builder 4 as a swf file. I am trying to load and run in within a Flash application. I can get the module loaded but I can not get the flash application to access any module functions. Here is how I load the module in Flash and the error I get. If I change the module to an application type swf then it loads and runs but now I have two applications on top of each other. I would like the loaded module swf to be able to have access the Flash stage object.
ReferenceError: Error #1069: Property application not found on MyModule__mx_core_FlexModuleFactory and there is no default value.
var loader:Loader = new Loader();
[code].....
Good Tween library for AS3 (for use with Flash, not Flex)
View 4 RepliesI just got CS5 master suite which includes Flash Builder 4 and Flash CS5 Pro. When I create a new AIR app in CS5 pro it says "AIR 2" but when I create a new AIR project in Flash Builder I do not see anything indicating that it is AIR 2 or 1.5?
Is there a way to tell which AIR runtime it is using?
I am using Flash Builder 4 on my MAC. Flex SDK 4.0. Flash Player 10.1.By executing this code below I only see the trace saying "start". And if I look at the Declaration of the ENTER_FRAME is see the error saying: "Source could not be found for flash.events.Event.Enter_Frame in...."But the playerglobal.swc source is there, and I have tried different SDK versions and FP versions.If this is a Flash Builder problem I can not be the only one having this issue?[code]
View 1 RepliesI have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
View 3 RepliesCan someone explaine the deference between Flash CS5 and Flash Builder 4 and Flex CS5?
View 1 RepliesI'm setting up a build system for a Flash Builder 4 (Flex 4) based project; and I'm struggling to get a setup that compiles in the IDE the same as it does from the command line on the build server.I come from a C# background; and my expectation is that I'll be able to create a "solution" with a collection of "projects" that I can compile from the IDE, or from the command line on the build server.The best I've managed sofar is 2 separate build "scripts", a custom ant script for the build server, and the default Flash Builder IDE config based on a workspace; but this is making my DRY daemons jump around in fury.
View 1 Repliesi'm slowly making my way over to Flash Builder from doing all of my programming in Flash Professional.
it's not an easy transition since things i've taken for granted in Flash Professional are completely different in Flash Builder.
first, FB4 will always automatically convert my function (even pasted functions) to look like this:
[Code]...
I have some UI components (Toolbars and buttons) that I drew in Flash and was wondering how I can use it in Flex via the Flash Builder?
View 1 Replies