ActionScript 3.0 :: KeyboardEvent In Dynamic Object?
Mar 10, 2009
End point I want to get something like this "stage.1addEventListener(KeyboardEvent.KEY_DOWN,ke yPressHandler);" working in a dynamically created object eg PlayerShip. The afore mentioned line works fine when in a static object , that is to say one I dragged from the library to the stage prior to compiling. However when I create the object 'PlayerShip' using script in my main time line I get the following output:
[Code]...
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Sep 30, 2009
I am using a regular Flash object as a simple data container, and I want to remove a particular property of that object. Then that object gets passed on to a for..in loop. But even after using delete to remove the property, the key still shows up in the loop.
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So deleting the property seems to be the same as assigning its value to null.
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Sep 26, 2010
I'm a Flash newbie and I'm trying to get some keyboard action going. I've followed some tutorials, but nothing seems to work. To test it I created a brand new fla file and added the following code in the first frame:
[Code]...
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Nov 19, 2009
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[code]...
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May 8, 2010
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Dec 22, 2009
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Dec 24, 2009
I'm trying to add a KeyBoard event in addition to the MouseEvent I already have for my function. So I set up the following code to handle that but it's giving me 1136 errors looking for an argument inside the parenthesis when in reality, it doesn't need one.
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[code]....
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May 18, 2011
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Jun 30, 2011
I had a problem with KeyboardEvent in ActionScript 3.0,I created a simple shooting game, the game has 2 Frame,
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2. Game Playing (Frame 2)
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[Code]....
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Feb 9, 2010
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May 13, 2010
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[Code].....
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Feb 16, 2011
I´m making a game.This game has 4 frames.It has a preloader.swf and game.swf.The preloader.swf loads the game.swf.The game.swf has 4 frames.In the first frame is given to the user the options to play the game (clicking a button "playGame" on "click" event) and to set the sounds settings (clicking a button "options" on "click" event).So far so good.
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Nov 4, 2010
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package GameTesting
{
import flash.display.Bitmap;[code]............
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my code:
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
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[Code]....
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Mar 9, 2012
Ive been using the 'event' parameter for my KeyboardEvents and MouseEvents in a recent project ive been working on for my course (VERY BASIC).Im not entirely sure on what the 'e' part of e:KeyboardEvent actually does, and ive been asked to find out what information the parameter 'e' can actually access when using it.
EDIT: If A method takes the parameter (e:KeyboardEvent). what information could we access through the use of the parameter e?
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Jul 18, 2011
I have a problem with a game I am working on which where keyboard events do not get registered properly. Here is my setup.I have four frames in the main FLA.1) main menu
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Quote:
public function Car(startingX:Number = 100, startingY:Number = 100, rotationOf:Number = 0) {
[code]......
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Jan 30, 2007
The keyCode property only stores one Key. This means that, if I was making a game for example and wanted to have it so that if the up key and the left key were pressed it would move up and left at the same time.I've tried extending the keyboardEvent class and storing the keyCodes in an array, but It returns an error.Here's my class.
package{
import flash.events.*
public class KeyEvent extends KeyboardEvent{
[code].....
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Dec 3, 2009
I'm having a little problem with a website i'm trying to build here.URL...So what i want is the following:Now the first thing you have to do is click on the little van to focus on it, this is done by:[code]But what i wan't is that you don't need to Click on the van before you can control it, so that when you push the right arrow the van automaticly starts moving.Because when i wan't to start adding other buttons on the houses the website starts to freak out (focus switches etc etc...)[code]any comments on the IF function to move the van are always welcome, cause i do believe there has to be a way to write this in a more effective way.
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Feb 3, 2010
I have a NumericStepper in my stage, and I have a Keyboard listener which listens for pressed keys.The listener works fine until I change the value in the NumericStepper.I think it's the textField in the NumericStepper that ruins it.
But i've tried
myNumericStepper.textField.enabled = false
and
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Mar 22, 2010
I made a document class and created an instance of a keyDetection class
Code:
//Document Class
package com
[code].....
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Jan 7, 2011
Does anyone know the greatest possible value the "keyCode" property will return?I'm mostly worried about international keyboards.I'm wanting to release a few KeyboardEvents myself using some rather nifty code (if I may say so myself) and want to make sure there are no future conflicts.Each of my "special keys" have a unique id numbered sequentially. Is there anywhere I can start my numbering from where I can be safe from conflicting key codes?
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Feb 6, 2010
I have a keyboardEvent which listens for pressed keys. I also have a NumericStepper. If I change the value in the NumericStepper, the keyboardEvent stops working (I think the reason is that the textField in the numericStepper, or the numericStepper itself, gets active). So, I've tried alot of things.
numericstepper.textField.enabled = false
numericstepper.textField.selectable = false
numericstepper.textField.editable = false etc...
But nothing seems to work.
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Oct 9, 2010
In this script, I'm moving a sprite on the stage up and down using the keyboard. Works fine, except that there is a long delay after the SWF file has loaded until the key presses are registered and the sprite moves.
It takes about 5 seconds after I open the SWF file before the movement works.
[Code].....
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Jan 10, 2011
Here's my code:
[Code]...
Everything worked perfectly fine in CS5, then I converted it to CS4 and it won't move my guy around, or even trace anything, when I press the WASD keys. The arrow keys still work fine.
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Apr 5, 2010
I was wondering what a best practice is to capte a word.For example if someone types in 'hello' then a function should be initialized.
Should i push every letter that is pressed in an Array? and check on every keydown if the word is in the array?Or is it better to use a string and add a letter to this string en look in it to see if there is a match?
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Mar 20, 2012
I put together a rather simple interactive .swf file using graphical "buttons" to navigate through different screens. Afterwards, I was told to add in two keyboard events as well: one to navigate to the next screen and one to restart the .swf file.
Using the keyboard to navigate the way I explained above works fine--that is, until I use the mouse to click on a button. Once I do that, the keyboard events no longer work. For example, if I start off the .swf file by pressing the Space bar on the keyboard to navigate to another page, it works fine. If I then press the "R" key on the keyboard to restart the .swf file, that works fine as well.
However, the first time I click on one of the buttons on the stage to navigate to another screen, the keyboard events no longer work. I can press the Space bar, and nothing. I can press the "R" key to restart the .swf file, and nothing. It's as if using a mouse event disabled the keyboard events or made the .swf file stop "listening" for keyboard events. The only way I can get the keyboard events to work again is by clicking somewhere on the stage and THEN pressing the appropriate keyboard key. I'm guessing that's because I put the focus back on the stage, maybe?? (again, not an expert here)
My code is ridiculously simple, and it's on the first frame:
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey);
function onKey(event:KeyboardEvent):void
{
[Code]....
Is there anything I need to do to this to make sure the .swf file is always "listening" and registering the keyboard events?
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