ActionScript 3.0 :: Line - Polygon Intersetion Detection?
Aug 25, 2011
I'm working on a method to do more accurate path finding for a special project. I haven't yet found any sources on this so i have to write it myself.
The idea was to use a polygon mesh, draw waypoints between all points then discard ways intersecting with a polygon. After that use dijkstra's algorithm to find the closest path.
Detecting whether a line intersects with a polygon mesh is the tricky part. I haven't yet come up with any viable solution that is fast. how i can determine whether a waypoint travels through a polygon?
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[Code]...
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May 20, 2011
I have been looking at posts about determining if a point lies within a polygon or not and the answers are either too vague, abstract, or complex for me. So I am going to try to ask my question specific to what I need to do.I have a set of points that describe a non-straight line (sometimes a closed polygon). I have a rectangular "view" region. I need to determine as efficiently as possible whether any of the line segments (or polygon borders) pass through the view region.
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