ActionScript 3.0 :: Looping Sound - Initial Play Request In Full Volume
Aug 18, 2010
Here's the code that I have - I don't know why sound isn't looping?
// Attach Music
var req:URLRequest = new URLRequest("squeeak.mp3");
var sound:Sound = new Sound();
var controller:SoundChannel;
var myTransform = new SoundTransform();
var soundLoop:int = int.MAX_VALUE;
[Code] .....
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May 25, 2011
What Im looking to do is decrement the volume level on each iteration of a looped sound.[code]How do I check each time it loops? I'm currently storing all playing sounds by ID inside a Dictionary object. Keep in mind that there will be different sound playing. I wasn't sure if I should be using a SoundChannel here either.
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May 25, 2011
Im having trouble try to decrement the volume level of a sound after each loop. I am playing the sound just like this (not in a SoundChannel):
ActionScript Code:
var playCh:Dictionary = new Dictionary();
//....
private static function loopMySnd(id:String, loopAmount:int):void{
[code]....
The problem is that the COMPLETE only picks up the first time the sound cmpletes playing and not the second or third. How do I check each time it loops? I am currently storing all playing sounds by ID inside a Dictionary object.
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Jun 4, 2011
I have a Flash CS4 project with sound that starts to play in the first scene, set to event/loop so that it plays all through the entire time.
But I have a piece of video with audio in another scene and I would like to have the sound file playing at a lower volume while the video is playing, then get it to return to normal volume when the video is over.
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Sep 15, 2010
I have a Sound that is playing in the background of my movie, I am using Tweenlite to tween the volume of the sound at various point along the timeline.Now I have been asked to ad a pause button, which I have implimented and works(pauses the sound at the pausePoint), but when I resume the animation the sound I have no sound.I think my problem has to do with Tweenlight not updating the current soundvolume as when I trace the soundransform volume value it is 0 ?
ActionScript Code:
var myIntroloopTransform:SoundTransform = new SoundTransform(0);
// Toggle Pause
[code]....
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Apr 3, 2009
to play only once and then stop but the camera flash to keep looping.The sound is on a separate layer, but whenever I put the 'stop' feature in the ActionScript, it stops the WHOLE THING, so the camera flashes only once.Again, I want the camera flash to repeat, but the click sound to play only once.
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Dec 6, 2009
I'm new to Actionscripting and I want to add a sound file to my project with controls to stop and play and a volume slider. I'm using this actionscript for the controls. It works but right now you need to click the play button for it to start. Is there a different way to write it so that the music starts playing when the scene starts, and then the user can stop or play it again and change the volume?[code]
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Feb 1, 2010
I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(
Dragging the slider down will make the sound louder, while dragging up lowers it.
Here is my code below dealing with the volume slider.
[Code]....
The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.
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Jan 9, 2005
I'm trying to store the initial X position of five movieClips in an Array by looping through it. Should be no worries, but I only end up with "Undefined" when I trace the array afterwards...
[Code]...
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Aug 14, 2011
I have a small snippet of code which stretches the swf to the size of the window... but it's only working if the window is resize and not on the initial load? I can't work out what's gone wrong?!
[Code]...
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Nov 21, 2003
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Jul 23, 2011
What I'm trying to do is loop a sound on a mouse down event and then on mouse up event I want to finish what ever iteration it's on and stop the loop.
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Sep 25, 2009
In a nutshell here's my objective: I want to create a full browser flash video (not full screen mind you, just the browser window itself).I've imported the .f4v using the NetStream and NetConnection classes and set it to replay the moment the video reaches the end. Here's the code I've used:
Code: Select all//Create a NetConnection object
var nc:NetConnection = new NetConnection();
nc.connect(null); //if video resides locally or on my server pass null to the connect method[code].......
The problem I'm having is that I don't know how to center the original vid object on the stage.Currently, the video is being resized, but only the upper left portion is visible (example: http:url]....). As it stands the vid is being placed in the top left corner before being resized. In the tutorial he mentions aligning it with the tools in the align palette, which is not applicable in my case.
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Mar 28, 2008
Been trying to loop a .flv without any success so far. Here's my listener attempt:
var lstn = new Object();
lstn.complete = function(evtObj) {
myNetStream.play();
[Code].....
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Jul 17, 2009
I was wondering if there's a method to determine whether an audio file is accessible before trying to import it into the movie?I'd like to use something like this, just in case the the .mp3 is not in the correct directory to begin with.I'm using the following to import my audio file:
Code:
var sound:Sound=new Sound(new URLRequest("music/busylittlemarkettown.mp3"));
var songChannel:SoundChannel
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May 22, 2009
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
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Dec 23, 2008
If I have library song playing using a simple code like: var mySong:Song = new Song();mySong.play(); How do I use a button to control its volume so that each time it is clicked the volume goes up or down by a little.
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Jun 24, 2009
Is it possibleto get the sound volume of of a specific frame or specific time of sound item with the Flash Javascript API maybe together with Action Script?
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Aug 26, 2010
I'm trying to set a volume to my external sound. I'm using the following code, there're no errors, but the volume is not affected...
var req:URLRequest = new URLRequest("squeeak3.mp3");var sound:Sound = new Sound();var controller:SoundChannel = new SoundChannel();var myTransform = new SoundTransform();myTransform.volume = 0.2;controller.soundTransform = myTransform;
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Aug 11, 2011
how to control sound volume via AS3?[code]
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May 17, 2011
How do you change sound volume?
Code:
Select allimport flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.events.MouseEvent;
[Code] .....
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Apr 5, 2006
I can't seem to figure out how I set the volume of a single sound object. Everytime I use setVolume on a sound, it is applied to *all* sound objects playing The code that I'm using :
Code:
music = new Sound();
music.attachSound("music");
[code].....
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Sep 20, 2006
can anyone tell me how to loop 5 different sounds, drums, bass, sax etc. When i use :
[Code]...
and play them all, it's ok, looping fine, but what i want to do is to have 5 buttons that control those 5 sounds. turning of and on some of them... i tried with "secondSound.setVolume(0)" to turn off 2nd sound, but that kill them all... CAN i SOMEHOW set volume down just for one sound? OR if thats not possible, i need bass or sax sound to start again, when button is clicked, in the same position where drums sound is...
but when loop start again to start also from "0" i've also tried reading firstsound position:
[Code]...
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Aug 29, 2008
Every piece of info I can find about how to set the volume of a sound in Flash with setVolume, mentions that you need to reference the movie clip where the sound is stored....to target just that sound, and not the whole timeline.Is there a relatively easy way to set the volume of different sounds that are loaded into the same movie clip? I'm loading my sounds with AS on the first frame of my movie, and would prefer not to have to create separate movie clips for each sound..
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May 3, 2010
I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code:
firstSound = new Sound(BGMusic_mc);
firstSound.attachSound("LatinRockMusic");
firstSound.setVolume(10);
[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
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Jan 14, 2010
So i've made my .swf files. The only thing is they all play at full screen when i play them using my web browser. I need them to play at 548 x 408. when i open the .fla and go to properties it says the size IS at 548 x 410 but it can't be if its playing full screen.
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Feb 19, 2010
I am using Flex 3 (ActionScript 3.0). I use the HTTP progressive download to play sound files. I want to secure the sound files, by only serving them when the request comes from my flex app. I chose the simplest solution of adding a HTTP header to each request send from the app. But flash.media.Sound object ignores the headers set in flash.net.URLRequest. Here's an example,
URLRequest sndFile = new URLRequest("http://blah.com/media/load_sound.php");
sndFile.requestHeaders = new Array(new URLRequestHeader("req-orgin", "myflexapp"));
Sound snd = new Sound(sndFile);
snd.play();
The value of req-origin comes as null in load_sound.php. When i inspect the request using Firebug, the request headers to [URL] doesn't contain the header.
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May 9, 2009
I have several sounds of same length playing on the Timeline, each playing in loop on their own layer so that they can be syncronised on the same tempo (i did not managed to do this through pure AS3).
Is it possible to manipulate the sounds on this timeline individually via actionscript (ie: add listeners, change volume, read position) ?
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Aug 23, 2009
i've discovered that the only way to sync loops adequately in flash is to put them together on the timeline.
is there any way to change the volume of each layer with actionscript? i'd like to dynamically mix between loops.
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Nov 19, 2007
I have a timeline with a sound in it set to sync because I am scrubbing the main timeline.... I now want to control the volume of the sound in the timeline..is that possible in AS3??
sometime like : var my_globalSound:Sound = new Sound(stage); that of course doesn't work, but how would I get access to the sound set in the timeline...
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