ActionScript 3.0 :: Delay Before KeyboardEvent Listeners Work

Oct 9, 2010

In this script, I'm moving a sprite on the stage up and down using the keyboard. Works fine, except that there is a long delay after the SWF file has loaded until the key presses are registered and the sprite moves.

It takes about 5 seconds after I open the SWF file before the movement works.

[Code].....

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ActionScript 3.0 :: KeyboardEvent And MouseEvent Work In The Same .swf File?

Mar 20, 2012

I put together a rather simple interactive .swf file using graphical "buttons" to navigate through different screens. Afterwards, I was told to add in two keyboard events as well: one to navigate to the next screen and one to restart the .swf file.
 
Using the keyboard to navigate the way I explained above works fine--that is, until I use the mouse to click on a button. Once I do that, the keyboard events no longer work. For example, if I start off the .swf file by pressing the Space bar on the keyboard to navigate to another page, it works fine. If I then press the "R" key on the keyboard to restart the .swf file, that works fine as well.
 
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My code is ridiculously simple, and it's on the first frame:
 
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey);
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{

[Code]....

Is there anything I need to do to this to make sure the .swf file is always "listening" and registering the keyboard events?

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[Code]....

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Code:
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[code]...

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[Code]...

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[code]...

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stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);
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[code]....

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[Code]....

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[code].....

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[Code].....
 
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I'm new to ActionScript development and am using the FlashDevelop IDE. I've been playing around with some really simplistic things and have come across a problem I can't seem to solve.My application compiles and runs, and a function that watches click events fires perfectly and I can see the event in the console when I pass it to trace(), yet the same code watching for KeyboardEvent fails to fire at all.Here's my code:

package GameTesting
{
import flash.display.Bitmap;[code]............

The MouseEvent trace() fires every time as expected, but KeyboardEvent never fires, no matter what key I press.

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I created a Paddle class that doesn't do anything yet. However, I don't think it is working.[code]...

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Ok, so I am creating a slideshow presentation in Flash CS5. The code is very basic, however it does not work as intended. It's supposed to go to the next frame if i press a button, or press up/right arrow on the keyboard. However, the keyboard only works after I've pressed a button once.

my code:

import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
slides.stop();

[Code]....

slides is a movieclip, where I've stored all my slides (Oh, by the way, I know my setup isn't the best, but I wouldn't use a lot of time on it, as it's for a religion class). FB is forward button, and you can guess what BB is..

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Ive been using the 'event' parameter for my KeyboardEvents and MouseEvents in a recent project ive been working on for my course (VERY BASIC).Im not entirely sure on what the 'e' part of e:KeyboardEvent actually does, and ive been asked to find out what information the parameter 'e' can actually access when using it.

EDIT: If A method takes the parameter (e:KeyboardEvent). what information could we access through the use of the parameter e?

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I have a problem with a game I am working on which where keyboard events do not get registered properly. Here is my setup.I have four frames in the main FLA.1) main menu
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Quote:
public function Car(startingX:Number = 100, startingY:Number = 100, rotationOf:Number = 0) {

[code]......

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The keyCode property only stores one Key. This means that, if I was making a game for example and wanted to have it so that if the up key and the left key were pressed it would move up and left at the same time.I've tried extending the keyboardEvent class and storing the keyCodes in an array, but It returns an error.Here's my class.

package{
import flash.events.*
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[code].....

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[Code]...

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I have a NumericStepper in my stage, and I have a Keyboard listener which listens for pressed keys.The listener works fine until I change the value in the NumericStepper.I think it's the textField in the NumericStepper that ruins it.

But i've tried

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I made a document class and created an instance of a keyDetection class

Code:
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package com

[code].....

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