ActionScript 3.0 :: Moving As3 Project Written In Flash Into Flash Builder?
Sep 25, 2009
I am having trouble transforming pure as3 projects written in flash into Flash builder projects.
I have a series of simple tutorials covering basic elements of actionscript 3. These were written in flash using the document class.
I would now like to switch over from using Flash to using Flash Builder.
Is there any way to import each of these working as3 files into new FB projects?
When I try to import using either "import > other > existing projects" or "import > Flash Builder Project" or "import > General > File system" I am not able to complete my import because (obviously) I am not importing a valid Eclipse project.
Is there no way to load a directory of AS3 into FB, set one of the classes as the "default application" and have FB build a new project around it?
I could create a new project in FB and then move the assets in manually, but I have over a hundred of these! It would be nice to be able to move from one environment to the other without difficulty.
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
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The project access a web server to retrieve data using JSON.
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
I am trying to create an Actionscript project in Flash Builder 4. However when I debug or run it always runs in the Flash IDE. I want it to run in the standalone flash debugger without the Flash IDE! This is driving me crazy. I'm on Mac if that makes a difference.
When i change the code into my Flash Builder 4.5 project and hit run the output doesn't show the new result but the old one, only after a while the new result is showed on subsequent project runnings. Has anybody encounter this problem? Are there some hidden settings?
I would like to migrate my OOP-as3 flash-project to flash builder (or maybe textmate (Mac)??). Is there ANY detailed tutorial available that can explain me how to setup flash builder 4.6 (or older) so I can easily import all my classes and frameworks to this app? Currently I'm stuck because - to be honest - I don't get it. There are thousands of preferences and buttons and I have no idea what they mean. How do you setup / import an additional game-framework (so all my classes can access them)?
Do I have to create a new workspace for every new .fla (Flash project) in Flash Builder, or can I reuse the workspace folder for multiple .fla projects?
I'd like to write a program using the facebook-actionscript-api. The google code's website of facebook api shows that it provides .swc files for flex 3.4 or the sources.
how can I add them to my Flash Builder project ? Do I need to compile the sources ?
I'm working on Flash Builder 4 and want to export a flex project so my colleague, with Flex 3, can open it. Unfortunately, exporting a .fxp file doesn't work with Flex 3. Is there any other way to do it?
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
Is there a way that I can load (or export) Flex/Flash builder project in Flash Professional CS5?As it turns out we got Flash Prof for our team, but it may look like we actually need Flash builder to build lots of UI related stuff..
I am debugging both a flash cs4 project and a flash builder project, actually the flash builder project will load the flash cs4 project thru swfloader, but the system can only support one debugger at a time. So I am seeking a method to debug it simultaneously...
I will not be hosting the .swf file and I would like to include images using Flash Builder 4. The images appear in a folder in the exported version and I'm not sure how to "embed" them into the .swf (so that I can deploy the file to sites like Kongregate, etc.)
Seems like it should be simple, but my Google fu is currently poor.
Edit: Note, I would like to continue using the Flex framework, which is what I am using now.
I am developing a project with Flex, and I need to deploy my project in a form which can be used by developers who do not have access to Flash Builder. I've found references to plugins from Faratasystems, but it appears their sourceforge site is a little bit rusty. I could not find an up to date installation file that'd include FX2Ant plugin and work with my Flash Builder 4
I have a file that I've been working on, and i want to take what I have and modify it heavily, but I want to keep the original; if there was a 'duplicate' project command I would do that, but I don't see one, and wondered if there might be a way to keep it all in the same project for tidiness purposes. I'd just copy paste the directory myself but just want to make sure I'm not missing some functionality.
I was just putting the finishing touches on a flex project that loads files from a second project.
In attempting to delete a second project, I somehow deleted the project I needed. I confirmed that I wanted to delete the files. I have a backup but it is a couple weeks old now. I feel like throwing up.
1) Is there a way to add swc files after the project is created
2) And is there a way to link some of assets in those swc to classes (for example link a ball asset to a class the implements its functionality. You can do that directly from flash pro CS5.5, but is there a way to do it in flash builder)
I need to set the size of SWF up to 800x600. But i don't know where can i change this property. There was an idea to change stage width and heigth, but nothing happened=(
I'm trying to use the Profiler for the first time so I don't know much about it. But it doesn't seem to work.I run my project under profiler, it says it is running, but no window shows up. Nothing. I can see the project's icon down there but I see no window at all.Can this be cause by the fact that I'm using Flex 4.5? You can the app in the dock and it shows its live objects, but I don't see the apps' window and cannot interact with it. The app is just a simple 400x400 window with some black shapes in it.
I wanted to import an older FB project into the flash builder on my new pc, but I only have the filestructure. So I used 'import>existing projects into workspace'.The files seem to be intact still, but the project now gives me an error regarding an swc in the bin folder:
I'm working with a large Actionscript project, and every file needs to have it's imports organized. I noticed that you can achieve this easily in the Java version of eclipse, but that doesn't seem to work in Flash Builder. Is there a simple way to organise imports for the entire project?
I imported an .fxp project into a Flash Builder and then observed there are 5 .mxml files in the src/(default package) directory. Silly question -- how to run each of these five files?
Since I've named the project differently than any of the .mxml files, whenever I try to run something it uses the default (empty) .mxml file named after the project. Deleting that empty mxml file didn't help anything. I also tried to clean the project, but nothing changes (although I see the directories refresh with the same contents). There are no html files in the bin-debug directory.
There must be some simple way to run those .mxml files that I'm missing.
How do you find the project height/width as a integer to use in code. I've found stage.stageWidth but that doesnt display anything when i try and use it
I have created a simple "Hello World" Application using Flash Builder Burrito SDK. I have tested the result in the emulator it is working great. After that I deployed the application using "Export Release Build Option" and entered valid certificate details and created the .apk file. I copied the .apk file into the device and i run the application. I am unable to run the app. I have tried these in 3 android supported devices and in each of these I am getting different error messages.
I have mentioned the device in which I have tested and the error message I got while I tried to install the app (.apk file). HTC Desire - "Error while parsing the package of the application" Samsung Galaxy Tab - "Error while parsing the package of the application" LG Optimus one (LG P500) - "Application not installed"
I have created a New Mobile Project in the flash SDK and added simple label "HELLO WORLD" in the view section. Before deploying I have installed Adobe AIR 2.5 in the device. I need to know whether any restrictions are there for applications developed using Flash Burrito Preview Release. (whether by default all android mobile version more than 2.1 will support it?) Also when I try to install "Tour De Mobile Flex" apk in LG Optimus, it is saying "Device not supported" message. How do I overcome these problems to run the apk file without any problems.
I received an inheritance old flex project. I've never worked with Flex. I installed the latest Flash Builder and I need to know the exact version of used Flex SDK. Is there any way to know used SDK version from project files?
Can anyone offer a clue as to why flashdevelop would compile to a smaller swf than Flash Builder?The FD swf is 150k, FB swf is 220k.I'm exporting as a release build in FB.