Actionscript 3 :: Flash CS5.5 Library & Flash Builder 4.5 Workflow
Sep 24, 2011
Because of intricate animations for an iOS project, I'm kinda forced to use Flash CS5.5 IDE, but I'm trying to use Flash Builder 4.5.1 to code library movieClips. For the most part this is working; I'm making movieClips in the library, giving them class names I then edit in FB 4.5. My rationale is for iOS it all has to be one big ass file anyway. I don't really want to make everything a swc and embed in Flash Builder, just want to make movieClips and edit their code in FB.But, say I have made a ball in the Flash IDE. In the Library I give it a class name of 'Ball' that extends MovieClip. When I go back to Flash Builder in my main class I use [code]The code works and the ball is placed from library onto stage, however there is the "?" next to the Ball instantiation suggesting the type cannot be found or is not a compile time constant. I don't really want to make a custom class for Ball - although I'm pretty sure if I did and imported a custom Ball class it would find it and the '?' would go away, but is there not a way to force Flash Builder 'see' the Flash IDE library objects/classes?
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Dec 10, 2010
What is the workflow for creating an AIR application in Flash Builder and how does it differ from Flash Professional? I am familiar with Flash Professional, but I'm trying top wrap my head around FB, but I'm coming from a stint in iOS development and Flash Pro is driving me crazy. (I have difficulty with classes mixed with the timeline, but I think that MXML might be a good substitute for the timeline.)(Bonus: What are some good online resources for learning MXML?)
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May 28, 2010
I'm creating a large project with many different FLAs using symbols pulled from a shared library FLA at author time. It works great, however, the workflow could be simplified (possibly) if the shared library were saved in XFL format.I saved a copy of the shared library FLA as XFL. Then, I tried to import a symbol to another FLA from the XFL as author-time symbol references. Flash recognized the XFL document as an accepted source, but did not offer a menu giving a selection of symbols.
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May 6, 2009
I have found a way! It's very complicated though... Hopefully someone has an idea on how to clean this up...
The workflow:
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I'm using Flash to draw movieClips which are exported as one assets.swc file and then used in Flex for coding.
The scenario:
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I've been working / thinking about this for the past 3 days.. it's driving me a little crazy. I've simplified my code down to 3 boxes that are drawn onto the screen. Each containing one background movieClip. The three boxes are three individual box clips in the Flash IDE library (different designs). But all three boxes share the same functionality.
The problem:
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When using a custom baseclass (AbstractBox.as) to define all the functionality for the boxes, Flex looses all the code hinting for the movieClips inside the box movieClip (bg in our example) Also it seems like Interfacing doesn't work since as3 can't define MovieClip instances or any other variables in interfaces.
[code]...
Now my question: Why is this so complicated!? Isn't there a cleaner / simpler way to write this?
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Nov 30, 2010
There are missing tween libraries in my Flex Builder how to add them?
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Mar 8, 2012
I'm using Flash Builder 4.6 and in one of my ActionScript projects, I have a referenced .swc library file.The way I added it was Project > Properties > Flex Library Build Path > Library Path tab > Add SWC...Here a popup occurs and I must select a .swc file by browsing through my machine and selecting one. Once I do that, it'll display the added library like this:
somelibrary.swc - /Full/Path/to/the/swc/here/lib/somelibrary.swc
What I want to be able to do is use a relative path instead, like:
somelibrary.swc - ../../lib/somelibrary.swc
Does anyone know a way to do this or a workaround to be able to use relative paths for swc libraries in Flash Builder?
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Mar 3, 2010
I've been trying to setup a working method for unit testing flex libraries using Flex Builder. i have tried setting up a standard flex lib project and using Ant to compile and run the units tests. But this means that when something does go wrong and I want to use the flex builder debugger I cannot do so.
So my next plan is to setup the library as a normal as3/flax/air app as I can use the concept of a main class to run the unit tests. I can then compile the actual library code using Ant.
I could also setup a separate companion project who's sole task is to run units tests on the lib. But this is a little awkward as each library now requires two projects to manage. How do other people develop flex libraries and use unit tests to test/develop/debug the code?
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Apr 2, 2010
I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.
--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:
[Code]...
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Oct 13, 2009
I want to use the strengths of both Flex and Flash in an upcoming project. Doing the graphical related stuff in Flash and all the coding in Flex.
What i want to do is create a layout in flash making classes as you would normally by creating symbols and exporting them for actionscript etc. Then i want to export them as a SWC and edit all the classes in Flexbuilder. A CustomButton symbol is given a CustomSymbol.as ie. extend the classes in the SWC which will give the same functionality. This however wont work if i got nested layouts. Since the components laid out in flash are not of the same type. I somehow want to directly get in control of the Classes in the SWC.
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Oct 13, 2011
I am trying to develop a flex 3 application that would appear like a vertical/horizontal hierarchy. It will represent the flow of any application based on user selection.
Here black dots represent the nodes (description) that could be furthur divided into sub-nodes having their own description. White nodes represents the end-point of that expanded view branch. Each node represents some part of application,
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Mar 4, 2007
How do I organize my flas, class, xml, shared library, and deployment files? What does the com in the standard layout stand for?Here is my attempt so far:
1) com
1a) source
1a1) assets
1a2) xml
[code]....
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Jun 27, 2011
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
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Apr 21, 2010
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
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Nov 28, 2011
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
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Nov 13, 2010
it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work
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Oct 6, 2009
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
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Jun 1, 2010
I'm a .Net developer who is trying to mend my evil ways and learn the Adobe development cycle--so if this a really obtuse question--please forgive me. I was once a graphic artist and I am very familiar with some Adobe products. I am having trouble understanding the workflow as it pertains to creating custom controls, or even reskinning controls and then using them in Flash builder. I haven't really dug into Catalyst, but I am comfortable in Flash Professional and I would like to believe I could take designs from my employers graphic artists, created in Illustrator, and bring the artwork into Flash professional and create custom components, or more likely skinned components, in Flash and export them for use in Flash Builder.
Our goal is to allow designers to create vector graphics skins for controls and applications in Illustrator (or possibly Fireworks) and to be able to apply those skins to controls and custom components in Flash Builder for deployment to the web or the desktop in an Adobe Air application. Ideally the designer would be able to update the designs easily at a later point.
Flash allows for skinning to be done fairly easily within the Flash application, but I have had some problems exporting controls or even implimenting them in Flash builder. The only "video" on that workflow used a movie clip from Flash and set it's "isButton" property to true in Flash Builder...so if a designer built a simple button and designed the states in Flash, I would have to convert it to a movieclip?
If I start with a Flex ready component from the "AeonGraphical" library, and apply a new skin, how do I successfully import that into Flash Builder?
- MX skins can be created in Illustrator and Fireworks and imported into Flash Builder however the format is obsolete and the designs rasterizes and are unacceptable even before scaling.
- Illustrator files can be saved in FXG format and dropped into an assets package in Flash Builder. These images can then be easily used in FB; however mapping them to a control requires each state to be a separate image and to be manually wired to the states of a skin. This is method of skinning is feasible but not ideal...Am I missing a step or improperly importing the files?
- Illustrator files can be saved as an FXG file and imported into Catalyst. In catalyst the artwork can be associated with a control type and the states of the control can be edited in using illustrator. The catalyst file (FXP) can then be imported into Flash Builder as a project which will provide a skin for that type of control. Remaining problems include scaling (skin doesn't stretch) and referencing the skin outside the project.
So that leaves me with Flash Professional as the seemingly most competent tool for creating & skinning custom controls. Using the very detailed and helpful online documentation on customizing controls (found here) I can create custom skins and have no problems implementing artwork from Illustrator--for an application authored in Flash Professional (not so much for Flash Builder).Catalyst can let you create "one off" costum controls easily, but creating one custom skin for several buttons (for example) is not so intuative and pulling it into Flash builder yeilds mixed results...
Flash is in and of itself a rich IDE and could be used to create an event driven application for AIR, but its not really geared to that user triggered, event-driven development model. I have been able to adjust my mindset to create successful prototypes of form based/even driven application that take advantage of Flash's powerful features, but some of my coworkers are having trouble adjusting their Microsoft Mindset (despite exposure to the remarkably "derivitaive" Expression studio) and strongly prefer the Flash builder coding environment.
Are there any resources; web pages with examples or step by step walk throughs, or videos which follow a process of taking a design from a grapjics application and using it to create a custom skin--and applying it in Flash Builder? The process is fairly straitforwards in Flash Professional--but my team and I are having less success in Flash Builder.
As a longtime user of Adobe products, I have by nature of that association become the inhouse Adobe Evangelist and not only have I taken the position seriously--I have managed to convince upper management to abandon WPF and Pyxus (for mobile applications) and develop AIR applications which will span platforms and lend elements to mobile AIR applications. They have even initiated a program which will likely result in our delivering Andriod based tablets to our dealer networks preloaded with AIR applications for business.
While I know know this is all "do-able" I am working double overtime to become competent enough to make this happen...but the workflow between Flash Builder and Flash is only sparringly covered online and the information lacks details...I have found that browsing the online videos sometimes turns up better results than searching (doing "Google Gymnastics")--for example Flash Downunder series has great stuff that doesn't always show up when searching Google...And we joined Lynda.com, and while they have lots of great stuff, they need to develop more stuff on CS5 specifically...
Where can I find information on creating/applying custom skins from Ai to Flash Builder and all points between? (I'll buy any recommended books as well...) Of course we have agressive deadlines and unfortunately there is no experienced Flex/Air developer on our staff (yet)...The "Classroom in a Book" series on Flash and Catalyst have only just started shipping...is that where I should look? Are there any online resources that address both skinning and creating custom components for AIR applications in Flash and/or Catalyst?
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Sep 22, 2009
Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
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Jan 7, 2011
I just finished my installation of Adobe Flash Builder 4. I've definitely installed the most recent flash player from Adobe's website onto my computer. Also, in the run configurations of flash builder 4, I changed the source path from the .html file to the .swf file that is generated. I don't need to test it in a web browser, I just want to run the swf in flash player.
I only have 1 .as file in my actionscript project and there is no code written in it other than the package, class and main function statements. When I run the .html file, it runs fine, and debugs fine. However, when I switch the source path to the .swf file, it runs fine but doesn't debug!
When I debug it, the progress gets stuck at 57% and it says "Waiting for Adobe Flash Player to connect to debugger..." in the "Progress" tab. After a few minutes a window pops up that says:
"Failed to connect. The session has timed out. Ensure that you have run the application with debugging on and that I have the debugger version of flash player."
What can I do to fix this? I am on an intel Mac running OS 10.6.5.
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Jan 22, 2011
Flash Builder's design view is worse than 3's (which at least was usable if you ignore some quirks), so WHAT do Flex UI designers (those who don't have paid design teams...) do to design a complex UI? Because Design View (also based on what a lot of people say about it..) gets more useless with every release.See image for some differences in design view vs.Flash. WHAT is causing this? css also posted..("Duration", "hr", "min" are mx Labels, the image size text is an mx Text comp.Project is an "mx only" SDK 4.1 project.) I don't even care that the spinners look different, I just need it to show me correctly sized stuff so I can position things via Canvas, or properly size containers.
mx|Label {
font-weight:bold;
font-size:12;[code].....
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Oct 26, 2011
Problem: I would like to enable code hinting and highlighting in either Flash Professional or Flash Builder when developing an Actionscript Communications File (.asc). Steps Taken: Searched Google with limited success, most signs all pointed to [URL] where one may obtain an Eclipse Plugin, but:It was created in 2007 (likely out dated)It has known bugs that haven't been addressedSearched this forum / adobe's web site to find a solution, to no avail.Posted this, now, in an attempt to put this to rest Request: how I can enable FP or FB to give code hints / syntax highlighting
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Sep 15, 2010
I am trying to create an Actionscript project in Flash Builder 4. However when I debug or run it always runs in the Flash IDE. I want it to run in the standalone flash debugger without the Flash IDE! This is driving me crazy. I'm on Mac if that makes a difference.
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Oct 6, 2010
I've contacted Adobe sales and tech support, and realized that I need to talk to someone who actually develops with these tools.I want to develop some simple graphical widgets with the ability to reload themselves via an xml-socket a couple of times a second. Which Adobe tool should I buy-- Flash Builder, or Flash Pro?
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Nov 6, 2010
I got a XFL file, its library files and AS files in a directory.I would like to use Flash Builder 4(FB) for editing AS files, running the compiled SWF and profiling.When I created a New->ActionScript project in FB, I could edit the AS files but didn't know how to link the XFL file and run them.When I created a New->Flash Professional Project, I was prompted for a XFL file, and although the chosen XFL file and the AS files are in a same directory, the AS files are not automatically included in the project. I couldn't find a way to add exiting files in the project either.
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Feb 3, 2011
Is it possible to get auto completion for flash libraries in flash builder 4.0?
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Sep 25, 2009
I am having trouble transforming pure as3 projects written in flash into Flash builder projects.
I have a series of simple tutorials covering basic elements of actionscript 3. These were written in flash using the document class.
I would now like to switch over from using Flash to using Flash Builder.
Is there any way to import each of these working as3 files into new FB projects?
When I try to import using either "import > other > existing projects" or "import > Flash Builder Project" or "import > General > File system" I am not able to complete my import because (obviously) I am not importing a valid Eclipse project.
Is there no way to load a directory of AS3 into FB, set one of the classes as the "default application" and have FB build a new project around it?
I could create a new project in FB and then move the assets in manually, but I have over a hundred of these! It would be nice to be able to move from one environment to the other without difficulty.
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May 10, 2010
How to center a flash movie in flash builder 4?
I know how to do it if your movie is smaller then the screen, but what if flash is bigger then your screen? In that case it will cut off the right side of the flash, but how to centre a flash so it will cut left and right side accordantly?
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Jan 11, 2012
I would like to migrate my OOP-as3 flash-project to flash builder (or maybe textmate (Mac)??). Is there ANY detailed tutorial available that can explain me how to setup flash builder 4.6 (or older) so I can easily import all my classes and frameworks to this app? Currently I'm stuck because - to be honest - I don't get it. There are thousands of preferences and buttons and I have no idea what they mean. How do you setup / import an additional game-framework (so all my classes can access them)?
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Jan 3, 2011
I'm working on a Mac Pro with Mac Os 10.6.5 installed with the 64bits version.It was pretty good to see that Flash Builder can now work with Flash CS5. But if I don't work on Flash Builder or Flash CS5 for several minutes, Flash crashes everytime ! I have never worked once on the combo Flash CS5 / Flash builder 4 without having Flash crashing !It is very annoying, and a huge waste of time
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Mar 3, 2011
I have a trial version of flash builder (eclipse plug-in) and registered flash cs5 proI'm trying to open a new AS3 class like in this tutorial: [URL]nd it doesn't work.at first it did asked if I want to edit the file in flash builder or not, and it didnt work.now it won't even ask.and also I cant open a flash proffessional project in flash builder, it says "This feature requires Adobe Flash CS5 or higher to be installed."but it is installed!
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